
Monkey D. Luffy
Voyage Dream: Pirate King
Leader of the Straw Hat Pirates. He became the enemy of the World Government to rescue Robin. During his battle with CP9, he created a new "Gear" skill set that lets him unleash more powerful moves than ever.
Special
Deals heavy random damage to all enemies and changes own slot to STR
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 turns | 11 turns |
| Level 2 | 22 turns | 10 turns |
| Level 3 | 21 turns | 9 turns |
| Level 4 | 20 turns | 8 turns |
| Level 5 | 19 turns | 7 turns |
| Level 6 | 18 turns | 6 turns |
| Max | 17 turns | 5 turns |
−2 turns at Limit Break 12
−2 turns at Limit Break 18
−4 turns at Limit Break 23
−4 turns at Limit Break 39 (LB+)
Reduces crew's Special charge time by 1 turn, deals 200x character's ATK in non-type damage to all enemies, and changes crew's slots (including BLOCK slots) to STR [If other Specials have been launched 5 times, this Special cannot be launched in the same turn. Likewise, if this Special is launched, only up to 5 Specials (including this Special) can be launched during the turn]
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 turns | 11 turns |
| Level 2 | 22 turns | 10 turns |
| Level 3 | 21 turns | 9 turns |
| Level 4 | 20 turns | 8 turns |
| Level 5 | 19 turns | 7 turns |
| Level 6 | 18 turns | 6 turns |
| Max | 17 turns | 5 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−2 turns at Limit Break 12
−2 turns at Limit Break 18
−4 turns at Limit Break 23
−4 turns at Limit Break 39 (LB+)
Captain Ability
Boosts ATK by 4x when characters attack in the order of GOOD, GREAT, and PERFECT without breaking the chain
Reduces Special charge time by 2 turns at start of quest, boosts crew's ATK by 4x and HP by 1.3x, makes crew's STRRCVTND slots have matching slot effects, and boosts crew's ATK by 5.25x when characters attack in the order of GOOD, GREAT, and PERFECT without breaking the chain
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Makes crew's RCV slots have matching slot effects
Unlocks at Limit Break 8
Makes crew's TND slots have matching slot effects
Unlocks at Limit Break 27
Support Ability
Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky
Changes supported character's slot to STR and makes crew's STR slots have matching slot effects for 1 turn at start of final battle
Show all 5 levels
- Level 1
Changes supported character's slot randomly at start of final battle
- Level 2
Changes supported character's slot randomly at start of final battle
- Level 3
Changes supported character's slot to STR at start of final battle
- Level 4
Changes supported character's slot to STR at start of final battle
- Level 5
Changes supported character's slot to STR and makes crew's STR slots have matching slot effects for 1 turn at start of final battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,490 | 776 | 250 |
| Lv 99 | 3,440 | 1,430 | 351 |
| Lv 150 | 5,160 | 2,145 | 526 |
| Limit Break | 3,670+230 | 1,630+200 | 371+20 |
| Limit Break+ | 4,020+580 | 2,000+570 | 391+40 |
Limit Break
Boosts base HP by 5
Boosts base HP by 10
Boosts base HP by 15
Potential Ability 1: Pinch Healing
Boosts base ATK by 5
Show all 40
Boosts base ATK by 5
Boosts base ATK by 10
Add Crewmate Ability 1: Makes crew's RCV slots have matching slot effects
Boosts base HP by 20
Boosts base HP by 30
Add 1 Power Slot
Reduces Special charge time by 2 turns
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 2: RCV Bind Resistance
Boosts base HP by 30
Boosts base HP by 30
Reduces Special charge time by 2 turns
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base HP by 30
Reduces Special charge time by 4 turns
Boosts base HP by 30
Boosts base ATK by 30
Boosts base ATK by 30
Add Crewmate Ability 2: Makes crew's TND slots have matching slot effects
Boosts base RCV by 20
Boosts base HP by 30
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 20
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 70
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 4 turns
Boosts base ATK by 150
Potential Abilities
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 2x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 2x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 2x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 2x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
If character lands a PERFECT strike, 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,642 | 1,514 | 371 |
| Lv 110 | 3,810 | 1,584 | 388 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,148 | 1,724 | 423 |
| New Captain Ability | |||
| Lv 130 | 4,485 | 1,864 | 457 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,160 | 2,145 | 526 |
| New Special · New Crewmate Ability 1 · New Crewmate Ability 2 · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 120
- SPD
- 194
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range for ATK x 1.35 damage; when remaining time is less than 50 s, targets STR-type teammates for SPD Up Lv.3 (30 s)
Charge time: 35 s
Show all 10 levels
- Level 1
Targets enemies within medium range for ATK x 0.9 damage; when remaining time is less than 50 s, targets STR-type teammates for SPD Up Lv.1 (30 s)
Charge time: 35 s
- Level 2
Targets enemies within medium range for ATK x 0.94 damage; when remaining time is less than 50 s, targets STR-type teammates for SPD Up Lv.1 (30 s)
Charge time: 35 s
- Level 3
Targets enemies within medium range for ATK x 0.97 damage; when remaining time is less than 50 s, targets STR-type teammates for SPD Up Lv.1 (30 s)
Charge time: 35 s
- Level 4
Targets enemies within medium range for ATK x 1.01 damage; when remaining time is less than 50 s, targets STR-type teammates for SPD Up Lv.1 (30 s)
Charge time: 35 s
- Level 5
Targets enemies within medium range for ATK x 1.05 damage; when remaining time is less than 50 s, targets STR-type teammates for SPD Up Lv.1 (30 s)
Charge time: 35 s
- Level 6
Targets enemies within medium range for ATK x 1.09 damage; when remaining time is less than 50 s, targets STR-type teammates for SPD Up Lv.1 (30 s)
Charge time: 35 s
- Level 7
Targets enemies within medium range for ATK x 1.12 damage; when remaining time is less than 50 s, targets STR-type teammates for SPD Up Lv.2 (30 s)
Charge time: 35 s
- Level 8
Targets enemies within medium range for ATK x 1.16 damage; when remaining time is less than 50 s, targets STR-type teammates for SPD Up Lv.2 (30 s)
Charge time: 35 s
- Level 9
Targets enemies within medium range for ATK x 1.2 damage; when remaining time is less than 50 s, targets STR-type teammates for SPD Up Lv.2 (30 s)
Charge time: 35 s
- Level 10
Targets enemies within medium range for ATK x 1.35 damage; when remaining time is less than 50 s, targets STR-type teammates for SPD Up Lv.3 (30 s)
Charge time: 35 s
STR-type teammates HP Up Lv.5; self ATK Up Lv.5
Show all 5 levels
- Level 1
STR-type teammates HP Up Lv.1; self ATK Up Lv.5
- Level 2
STR-type teammates HP Up Lv.2; self ATK Up Lv.5
- Level 3
STR-type teammates HP Up Lv.3; self ATK Up Lv.5
- Level 4
STR-type teammates HP Up Lv.4; self ATK Up Lv.5
- Level 5
STR-type teammates HP Up Lv.5; self ATK Up Lv.5
When current HP is below 50%, heal 100 HP at an interval
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage






























































































































