
Monkey D. Luffy
Straw Hat-Heart Pirate Alliance
Straw Hat Pirates captain. Upon meeting with Law again, Law offered to form an alliance in order to take out one of the Four Emperors. He readily agreed, seeing an alliance as a type of friendship, but news of the agreement would later shake the world.
Special
Deals 20x character's ATK in PSY damage to one enemy, locks slots for 1 turn, and greatly boosts PSY and INT characters' slot effects
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Max | 16 turns | 15 turns |
−1 turn at Limit Break 14
Deals 50x character's ATK in PSY damage to one enemy, reduces crew's Paralysis duration by 5 turns, locks slots for 1 turn, changes left-column slots (including BLOCK slots) to INT, changes right-column slots (including BLOCK slots) to PSY, and boosts PSY and INT characters' slot effects by 2.5x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 14
Captain Ability
Boosts PSY and INT characters' ATK by 2.5x
Boosts PSY and INT characters' ATK by 3.5x, and boosts Pirate EXP earned by 1.3x (unless character became Captain in the middle of the quest)
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts crew's base stats by 50
Unlocks at Limit Break 7
Makes Fighter characters' RCV slots have matching slot effects
Unlocks at Limit Break 12
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 209 | 113 | 12 |
| Lv 99 | 2,105 | 1,244 | 224 |
| Lv 150 | 3,157 | 1,866 | 336 |
| Limit Break | 2,305+200 | 1,344+100 | 274+50 |
Limit Break
Boosts base ATK by 20
Boosts base HP by 60
Boosts base ATK by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 20
Show all 15
Boosts base ATK by 30
Add Crewmate Ability 1: Boosts crew's base stats by 50
Add 1 Power Slot
Boosts base RCV by 30
Boosts base HP by 70
Boosts base HP by 70
Add Crewmate Ability 2: Makes Fighter characters' RCV slots have matching slot effects
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Potential Ability 2: Pinch Healing
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,228 | 1,317 | 237 |
| Lv 110 | 2,331 | 1,378 | 248 |
| Lv 120 | 2,538 | 1,500 | 270 |
| New Captain Ability | |||
| Lv 130 | 2,744 | 1,622 | 292 |
| Lv 150 | 3,157 | 1,866 | 336 |
| New Special | |||
How to get
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