
Monkey D. Luffy
Gear Four: Bounceman
Straw Hat Pirates captain. In a land with a veneer of peace, he is faced with sobbing friends and angered companions. After swearing that no one had to die, he attained the Gear Four form, using his massive body and strength to break through "the Birdcage" to freedom.
Special
Makes Fighter characters' STRDEXPSYINTTNDRCV slots have matching slot effects for 1 turn, deals 100x character's ATK in non-type damage to one enemy, but inflicts assorted negative effects on character after 3 turns
Makes Fighter and Free Spirit characters' STRDEXPSYINTTNDRCV slots have matching slot effects for 3 turns, deals 200x character's ATK in non-type damage to one enemy, but inflicts assorted negative effects on character after 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 13 / 18 turns | 10 / 15 turns |
| Level 2 | 12 / 17 turns | 9 / 14 turns |
| Level 3 | 11 / 16 turns | 8 / 13 turns |
| Level 4 | 10 / 15 turns | 7 / 12 turns |
| Level 5 | 9 / 14 turns | 6 / 11 turns |
| Max | 8 / 13 turns | 5 / 10 turns |
−1 turn at Limit Break 17
−1 turn at Limit Break 26
−1 turn at Limit Break 39 (LB+)
Makes Fighter characters' STRDEXPSYINTTNDRCV slots have matching slot effects for 1 turn, deals 200x character's ATK in non-type damage to one enemy, doubles Fighter characters' ATK for 1 turn, but inflicts assorted negative effects on character after 3 turns
Makes Fighter and Free Spirit characters' STRDEXPSYINTTNDRCV slots have matching slot effects for 3 turns, and deals 600x character's ATK in non-type damage to one enemy. If crew has [ATK Up] when Special is launched, further increases crew's ATK boost by +0.3 and extend its duration by 1 turn (boosts Fighter and Free Spirit characters' ATK by 2.5x for 1 turn otherwise). Inflicts assorted negative effects on character after 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 13 / 18 turns | 10 / 15 turns |
| Level 2 | 12 / 17 turns | 9 / 14 turns |
| Level 3 | 11 / 16 turns | 8 / 13 turns |
| Level 4 | 10 / 15 turns | 7 / 12 turns |
| Level 5 | 9 / 14 turns | 6 / 11 turns |
| Max | 8 / 13 turns | 5 / 10 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 17
−1 turn at Limit Break 26
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Fighter characters' ATK by 2.5x. If character uses Gum-Gum King Kong Gun, boosts Fighter characters' ATK by 4x and reduces damage taken by 56% for 3 turns
Boosts Fighter characters' ATK by 4x and HP by 1.2x. If character uses "Gum-Gum King Kong Gun", character's Captain Ability is the following for 3 turns: Boosts Fighter characters' ATK by 5x and HP by 1.2x, boosts character's ATK by 5.25x, reduces damage taken by 56%, and reduces crew's Paralysis duration by 5 turns
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Lets character completely evade Paralysis
Boosts crew's base stats by 75
Unlocks at Limit Break 27
Support Ability
Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook
Once per quest, if supported character uses a Special, makes crew's STRINTRCVTND slots have matching slot effects for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, makes crew's STR slots have matching slot effects for 1 turn
- Level 2
Once per quest, if supported character uses a Special, makes crew's STR slots have matching slot effects for 1 turn
- Level 3
Once per quest, if supported character uses a Special, makes crew's STRINT slots have matching slot effects for 1 turn
- Level 4
Once per quest, if supported character uses a Special, makes crew's STRINTRCV slots have matching slot effects for 1 turn
- Level 5
Once per quest, if supported character uses a Special, makes crew's STRINTRCVTND slots have matching slot effects for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,402 | 777 | 177 |
| Lv 99 | 3,380 | 1,600 | 400 |
| Lv 150 | 5,070 | 2,400 | 600 |
| Limit Break | 3,730+350 | 1,850+250 | 500+100 |
| Limit Break+ | 4,430+1,050 | 2,105+505 | 575+175 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base RCV by 5
Potential Ability 1: Slot Bind Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 10
Boosts base HP by 20
Boosts base ATK by 15
Boosts base RCV by 15
Boosts base HP by 20
Boosts base HP by 20
Boosts base RCV by 20
Boosts base ATK by 30
Potential Ability 2: Pinch Healing
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Boosts base RCV by 25
Boosts base ATK by 30
Boosts base RCV by 35
Boosts base ATK by 50
Boosts base HP by 30
Boosts base ATK by 60
Boosts base HP by 40
Boosts base HP by 60
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Boosts crew's base stats by 75
Boosts base HP by 70
Boosts base HP by 80
Potential Ability 3: Own Special Charge Time Reduced
Expand Limit Break (LB+)
Boosts base ATK by 100
Boosts base ATK by 155
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 75
Boosts base HP by 150
Boosts base HP by 150
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces character's Special charge time by 9 turns at start of quest
Show all 5 levels
- Level 1
Reduces character's Special charge time by 1 turn at start of quest
- Level 2
Reduces character's Special charge time by 3 turns at start of quest
- Level 3
Reduces character's Special charge time by 5 turns at start of quest
- Level 4
Reduces character's Special charge time by 7 turns at start of quest
- Level 5
Reduces character's Special charge time by 9 turns at start of quest
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,578 | 1,694 | 423 |
| Lv 110 | 3,744 | 1,772 | 443 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,075 | 1,929 | 482 |
| New Captain Ability | |||
| Lv 130 | 4,407 | 2,086 | 521 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,070 | 2,400 | 600 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 149
- SPD
- 220
- Cost
- 55
Normal Attack → Power Attack → Full Attack
Targets enemies with high remaining HP
Targets enemy with highest current HP for ATK x 4 damage; targets self for ATK Down Lv.10 (15 s); DEF Down Lv.3 (15 s)
Charge time: 29 s
Show all 10 levels
- Level 1
Targets enemy with highest current HP for ATK x 3.15 damage; targets self for ATK Down Lv.10 (15 s); DEF Down Lv.3 (15 s)
Charge time: 29 s
- Level 2
Targets enemy with highest current HP for ATK x 3.24 damage; targets self for ATK Down Lv.10 (15 s); DEF Down Lv.3 (15 s)
Charge time: 29 s
- Level 3
Targets enemy with highest current HP for ATK x 3.32 damage; targets self for ATK Down Lv.10 (15 s); DEF Down Lv.3 (15 s)
Charge time: 29 s
- Level 4
Targets enemy with highest current HP for ATK x 3.41 damage; targets self for ATK Down Lv.10 (15 s); DEF Down Lv.3 (15 s)
Charge time: 29 s
- Level 5
Targets enemy with highest current HP for ATK x 3.5 damage; targets self for ATK Down Lv.10 (15 s); DEF Down Lv.3 (15 s)
Charge time: 29 s
- Level 6
Targets enemy with highest current HP for ATK x 3.59 damage; targets self for ATK Down Lv.10 (15 s); DEF Down Lv.3 (15 s)
Charge time: 29 s
- Level 7
Targets enemy with highest current HP for ATK x 3.67 damage; targets self for ATK Down Lv.10 (15 s); DEF Down Lv.3 (15 s)
Charge time: 29 s
- Level 8
Targets enemy with highest current HP for ATK x 3.76 damage; targets self for ATK Down Lv.10 (15 s); DEF Down Lv.3 (15 s)
Charge time: 29 s
- Level 9
Targets enemy with highest current HP for ATK x 3.85 damage; targets self for ATK Down Lv.10 (15 s); DEF Down Lv.3 (15 s)
Charge time: 29 s
- Level 10
Targets enemy with highest current HP for ATK x 4 damage; targets self for ATK Down Lv.10 (15 s); DEF Down Lv.3 (15 s)
Charge time: 29 s
Self ATK Up Lv.7; Fighter/Free Spirit class teammates ATK Up Lv.5
Show all 5 levels
- Level 1
Self ATK Up Lv.3; Fighter/Free Spirit class teammates ATK Up Lv.2
- Level 2
Self ATK Up Lv.4; Fighter/Free Spirit class teammates ATK Up Lv.3
- Level 3
Self ATK Up Lv.5; Fighter/Free Spirit class teammates ATK Up Lv.4
- Level 4
Self ATK Up Lv.6; Fighter/Free Spirit class teammates ATK Up Lv.4
- Level 5
Self ATK Up Lv.7; Fighter/Free Spirit class teammates ATK Up Lv.5
70% chance to evade Paralysis
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage






























































































































