
Monkey D. Luffy
Fireworks Lighting the Skies of Wano
Straw Hat Pirates captain. On the seventh day after the final fight with Kaido, Luffy enjoys a feast with the whole country. With a big smile on his face, he led the toast while a big fireworks display went off behind him in the Flower Capital.
Special
If character's slot is RCV when Special is launched, heals crew by 20,000 HP, boosts crew's RCV by 1.5x for 1 turn, deals non-type damage to one enemy based on the number of RCV slots the crew has (0 to 6), changes all slots (including BLOCK slots) to RCV, reduces crew's Despair/Special Bind duration by 5 turns, boosts Free Spirit and Fighter characters' base ATK by +1000 for 1 turn, and boosts Free Spirit and Fighter characters' slot effects for 1 turn based on number of RCV slots used in normal attacks before Special is launched (2x for 0 or more, 2.25x for 6 or more, 2.5x for 12 or more plus reduces crew's Despair/Special Bind duration by a further 1 turn)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Level 6 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 15
Captain Ability
Boosts Free Spirit and Fighter characters' ATK by 3.5x, boosts their ATK by approximately 4x when they have RCV slots, boosts their HP and RCV by 1.3x, boosts crew's chance of landing on RCV slots, and allows crew to obtain RCV slots with PERFECT taps
Crewmate Ability
Reduces character's Special Bind duration by 6 turns and makes crew's RCV slots have matching slot effects
Reduces crew's ATK Down duration by 1 turn and sets all slots to RCV slots at start of quest (no stacking identical abilities)
Unlocks at Limit Break 25
Support Ability
Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Jinbe, Brook
Adds 6% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats
- Level 2
Adds 3% of character's base stats to supported character's base stats
- Level 3
Adds 4% of character's base stats to supported character's base stats
- Level 4
Adds 5% of character's base stats to supported character's base stats
- Level 5
Adds 6% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,721 | 771 | 112 |
| Lv 99 | 3,441 | 1,542 | 223 |
| Lv 150 | 5,161 | 2,313 | 334 |
| Limit Break | 3,641+200 | 1,642+100 | 273+50 |
| Limit Break+ | 3,991+550 | 1,842+300 | 373+150 |
Limit Break
Boosts base ATK by 20
Boosts base RCV by 10
Boosts base RCV by 20
Potential Ability 1: Recovery ATK Boost/Hunger Resistance
Boosts base HP by 30
Show all 25
Boosts base RCV by 20
Boosts base HP by 50
Boosts base ATK by 25
Potential Ability 2: Pinch Healing
Add 1 Power Slot
Boosts base ATK by 25
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 70
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base HP by 150
Boosts base ATK by 40
Boosts base ATK by 60
Boosts base RCV by 40
Boosts base HP by 200
Potential Ability 3: Slot Bind Resistance
Boosts base RCV by 60
Boosts base ATK by 100
Add Crewmate Ability 2: Reduces crew's ATK Down duration by 1 turn and sets all slots to RCV slots at start of quest (no stacking identical abilities)
Potential Abilities
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 75 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 125 and reduces Hungry status by 1
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,643 | 1,632 | 236 |
| Lv 110 | 3,811 | 1,708 | 246 |
| Lv 120 | 4,149 | 1,859 | 268 |
| Lv 130 | 4,486 | 2,010 | 290 |
| Lv 150 | 5,161 | 2,313 | 334 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 174
- SPD
- 177
- Cost
- 20
Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets team for ATK Up Lv.6 (30 s); targets QCK-type teammates for Critical % Up Lv.6 (30 s), Blow Away % Up Lv.6 (30 s); targets 2 enemies for ATK Down Lv.8 (20 s), 100% chance of Paralysis (15 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets team for ATK Up Lv.1 (21 s); targets QCK-type teammates for Critical % Up Lv.1 (21 s), Blow Away % Up Lv.1 (21 s); targets 2 enemies for ATK Down Lv.3 (11 s), 55% chance of Paralysis (15 s)
Charge time: 30 s
- Level 2
Targets team for ATK Up Lv.1 (22 s); targets QCK-type teammates for Critical % Up Lv.1 (22 s), Blow Away % Up Lv.1 (22 s); targets 2 enemies for ATK Down Lv.3 (12 s), 60% chance of Paralysis (15 s)
Charge time: 30 s
- Level 3
Targets team for ATK Up Lv.2 (23 s); targets QCK-type teammates for Critical % Up Lv.2 (23 s), Blow Away % Up Lv.2 (23 s); targets 2 enemies for ATK Down Lv.4 (13 s), 65% chance of Paralysis (15 s)
Charge time: 30 s
- Level 4
Targets team for ATK Up Lv.2 (24 s); targets QCK-type teammates for Critical % Up Lv.2 (24 s), Blow Away % Up Lv.2 (24 s); targets 2 enemies for ATK Down Lv.4 (14 s), 70% chance of Paralysis (15 s)
Charge time: 30 s
- Level 5
Targets team for ATK Up Lv.3 (25 s); targets QCK-type teammates for Critical % Up Lv.3 (25 s), Blow Away % Up Lv.3 (25 s); targets 2 enemies for ATK Down Lv.5 (15 s), 75% chance of Paralysis (15 s)
Charge time: 30 s
- Level 6
Targets team for ATK Up Lv.3 (26 s); targets QCK-type teammates for Critical % Up Lv.3 (26 s), Blow Away % Up Lv.3 (26 s); targets 2 enemies for ATK Down Lv.5 (16 s), 80% chance of Paralysis (15 s)
Charge time: 30 s
- Level 7
Targets team for ATK Up Lv.4 (27 s); targets QCK-type teammates for Critical % Up Lv.4 (27 s), Blow Away % Up Lv.4 (27 s); targets 2 enemies for ATK Down Lv.6 (17 s), 85% chance of Paralysis (15 s)
Charge time: 30 s
- Level 8
Targets team for ATK Up Lv.4 (28 s); targets QCK-type teammates for Critical % Up Lv.4 (28 s), Blow Away % Up Lv.4 (28 s); targets 2 enemies for ATK Down Lv.6 (18 s), 90% chance of Paralysis (15 s)
Charge time: 30 s
- Level 9
Targets team for ATK Up Lv.5 (29 s); targets QCK-type teammates for Critical % Up Lv.5 (29 s), Blow Away % Up Lv.5 (29 s); targets 2 enemies for ATK Down Lv.7 (19 s), 95% chance of Paralysis (15 s)
Charge time: 30 s
- Level 10
Targets team for ATK Up Lv.6 (30 s); targets QCK-type teammates for Critical % Up Lv.6 (30 s), Blow Away % Up Lv.6 (30 s); targets 2 enemies for ATK Down Lv.8 (20 s), 100% chance of Paralysis (15 s)
Charge time: 30 s
QCK-type teammates ATK Up Lv.5, HP Up Lv.5; team SPD Up Lv.3
Show all 5 levels
- Level 1
QCK-type teammates ATK Up Lv.1, HP Up Lv.1; team SPD Up Lv.1
- Level 2
QCK-type teammates ATK Up Lv.2, HP Up Lv.2; team SPD Up Lv.1
- Level 3
QCK-type teammates ATK Up Lv.3, HP Up Lv.3; team SPD Up Lv.2
- Level 4
QCK-type teammates ATK Up Lv.4, HP Up Lv.4; team SPD Up Lv.2
- Level 5
QCK-type teammates ATK Up Lv.5, HP Up Lv.5; team SPD Up Lv.3
80% chance to evade Paralysis, reduce damage taken from STR by 20%






























































































































