
Monkey D. Luffy
Gear Four: Tankman
Straw Hat Pirates captain. After eating biscuit warriors until he is near bursting, Luffy activates his Gear Four form known as Tankman. Using this massively tough, yet soft form, Luffy sent Cracker flying off into the distance.
Special
Boosts crew's ATK by 1.5x for 1 turn, and if the Captain is a PSY type, greatly boosts crew's slot effects, boosts chain multiplier by +0.3, adds 20x character's ATK in non-type damage on top of tap-timing bonuses, and reduces damage taken by 40% for 1 turn
| Level 1 | 28 turns |
| Level 2 | 27 turns |
| Level 3 | 26 turns |
| Level 4 | 25 turns |
| Level 5 | 24 turns |
| Level 6 | 23 turns |
| Level 7 | 22 turns |
| Level 8 | 21 turns |
| Level 9 | 20 turns |
| Level 10 | 19 turns |
| Level 11 | 18 turns |
| Level 12 | 17 turns |
| Level 13 | 16 turns |
| Level 14 | 15 turns |
| Max | 14 turns |
Captain Ability
Boosts PSY characters' ATK by 2.5x and HP by 1.5x
Support Ability
Nami, Tony Tony Chopper, Carrot
Adds 12% of character's base HP to supported character's base HP, and boosts supported character's damage dealt to Charlotte Cracker by 1.2x
Show all 5 levels
- Level 1
Adds 5% of character's base HP to supported character's base HP
- Level 2
Adds 6% of character's base HP to supported character's base HP
- Level 3
Adds 7% of character's base HP to supported character's base HP
- Level 4
Adds 8% of character's base HP to supported character's base HP
- Level 5
Adds 12% of character's base HP to supported character's base HP, and boosts supported character's damage dealt to Charlotte Cracker by 1.2x
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,441 | 741 | 14 |
| Lv 99 | 3,439 | 1,439 | 39 |
| Lv 150 | 5,158 | 2,158 | 58 |
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,641 | 1,523 | 41 |
| Lv 110 | 3,809 | 1,594 | 43 |
| Lv 120 | 4,146 | 1,735 | 46 |
| Lv 130 | 4,483 | 1,876 | 50 |
| Lv 150 | 5,158 | 2,158 | 58 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 277
- SPD
- 105
- Cost
- 30
Normal Attack → Normal Attack → Power Attack
Targets closest enemies
Activates Provoke on self (10 s); DEF Up Lv.6 (10 s); ATK Up Lv.9 (10 s); targets PSY-type teammates for Critical % Up Lv.2 (19 s)
Charge time: 24 s
Show all 10 levels
- Level 1
Activates Provoke on self (10 s); DEF Up Lv.3 (10 s); ATK Up Lv.4 (10 s); targets PSY-type teammates for Critical % Up Lv.1 (10 s)
Charge time: 24 s
- Level 2
Activates Provoke on self (10 s); DEF Up Lv.3 (10 s); ATK Up Lv.4 (10 s); targets PSY-type teammates for Critical % Up Lv.1 (11 s)
Charge time: 24 s
- Level 3
Activates Provoke on self (10 s); DEF Up Lv.3 (10 s); ATK Up Lv.5 (10 s); targets PSY-type teammates for Critical % Up Lv.1 (12 s)
Charge time: 24 s
- Level 4
Activates Provoke on self (10 s); DEF Up Lv.3 (10 s); ATK Up Lv.5 (10 s); targets PSY-type teammates for Critical % Up Lv.1 (13 s)
Charge time: 24 s
- Level 5
Activates Provoke on self (10 s); DEF Up Lv.4 (10 s); ATK Up Lv.6 (10 s); targets PSY-type teammates for Critical % Up Lv.1 (14 s)
Charge time: 24 s
- Level 6
Activates Provoke on self (10 s); DEF Up Lv.4 (10 s); ATK Up Lv.6 (10 s); targets PSY-type teammates for Critical % Up Lv.1 (15 s)
Charge time: 24 s
- Level 7
Activates Provoke on self (10 s); DEF Up Lv.4 (10 s); ATK Up Lv.7 (10 s); targets PSY-type teammates for Critical % Up Lv.1 (16 s)
Charge time: 24 s
- Level 8
Activates Provoke on self (10 s); DEF Up Lv.4 (10 s); ATK Up Lv.7 (10 s); targets PSY-type teammates for Critical % Up Lv.1 (17 s)
Charge time: 24 s
- Level 9
Activates Provoke on self (10 s); DEF Up Lv.5 (10 s); ATK Up Lv.8 (10 s); targets PSY-type teammates for Critical % Up Lv.1 (18 s)
Charge time: 24 s
- Level 10
Activates Provoke on self (10 s); DEF Up Lv.6 (10 s); ATK Up Lv.9 (10 s); targets PSY-type teammates for Critical % Up Lv.2 (19 s)
Charge time: 24 s
PSY-type teammates HP Up Lv.5; first 50 s of battle, self DEF Up Lv.2
Show all 5 levels
- Level 1
PSY-type teammates HP Up Lv.1; first 50 s of battle, self DEF Up Lv.2
- Level 2
PSY-type teammates HP Up Lv.2; first 50 s of battle, self DEF Up Lv.2
- Level 3
PSY-type teammates HP Up Lv.3; first 50 s of battle, self DEF Up Lv.2
- Level 4
PSY-type teammates HP Up Lv.4; first 50 s of battle, self DEF Up Lv.2
- Level 5
PSY-type teammates HP Up Lv.5; first 50 s of battle, self DEF Up Lv.2






























































































































