
Monkey D. Luffy
Countering the Ambush
Straw Hat Pirates captain. He easily dodged Collun's surprise attack and countered it with Gum-Gum Elephant Gun aimed at the ground. The children were frightened by the sudden turn of events, but only Collun's eyes sparkled with excitement.
Special
Deals 50,000 damage to all enemies, reduces crew's Despair duration by 2 turns, and reduces all enemies' DEF Up duration by 2 turns. If 3 or more Straw Hat Pirates Vegapunk characters are on the crew, boosts crew's chain multiplier growth rate of normal attacks up to +0.7 (GOOD +0.2; GREAT +0.4; PERFECT +0.7) for 1 turn. If 3 or more Giant characters are on the crew, reduces crew's Paralysis duration by 2 turns, and reduces Straw Hat Pirates Vegapunk Giant characters' Special charge time by 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 16 turns |
| Level 2 | 16 turns | 15 turns |
| Level 3 | 15 turns | 14 turns |
| Level 4 | 14 turns | 13 turns |
| Level 5 | 13 turns | 12 turns |
| Level 6 | 12 turns | 11 turns |
| Max | 11 turns | 10 turns |
−1 turn at Limit Break 15
Crewmate Ability
Reduces character's Special Reverse by 3 turns
Reduces the duration of Reduce SFX by 5 turns
Unlocks at Limit Break 25
Support Ability
Striker class characters with the following Character Tag
Adds 6% of character's base stats to supported character's base stats AUTO+ At battle 5, activates supported character's Super Effect. At final battle, activates supported character's Special
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats
- Level 2
Adds 3% of character's base stats to supported character's base stats
- Level 3
Adds 4% of character's base stats to supported character's base stats
- Level 4
Adds 5% of character's base stats to supported character's base stats
- Level 5
Adds 6% of character's base stats to supported character's base stats AUTO+ At battle 5, activates supported character's Super Effect. At final battle, activates supported character's Special
Super Special

When any 3 Straw Hat Pirates Vegapunk Giant characters are on the crew not including self (except as Double Characters in inactive state; can be launched when character is a crewmate)
Reduces the duration of all enemy barriers by 1 turn, changes character's RCV slot to INT, and changes INT characters to Super INT
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,624 | 838 | 100 |
| Lv 99 | 3,248 | 1,676 | 200 |
| Lv 150 | 4,872 | 2,514 | 300 |
| Limit Break | 3,448+200 | 1,776+100 | 250+50 |
| Limit Break+ | 3,948+700 | 1,976+300 | 300+100 |
Limit Break
Boosts base HP by 20
Boosts base RCV by 10
Boosts base ATK by 20
Potential Ability 1: Slot Bind Resistance
Boosts base HP by 20
Show all 25
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base HP by 40
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Add 1 Power Slot
Boosts base HP by 50
Boosts base RCV by 20
Boosts base ATK by 50
Boosts base HP by 70
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base HP by 200
Boosts base RCV by 20
Potential Ability 3: Special Triple Launch
Boosts base HP by 300
Boosts base ATK by 100
Add Crewmate Ability 2: Reduces the duration of Reduce SFX by 5 turns
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Up to 2 times per quest, sets character's Special charge to MAX after character uses Special
Show all 5 levels
- Level 1
Up to 2 times per quest, reduces character's Special charge time by 1 turn after character uses Special
- Level 2
Up to 2 times per quest, reduces character's Special charge time by 3 turns after character uses Special
- Level 3
Up to 2 times per quest, reduces character's Special charge time by 5 turns after character uses Special
- Level 4
Up to 2 times per quest, reduces character's Special charge time by 7 turns after character uses Special
- Level 5
Up to 2 times per quest, sets character's Special charge to MAX after character uses Special
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,439 | 1,774 | 211 |
| Lv 110 | 3,598 | 1,856 | 221 |
| Lv 120 | 3,916 | 2,021 | 241 |
| Lv 130 | 4,235 | 2,185 | 260 |
| Lv 150 | 4,872 | 2,514 | 300 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 148
- SPD
- 181
- Cost
- 20
Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack
Targets closest enemies
Targets 3 enemies for ATK Down Lv.6 (15 s), Miss % Up Lv.6 (15 s); if 3 or more Giant Child characters are on the team, targets 1 high ATK Giant Child teammate for Special CT 30% reduction; targets 1 enemy with high current HP for 6000 damage; during Assault Rumble, targets 3 PSY-type enemies for DEF Down Lv.5 (15 s)
Charge time: 20 s
Show all 10 levels
- Level 1
Targets 3 enemies for ATK Down Lv.3 (15 s), Miss % Up Lv.3 (15 s); if 3 or more Giant Child characters are on the team, targets 1 high ATK Giant Child teammate for Special CT 21% reduction; targets 1 enemy with high current HP for 4200 damage; during Assault Rumble, targets 3 PSY-type enemies for DEF Down Lv.1 (15 s)
Charge time: 20 s
- Level 2
Targets 3 enemies for ATK Down Lv.3 (15 s), Miss % Up Lv.3 (15 s); if 3 or more Giant Child characters are on the team, targets 1 high ATK Giant Child teammate for Special CT 22% reduction; targets 1 enemy with high current HP for 4400 damage; during Assault Rumble, targets 3 PSY-type enemies for DEF Down Lv.1 (15 s)
Charge time: 20 s
- Level 3
Targets 3 enemies for ATK Down Lv.3 (15 s), Miss % Up Lv.3 (15 s); if 3 or more Giant Child characters are on the team, targets 1 high ATK Giant Child teammate for Special CT 23% reduction; targets 1 enemy with high current HP for 4600 damage; during Assault Rumble, targets 3 PSY-type enemies for DEF Down Lv.1 (15 s)
Charge time: 20 s
- Level 4
Targets 3 enemies for ATK Down Lv.3 (15 s), Miss % Up Lv.3 (15 s); if 3 or more Giant Child characters are on the team, targets 1 high ATK Giant Child teammate for Special CT 24% reduction; targets 1 enemy with high current HP for 4800 damage; during Assault Rumble, targets 3 PSY-type enemies for DEF Down Lv.2 (15 s)
Charge time: 20 s
- Level 5
Targets 3 enemies for ATK Down Lv.4 (15 s), Miss % Up Lv.4 (15 s); if 3 or more Giant Child characters are on the team, targets 1 high ATK Giant Child teammate for Special CT 25% reduction; targets 1 enemy with high current HP for 5000 damage; during Assault Rumble, targets 3 PSY-type enemies for DEF Down Lv.2 (15 s)
Charge time: 20 s
- Level 6
Targets 3 enemies for ATK Down Lv.4 (15 s), Miss % Up Lv.4 (15 s); if 3 or more Giant Child characters are on the team, targets 1 high ATK Giant Child teammate for Special CT 26% reduction; targets 1 enemy with high current HP for 5200 damage; during Assault Rumble, targets 3 PSY-type enemies for DEF Down Lv.3 (15 s)
Charge time: 20 s
- Level 7
Targets 3 enemies for ATK Down Lv.4 (15 s), Miss % Up Lv.4 (15 s); if 3 or more Giant Child characters are on the team, targets 1 high ATK Giant Child teammate for Special CT 27% reduction; targets 1 enemy with high current HP for 5400 damage; during Assault Rumble, targets 3 PSY-type enemies for DEF Down Lv.3 (15 s)
Charge time: 20 s
- Level 8
Targets 3 enemies for ATK Down Lv.5 (15 s), Miss % Up Lv.5 (15 s); if 3 or more Giant Child characters are on the team, targets 1 high ATK Giant Child teammate for Special CT 28% reduction; targets 1 enemy with high current HP for 5600 damage; during Assault Rumble, targets 3 PSY-type enemies for DEF Down Lv.3 (15 s)
Charge time: 20 s
- Level 9
Targets 3 enemies for ATK Down Lv.5 (15 s), Miss % Up Lv.5 (15 s); if 3 or more Giant Child characters are on the team, targets 1 high ATK Giant Child teammate for Special CT 29% reduction; targets 1 enemy with high current HP for 5800 damage; during Assault Rumble, targets 3 PSY-type enemies for DEF Down Lv.4 (15 s)
Charge time: 20 s
- Level 10
Targets 3 enemies for ATK Down Lv.6 (15 s), Miss % Up Lv.6 (15 s); if 3 or more Giant Child characters are on the team, targets 1 high ATK Giant Child teammate for Special CT 30% reduction; targets 1 enemy with high current HP for 6000 damage; during Assault Rumble, targets 3 PSY-type enemies for DEF Down Lv.5 (15 s)
Charge time: 20 s
INT-type/Powerhouse class and Giant Child teammates SPD Up Lv.5, HP Up Lv.5; PSY-type enemies SPD Down Lv.6; if 3 or more Giant Child characters are on the team, when appearing on the field, self Special CT 30% reduction
Show all 5 levels
- Level 1
INT-type/Powerhouse class and Giant Child teammates SPD Up Lv.1, HP Up Lv.1; PSY-type enemies SPD Down Lv.2; if 3 or more Giant Child characters are on the team, when appearing on the field, self Special CT 22% reduction
- Level 2
INT-type/Powerhouse class and Giant Child teammates SPD Up Lv.2, HP Up Lv.2; PSY-type enemies SPD Down Lv.3; if 3 or more Giant Child characters are on the team, when appearing on the field, self Special CT 24% reduction
- Level 3
INT-type/Powerhouse class and Giant Child teammates SPD Up Lv.3, HP Up Lv.3; PSY-type enemies SPD Down Lv.4; if 3 or more Giant Child characters are on the team, when appearing on the field, self Special CT 26% reduction
- Level 4
INT-type/Powerhouse class and Giant Child teammates SPD Up Lv.4, HP Up Lv.4; PSY-type enemies SPD Down Lv.5; if 3 or more Giant Child characters are on the team, when appearing on the field, self Special CT 28% reduction
- Level 5
INT-type/Powerhouse class and Giant Child teammates SPD Up Lv.5, HP Up Lv.5; PSY-type enemies SPD Down Lv.6; if 3 or more Giant Child characters are on the team, when appearing on the field, self Special CT 30% reduction
80% chance to evade Special Bind, reduce damage taken from PSY by 20%






























































































































