
Luffy: Halloween Night Demon Lord
Happy Halloween!
Straw Hat Pirates captain. Candles light up the castle, and the preparations needed to start the Halloween party are all good to go. Hardly able to stand waiting for the crew, he plays with the bats. "It's party time!! Hurry on down to my castle!!"
Special
Binds self for 7 turns, but reduces one enemy's HP by 25%, reduces Despair duration by 4 turns, changes all slots (including BLOCK slots) to TND, and if crew's slot effects are boosted, sets chain multiplier to 2.75x for 3 turns (sets chain multiplier to 3x for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 27 turns | 25 turns |
| Level 2 | 26 turns | 24 turns |
| Level 3 | 25 turns | 23 turns |
| Level 4 | 24 turns | 22 turns |
| Level 5 | 23 turns | 21 turns |
| Level 6 | 22 turns | 20 turns |
| Level 7 | 21 turns | 19 turns |
| Level 8 | 20 turns | 18 turns |
| Level 9 | 19 turns | 17 turns |
| Level 10 | 18 turns | 16 turns |
| Level 11 | 17 turns | 15 turns |
| Level 12 | 16 turns | 14 turns |
| Level 13 | 15 turns | 13 turns |
| Level 14 | 14 turns | 12 turns |
| Max | 13 turns | 11 turns |
−1 turn at Limit Break 11
−1 turn at Limit Break 24 (LB+)
Binds self for 7 turns, but reduces one enemy's HP by 25%, reduces Despair duration by 6 turns, changes all slots (including BLOCK slots) to TND, and if crew's slot effects are boosted, sets chain multiplier to 3.25x for 3 turns and boosts Fighter characters' base ATK by +1000 for 3 turns (sets chain multiplier to 3x for 3 turns and boosts Fighter characters' base ATK by +700 for 3 turns otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 27 turns | 25 turns |
| Level 2 | 26 turns | 24 turns |
| Level 3 | 25 turns | 23 turns |
| Level 4 | 24 turns | 22 turns |
| Level 5 | 23 turns | 21 turns |
| Level 6 | 22 turns | 20 turns |
| Level 7 | 21 turns | 19 turns |
| Level 8 | 20 turns | 18 turns |
| Level 9 | 19 turns | 17 turns |
| Level 10 | 18 turns | 16 turns |
| Level 11 | 17 turns | 15 turns |
| Level 12 | 16 turns | 14 turns |
| Level 13 | 15 turns | 13 turns |
| Level 14 | 14 turns | 12 turns |
| Max | 13 turns | 11 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 11
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Fighter characters' ATK by 2.75x and makes their TND slots have matching slot effects
Reduces crew's Special charge time by 1 turn at start of quest, boosts Fighter characters' ATK by 3.75x, makes their INTTND slots have matching slot effects, and reduces crew's Special Bind duration by 1 turn
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Makes Fighter characters' TND slots have matching slot effects if Captain is a Fighter class
Boosts Fighter characters' base HP by 1.1x if Captain is a Fighter class
Unlocks at Limit Break 14
Support Ability
Fighter characters
Adds 12% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 4% of character's base HP to supported character's base HP
- Level 2
Adds 5% of character's base HP to supported character's base HP
- Level 3
Adds 7% of character's base HP to supported character's base HP
- Level 4
Adds 9% of character's base HP to supported character's base HP
- Level 5
Adds 12% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,422 | 436 | 128 |
| Lv 99 | 3,150 | 1,411 | 281 |
| Lv 150 | 4,725 | 2,116 | 421 |
| Limit Break | 3,310+160 | 1,501+90 | 361+80 |
| Limit Break+ | 3,510+360 | 1,701+290 | 461+180 |
Limit Break
Boosts base HP by 30
Boosts base RCV by 10
Boosts base ATK by 20
Potential Ability 1: RCV Bind Resistance
Boosts base HP by 30
Show all 25
Boosts base RCV by 20
Boosts base ATK by 30
Add 1 Power Slot
Boosts base ATK by 40
Boosts base RCV by 50
Reduces Special charge time by 1 turn
Boosts base HP by 100
Add 1 Power Slot
Add Crewmate Ability 2: Boosts Fighter characters' base HP by 1.1x if Captain is a Fighter class
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,335 | 1,493 | 297 |
| Lv 110 | 3,489 | 1,563 | 311 |
| Lv 120 | 3,798 | 1,701 | 338 |
| New Captain Ability | |||
| Lv 130 | 4,107 | 1,839 | 366 |
| Lv 150 | 4,725 | 2,116 | 421 |
| New Special | |||






























































































































