
Monkey D. Luffy
Saving His Older Brother
Straw Hat Pirates captain. He battles against multiple members of the Navy to save Ace in the Paramount War. When Ace asks him why he came, he simply gives the reason that he's Ace's little brother, and continues to fight with all he's got.
Special
Changes top-row and bottom-row characters' slots to character's own type, locks crew's slots for 1 turn, reduces crew's Paralysis/Special Bind duration by 5 turns, and boosts the chain multiplier by +0.8 for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Level 6 | 13 turns | 12 turns |
| Max | 12 turns | 11 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts crew's ATK by 3x and HP by 1.2x
Crewmate Ability
Reduces character's Special Bind duration by 5 turns
Character's STR slot is carried over to the next turn if character lands a PERFECT strike
Unlocks at Limit Break 12
Support Ability
Portgas D. Ace
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 2 turns and boosts the chain multiplier by +0.3 for 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 1 turn and boosts the chain multiplier by +0.1 for 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 1 turn and boosts the chain multiplier by +0.1 for 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 1 turn and boosts the chain multiplier by +0.2 for 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 1 turn and boosts the chain multiplier by +0.2 for 1 turn at start of crew's next turn
- Level 5
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 2 turns and boosts the chain multiplier by +0.3 for 1 turn at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,310 | 841 | 74 |
| Lv 99 | 2,910 | 1,401 | 248 |
| Lv 150 | 4,365 | 2,101 | 372 |
| Limit Break | 3,110+200 | 1,501+100 | 298+50 |
| Limit Break+ | 3,310+400 | 1,701+300 | 398+150 |
Limit Break
Boosts base HP by 20
Boosts base HP by 30
Boosts base ATK by 10
Potential Ability 1: RCV Bind Resistance
Boosts base ATK by 10
Show all 25
Boosts base RCV by 20
Boosts base RCV by 30
Add 1 Power Slot
Boosts base HP by 50
Boosts base ATK by 30
Boosts base ATK by 50
Add Crewmate Ability 2: Character's STR slot is carried over to the next turn if character lands a PERFECT strike
Boosts base HP by 100
Reduces Special charge time by 1 turn
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Potential Ability 3: Fear Resistance
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,081 | 1,483 | 262 |
| Lv 110 | 3,223 | 1,551 | 274 |
| Lv 120 | 3,509 | 1,689 | 299 |
| Lv 130 | 3,794 | 1,826 | 323 |
| Lv 150 | 4,365 | 2,101 | 372 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 106
- SPD
- 172
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 1 enemy for ATK x 2 damage; targets high ATK teammate for ATK Up Lv.4 (10 s); if current HP is below 50%, targets high ATK teammate for ATK Up Lv.4 (10 s)
Charge time: 24 s
Show all 10 levels
- Level 1
Targets 1 enemy for ATK x 1 damage; targets high ATK teammate for ATK Up Lv.1 (10 s); if current HP is below 50%, targets high ATK teammate for ATK Up Lv.1 (10 s)
Charge time: 24 s
- Level 2
Targets 1 enemy for ATK x 1.1 damage; targets high ATK teammate for ATK Up Lv.1 (10 s); if current HP is below 50%, targets high ATK teammate for ATK Up Lv.1 (10 s)
Charge time: 24 s
- Level 3
Targets 1 enemy for ATK x 1.2 damage; targets high ATK teammate for ATK Up Lv.1 (10 s); if current HP is below 50%, targets high ATK teammate for ATK Up Lv.1 (10 s)
Charge time: 24 s
- Level 4
Targets 1 enemy for ATK x 1.3 damage; targets high ATK teammate for ATK Up Lv.1 (10 s); if current HP is below 50%, targets high ATK teammate for ATK Up Lv.1 (10 s)
Charge time: 24 s
- Level 5
Targets 1 enemy for ATK x 1.4 damage; targets high ATK teammate for ATK Up Lv.2 (10 s); if current HP is below 50%, targets high ATK teammate for ATK Up Lv.2 (10 s)
Charge time: 24 s
- Level 6
Targets 1 enemy for ATK x 1.5 damage; targets high ATK teammate for ATK Up Lv.2 (10 s); if current HP is below 50%, targets high ATK teammate for ATK Up Lv.2 (10 s)
Charge time: 24 s
- Level 7
Targets 1 enemy for ATK x 1.6 damage; targets high ATK teammate for ATK Up Lv.2 (10 s); if current HP is below 50%, targets high ATK teammate for ATK Up Lv.2 (10 s)
Charge time: 24 s
- Level 8
Targets 1 enemy for ATK x 1.7 damage; targets high ATK teammate for ATK Up Lv.3 (10 s); if current HP is below 50%, targets high ATK teammate for ATK Up Lv.3 (10 s)
Charge time: 24 s
- Level 9
Targets 1 enemy for ATK x 1.8 damage; targets high ATK teammate for ATK Up Lv.3 (10 s); if current HP is below 50%, targets high ATK teammate for ATK Up Lv.3 (10 s)
Charge time: 24 s
- Level 10
Targets 1 enemy for ATK x 2 damage; targets high ATK teammate for ATK Up Lv.4 (10 s); if current HP is below 50%, targets high ATK teammate for ATK Up Lv.4 (10 s)
Charge time: 24 s
STR-type teammates HP Up Lv.5, self ATK Up Lv.5
Show all 5 levels
- Level 1
STR-type teammates HP Up Lv.1, self ATK Up Lv.1
- Level 2
STR-type teammates HP Up Lv.2, self ATK Up Lv.2
- Level 3
STR-type teammates HP Up Lv.3, self ATK Up Lv.3
- Level 4
STR-type teammates HP Up Lv.4, self ATK Up Lv.4
- Level 5
STR-type teammates HP Up Lv.5, self ATK Up Lv.5
60% chance to evade Action Bind






























































































































