
Monkey D. Luffy
Straw Hat Rockin' Marineford
Straw Hat Pirates captain. While on a quest to become Pirate King, he invaded the Navy HQ on Marineford to save his adopted brother Ace from execution, using power beyond his limits to take on the array of strong foes facing him.
Special
Deals random QCK damage to all enemies and boosts Fighter characters' ATK by 1.3x for 1 turn (2x if Firefly Fiery Doll has already been used in the same turn)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 turns | 18 turns |
| Level 2 | 22 turns | 17 turns |
| Level 3 | 21 turns | 16 turns |
| Level 4 | 20 turns | 15 turns |
| Level 5 | 19 turns | 14 turns |
| Level 6 | 18 turns | 13 turns |
| Max | 17 turns | 12 turns |
−2 turns at Limit Break 5
−3 turns at Limit Break 12
Captain Ability
Boosts Fighter characters' ATK by 3x if HP is 10% or lower (1.75x otherwise)
Boosts Fighter characters' ATK by 3.25x if HP is 10% or lower (1.75x otherwise)
Unlocks at Limit Break 14
Crewmate Ability
Makes Fighter characters' QCK slots have matching slot effects
Unlocks at Limit Break 8
Reduces crew's Paralysis duration by 1 turn
Unlocks at Limit Break 13
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 340 | 195 | 22 |
| Lv 99 | 1,890 | 1,242 | 309 |
| Lv 150 | 2,835 | 1,863 | 463 |
| Limit Break | 2,010+120 | 1,342+100 | 369+60 |
Limit Break
Boosts base ATK by 20
Boosts base HP by 30
Boosts base RCV by 30
Potential Ability 1: STR Damage Reduction
Reduces Special charge time by 2 turns
Show all 15
Boosts base RCV by 30
Boosts base ATK by 30
Add Crewmate Ability 1: Makes Fighter characters' QCK slots have matching slot effects
Boosts base HP by 40
Boosts base ATK by 50
Boosts base HP by 50
Reduces Special charge time by 3 turns
Add Crewmate Ability 2: Reduces crew's Paralysis duration by 1 turn
Power Up Captain Ability
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Reduces damage taken from STR characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1%
- Level 2
Reduces damage taken from STR characters by 2%
- Level 3
Reduces damage taken from STR characters by 3%
- Level 4
Reduces damage taken from STR characters by 4%
- Level 5
Reduces damage taken from STR characters by 5%
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,001 | 1,315 | 327 |
| Lv 110 | 2,093 | 1,375 | 342 |
| Lv 120 | 2,279 | 1,497 | 372 |
| Lv 130 | 2,464 | 1,619 | 402 |
| Lv 150 | 2,835 | 1,863 | 463 |






























































































































