
Monkey D. Luffy
Captain Shining at Sea
Straw Hat Pirates captain enjoying the sea. Luffy fights to protect the whale sharks he befriended. After saving them, he plans to play out in the ocean again. "I'll beat these guys up and we'll keep playing!"
Special
Deals 100x character's ATK in non-type damage to all enemies, reduces crew's Special charge time by 1 turn, reduces all enemies' damage reduction (except [Damage Cut]) duration by 5 turns, reduces crew's Bind duration by 5 turns, and swaps character out for the Captain for 1 turn (if not already Captain)
| Base | Limit Break | |
|---|---|---|
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 12
Captain Ability
Boosts PSY and DEX characters' ATK by 3.75x and HP by 1.2x, and makes crew's STRQCKRCV slots have matching slot effects. If character became Captain during the quest, boosts PSY and DEX characters' ATK by approximately 5x
Crewmate Ability
Makes crew's RCV slots have matching slot effects
Reduces character's Special Reverse by 1 turn
Unlocks at Limit Break 8
Support Ability
Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Jinbe, Brook
Adds 7% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats
- Level 2
Adds 3% of character's base stats to supported character's base stats
- Level 3
Adds 4% of character's base stats to supported character's base stats
- Level 4
Adds 5% of character's base stats to supported character's base stats
- Level 5
Adds 7% of character's base stats to supported character's base stats
Super Special

When any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe
Boosts chain multiplier by 1.25x for 1 turn, locks crew's slots for 1 turn, and changes PSY characters to Super PSY
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,304 | 997 | 81 |
| Lv 99 | 3,475 | 1,574 | 198 |
| Lv 150 | 5,212 | 2,361 | 297 |
| Limit Break | 3,675+200 | 1,674+100 | 248+50 |
Limit Break
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 50
Potential Ability 1: Pinch Healing
Boosts base ATK by 25
Show all 15
Boosts base ATK by 25
Boosts base RCV by 25
Add Crewmate Ability 2: Reduces character's Special Reverse by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Add 1 Power Slot
Boosts base RCV by 25
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 50
Potential Ability 3: Own Special Charge Time Reduced
Potential Abilities
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces character's Special charge time by 5 turns at start of quest
Show all 5 levels
- Level 1
Reduces character's Special charge time by 1 turn at start of quest
- Level 2
Reduces character's Special charge time by 2 turns at start of quest
- Level 3
Reduces character's Special charge time by 3 turns at start of quest
- Level 4
Reduces character's Special charge time by 4 turns at start of quest
- Level 5
Reduces character's Special charge time by 5 turns at start of quest
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,679 | 1,666 | 209 |
| Lv 110 | 3,849 | 1,743 | 219 |
| Lv 120 | 4,190 | 1,898 | 238 |
| Lv 130 | 4,530 | 2,052 | 258 |
| Lv 150 | 5,212 | 2,361 | 297 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 127
- SPD
- 193
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 1 enemy with high current HP for 1500 damage, up to 4 times; targets Fighter class teammates for Critical % Up Lv.5 (15 s)
Charge time: 29 s
Show all 10 levels
- Level 1
Targets 1 enemy with high current HP for 600 damage, up to 4 times; targets Fighter class teammates for Critical % Up Lv.1 (15 s)
Charge time: 29 s
- Level 2
Targets 1 enemy with high current HP for 700 damage, up to 4 times; targets Fighter class teammates for Critical % Up Lv.1 (15 s)
Charge time: 29 s
- Level 3
Targets 1 enemy with high current HP for 800 damage, up to 4 times; targets Fighter class teammates for Critical % Up Lv.1 (15 s)
Charge time: 29 s
- Level 4
Targets 1 enemy with high current HP for 900 damage, up to 4 times; targets Fighter class teammates for Critical % Up Lv.2 (15 s)
Charge time: 29 s
- Level 5
Targets 1 enemy with high current HP for 1000 damage, up to 4 times; targets Fighter class teammates for Critical % Up Lv.2 (15 s)
Charge time: 29 s
- Level 6
Targets 1 enemy with high current HP for 1100 damage, up to 4 times; targets Fighter class teammates for Critical % Up Lv.3 (15 s)
Charge time: 29 s
- Level 7
Targets 1 enemy with high current HP for 1200 damage, up to 4 times; targets Fighter class teammates for Critical % Up Lv.3 (15 s)
Charge time: 29 s
- Level 8
Targets 1 enemy with high current HP for 1300 damage, up to 4 times; targets Fighter class teammates for Critical % Up Lv.3 (15 s)
Charge time: 29 s
- Level 9
Targets 1 enemy with high current HP for 1400 damage, up to 4 times; targets Fighter class teammates for Critical % Up Lv.4 (15 s)
Charge time: 29 s
- Level 10
Targets 1 enemy with high current HP for 1500 damage, up to 4 times; targets Fighter class teammates for Critical % Up Lv.5 (15 s)
Charge time: 29 s
Fighter class teammates DEF Up Lv.4, ATK Up Lv.5, SPD Up Lv.3
Show all 5 levels
- Level 1
Fighter class teammates DEF Up Lv.1, ATK Up Lv.1, SPD Up Lv.1
- Level 2
Fighter class teammates DEF Up Lv.1, ATK Up Lv.2, SPD Up Lv.1
- Level 3
Fighter class teammates DEF Up Lv.2, ATK Up Lv.3, SPD Up Lv.2
- Level 4
Fighter class teammates DEF Up Lv.3, ATK Up Lv.4, SPD Up Lv.2
- Level 5
Fighter class teammates DEF Up Lv.4, ATK Up Lv.5, SPD Up Lv.3
80% chance to evade Special Bind, reduce damage taken from INT by 20%






























































































































