
Straw Hat Luffy
Gum-Gum Power's Potential
Straw Hat Pirates captain. In order to protect his friends, he makes use of his "Gears" to grow many times stronger, despite the strain on his heart. His fists of freedom will always smash those who toy with the lives of others.
Special
Deals massive non-type damage to all enemies, doubles crew's ATK for 1 turn, makes their RCVTND slots have matching slot effects for 3 turns, and if character is a Captain/Friend Captain/Helper Captain with an active Captain Ability, becomes Gear 4: Tankman when the number of RCV slots consumed during the quest is 10 or more (becomes Gear 4: Bounceman otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 26
Deals 250x character's ATK in non-type damage to all enemies, boosts crew's ATK by 2.25x for 1 turn, makes their RCVTND slots have matching slot effects for 3 turns, and if crew lands 3 PERFECT strikes in this turn, boosts crew's slot effects by 2.5x the next turn. If character is a Captain/Friend Captain/Helper Captain, reduces all enemies' DEF Up duration by 6 turns, and reduces crew's Bind/ATK Down duration by 6 turns. If character is a Captain/Friend Captain/Helper Captain with an active Captain Ability, becomes Gear 4: Tankman when the number of RCV slots consumed during the quest is 10 or more (becomes Gear 4: Bounceman otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 26
Captain Ability
Boosts crew's ATK by 3x, HP by 1.25x, boosts chance of landing on STRQCKPSY slots, slightly boosts chance of landing on RCV slots, and makes crew's QCK slots have matching slot effects Captain Action: Gear If character is Captain/Friend Captain/Helper Captain at start of quest, Captain Action is available. Character can freely switch between Gears to change Captain Ability based on how full the Gear Power Gauge is (For more details on Captain Action, check the MENU during a quest)
Boosts crew's ATK by 4.5x, HP by 1.4x, boosts chance of landing on STRQCKPSY slots, slightly boosts chance of landing on RCV slots, makes crew's QCKRCV slots have matching slot effects, and allows crew to obtain RCV slots with PERFECT taps Captain Action: Gear If character is Captain/Friend Captain/Helper Captain at start of quest, Captain Action is available. Character can freely switch between Gears to change Captain Ability based on how full the Gear Power Gauge is (For more details on Captain Action, check the MENU during a quest)
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Lets character completely evade Paralysis
Unlocks at Limit Break 20
Boosts crew's base stats by 50
Unlocks at Limit Break 27
Support Ability
All characters
Adds 9% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 3% of character's base stats to supported character's base stats
- Level 2
Adds 5% of character's base stats to supported character's base stats
- Level 3
Adds 7% of character's base stats to supported character's base stats
- Level 4
Adds 8% of character's base stats to supported character's base stats
- Level 5
Adds 9% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,782 | 744 | 105 |
| Lv 99 | 3,780 | 1,635 | 225 |
| Lv 150 | 5,670 | 2,452 | 337 |
| Limit Break | 4,290+510 | 1,835+200 | 315+90 |
| Limit Break+ | 4,640+860 | 2,035+400 | 390+165 |
Limit Break
Boosts base RCV by 5
Boosts base ATK by 10
Boosts base RCV by 5
Potential Ability 1: Slot Bind Resistance
Boosts base HP by 20
Show all 40
Boosts base ATK by 20
Boosts base HP by 30
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base RCV by 15
Boosts base HP by 30
Boosts base ATK by 20
Boosts base HP by 40
Boosts base ATK by 30
Potential Ability 2: Pinch Healing
Boosts base HP by 40
Boosts base ATK by 40
Boosts base RCV by 15
Boosts base HP by 50
Add Crewmate Ability 1: Lets character completely evade Paralysis
Boosts base ATK by 60
Boosts base HP by 60
Boosts base HP by 60
Boosts base RCV by 20
Boosts base RCV by 20
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Boosts crew's base stats by 50
Boosts base HP by 80
Boosts base HP by 100
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base RCV by 25
Boosts base HP by 50
Boosts base ATK by 50
Boosts base HP by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 200
Boosts base ATK by 100
Potential Abilities
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,002 | 1,731 | 238 |
| Lv 110 | 4,187 | 1,811 | 249 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,558 | 1,971 | 271 |
| New Captain Ability | |||
| Lv 130 | 4,928 | 2,131 | 293 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,670 | 2,452 | 337 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 119
- SPD
- 179
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range (horizontal) for ATK x 2.25 damage
Charge time: 40 s
Show all 10 levels
- Level 1
Targets enemies within medium range (horizontal) for ATK x 1.5 damage
Charge time: 40 s
- Level 2
Targets enemies within medium range (horizontal) for ATK x 1.58 damage
Charge time: 40 s
- Level 3
Targets enemies within medium range (horizontal) for ATK x 1.65 damage
Charge time: 40 s
- Level 4
Targets enemies within medium range (horizontal) for ATK x 1.73 damage
Charge time: 40 s
- Level 5
Targets enemies within medium range (horizontal) for ATK x 1.81 damage
Charge time: 40 s
- Level 6
Targets enemies within medium range (horizontal) for ATK x 1.89 damage
Charge time: 40 s
- Level 7
Targets enemies within medium range (horizontal) for ATK x 1.96 damage
Charge time: 40 s
- Level 8
Targets enemies within medium range (horizontal) for ATK x 2.04 damage
Charge time: 40 s
- Level 9
Targets enemies within medium range (horizontal) for ATK x 2.12 damage
Charge time: 40 s
- Level 10
Targets enemies within medium range (horizontal) for ATK x 2.25 damage
Charge time: 40 s
First 60 s of battle, team ATK Up Lv.6
Show all 5 levels
- Level 1
First 60 s of battle, team ATK Up Lv.2
- Level 2
First 60 s of battle, team ATK Up Lv.3
- Level 3
First 60 s of battle, team ATK Up Lv.4
- Level 4
First 60 s of battle, team ATK Up Lv.5
- Level 5
First 60 s of battle, team ATK Up Lv.6
50% chance to evade Paralysis
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage






























































































































