
Monkey D. Luffy
The End of the Boy's Dream
Grandson of the legendary Navy soldier, Monkey D. Garp. Luffy speaks about the end of his dream to Ace and Sabo. At the time, the two brothers laughed at Luffy's words. However, hearing that story, Yamato shed tears knowing that it was the same dream the King of the Pirates once had.
Special
Reduces crew's Despair/ATK Down duration by 7 turns, boosts crew's slot effects by 2.25x for 5 turns, and boosts chain multipler by 1.2x for 1 turn. If crew lands 2 PERFECT strikes in this turn, boosts crew's chain multiplier by 1.35x the next turn. If crew lands 2 PERFECT strikes in the next turn, boosts crew's chain multiplier by 1.5x and further increases the effect of the crew's slot effects by +0.5 the following turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 16 turns |
| Level 2 | 17 turns | 15 turns |
| Level 3 | 16 turns | 14 turns |
| Level 4 | 15 turns | 13 turns |
| Level 5 | 14 turns | 12 turns |
| Max | 13 turns | 11 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Boosts crew's ATK by 4.75x and HP by 1.3x, makes their RCVTND slots have matching slot effects. Boosts the effect of the Captain Ability based on the accumulated values earned from passed turns and defeated enemies (+2 per passed turn; +1 per defeated enemy): Accumulated Value: 10-19 Boosts crew's ATK by 5x and HP by 1.3x, makes their RCVTND slots have matching slot effects, allows crew to obtain RCV slots with PERFECT taps, and reduces damage taken by 10% Accumulated Value: 20-29 Boosts crew's ATK by 5.25x and HP by 1.3x, redues crew's Bind duration by 10 turns, makes their RCVTND slots have matching slot effects, allows crew to obtain RCV slots with PERFECT taps, and reduces damage taken by 15% Accumulated Value: 30 or more Boosts crew's ATK by 5.5x and HP by 1.3x, redues crew's Paralysis/Bind duration by 10 turns, makes their RCVTND slots have matching slot effects, allows crew to obtain RCV slots with PERFECT taps, and reduces damage taken by 20%
Crewmate Ability
Makes crew's RCVTND slots have matching slot effects
Unlocks at Limit Break 10
Adds an additional 300 HP when obtaining a RCV slot
Unlocks at Limit Break 25
Support Ability
Portgas D. Ace, Monkey D. Garp, Sabo
Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.5x until the next battle
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.2x until the next battle
- Level 2
Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.25x until the next battle
- Level 3
Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.3x until the next battle
- Level 4
Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.35x until the next battle
- Level 5
Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.5x until the next battle
Super Special

When any of the following characters are on the crew (except as Support Characters): Portgas D. Ace, Sabo, Monkey D. Garp, Shanks, Makino, Curly Dadan; or after 10 turns
Reduces crew's Special charge time by 2 turns, extends the duration of crew's lock chain multipler and chain multiplier boost (except multiplicative boosts) by 2 turns, and changes Free Spirit class to Super Free Spirit
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,006 | 752 | 165 |
| Lv 99 | 4,012 | 1,504 | 330 |
| Lv 150 | 6,018 | 2,256 | 495 |
| Limit Break | 4,512+500 | 1,704+200 | 430+100 |
| Limit Break+ | 5,012+1,000 | 1,904+400 | 480+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base RCV by 10
Potential Ability 1: Recovery ATK Boost/Hunger Resistance
Boosts base HP by 20
Show all 40
Boosts base HP by 20
Boosts base RCV by 20
Boosts base ATK by 10
Boosts base HP by 20
Add Crewmate Ability 1: Makes crew's RCVTND slots have matching slot effects
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base HP by 30
Potential Ability 2: Pinch Healing
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base HP by 40
Boosts base RCV by 20
Boosts base HP by 50
Boosts base ATK by 40
Boosts base HP by 50
Boosts base HP by 60
Boosts base HP by 70
Add Crewmate Ability 2: Adds an additional 300 HP when obtaining a RCV slot
Boosts base RCV by 30
Boosts base ATK by 40
Boosts base HP by 80
Boosts base ATK by 50
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 120
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 130
Boosts base ATK by 100
Boosts base HP by 150
Reduces Special charge time by 1 turn
Potential Abilities
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 1
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 1
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Further boosts the chain multiplier of the final tap by 1.75x
When crew HP is at 90% or above (can also be activated besides final battle)
Show all 5 levels
- Level 1
Further boosts the chain multiplier of the final tap by 1.15x
ConditionWhen crew HP is at 90% or above (can also be activated besides final battle)
- Level 2
Further boosts the chain multiplier of the final tap by 1.3x
ConditionWhen crew HP is at 90% or above (can also be activated besides final battle)
- Level 3
Further boosts the chain multiplier of the final tap by 1.45x
ConditionWhen crew HP is at 90% or above (can also be activated besides final battle)
- Level 4
Further boosts the chain multiplier of the final tap by 1.6x
ConditionWhen crew HP is at 90% or above (can also be activated besides final battle)
- Level 5
Further boosts the chain multiplier of the final tap by 1.75x
ConditionWhen crew HP is at 90% or above (can also be activated besides final battle)
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,248 | 1,592 | 349 |
| Lv 110 | 4,444 | 1,666 | 365 |
| Lv 120 | 4,838 | 1,813 | 397 |
| Lv 130 | 5,231 | 1,961 | 430 |
| Lv 150 | 6,018 | 2,256 | 495 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 127
- SPD
- 169
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets Fighter class teammates for ATK Up Lv.5 (25 s), SPD Up Lv.5 (25 s), DEF Up Lv.5 (25 s); targets 3 enemies for 3000 damage
Charge time: 25 s
Show all 10 levels
- Level 1
Targets Fighter class teammates for ATK Up Lv.1 (16 s), SPD Up Lv.1 (16 s), DEF Up Lv.1 (16 s); targets 3 enemies for 1200 damage
Charge time: 25 s
- Level 2
Targets Fighter class teammates for ATK Up Lv.1 (17 s), SPD Up Lv.1 (17 s), DEF Up Lv.1 (17 s); targets 3 enemies for 1400 damage
Charge time: 25 s
- Level 3
Targets Fighter class teammates for ATK Up Lv.1 (18 s), SPD Up Lv.1 (18 s), DEF Up Lv.1 (18 s); targets 3 enemies for 1600 damage
Charge time: 25 s
- Level 4
Targets Fighter class teammates for ATK Up Lv.2 (19 s), SPD Up Lv.2 (19 s), DEF Up Lv.2 (19 s); targets 3 enemies for 1800 damage
Charge time: 25 s
- Level 5
Targets Fighter class teammates for ATK Up Lv.2 (20 s), SPD Up Lv.2 (20 s), DEF Up Lv.2 (20 s); targets 3 enemies for 2000 damage
Charge time: 25 s
- Level 6
Targets Fighter class teammates for ATK Up Lv.3 (21 s), SPD Up Lv.3 (21 s), DEF Up Lv.3 (21 s); targets 3 enemies for 2200 damage
Charge time: 25 s
- Level 7
Targets Fighter class teammates for ATK Up Lv.3 (22 s), SPD Up Lv.3 (22 s), DEF Up Lv.3 (22 s); targets 3 enemies for 2400 damage
Charge time: 25 s
- Level 8
Targets Fighter class teammates for ATK Up Lv.3 (23 s), SPD Up Lv.3 (23 s), DEF Up Lv.3 (23 s); targets 3 enemies for 2600 damage
Charge time: 25 s
- Level 9
Targets Fighter class teammates for ATK Up Lv.4 (24 s), SPD Up Lv.4 (24 s), DEF Up Lv.4 (24 s); targets 3 enemies for 2800 damage
Charge time: 25 s
- Level 10
Targets Fighter class teammates for ATK Up Lv.5 (25 s), SPD Up Lv.5 (25 s), DEF Up Lv.5 (25 s); targets 3 enemies for 3000 damage
Charge time: 25 s
Fighter class teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.5; Driven class enemies SPD Down Lv.3
Show all 5 levels
- Level 1
Fighter class teammates HP Up Lv.1, SPD Up Lv.1, DEF Up Lv.1; Driven class enemies SPD Down Lv.1
- Level 2
Fighter class teammates HP Up Lv.2, SPD Up Lv.2, DEF Up Lv.2; Driven class enemies SPD Down Lv.1
- Level 3
Fighter class teammates HP Up Lv.3, SPD Up Lv.3, DEF Up Lv.3; Driven class enemies SPD Down Lv.2
- Level 4
Fighter class teammates HP Up Lv.4, SPD Up Lv.4, DEF Up Lv.4; Driven class enemies SPD Down Lv.2
- Level 5
Fighter class teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.5; Driven class enemies SPD Down Lv.3
Completely evades Special Bind, reduce damage taken from INT by 30%
Grand Party
PSY/STR class teammates ATK Up, HP Up, Critical % Up Lv.4; Fighter class teammates ATK Up, SPD Up Lv.3, Special CT Speed Up Lv.2
Show all 5 levels
- Level 1
PSY/STR class teammates ATK Up, HP Up, Critical % Up Lv.1; Fighter class teammates ATK Up, SPD Up Lv.1, Special CT Speed Up Lv.1
- Level 2
PSY/STR class teammates ATK Up, HP Up, Critical % Up Lv.2; Fighter class teammates ATK Up, SPD Up Lv.1, Special CT Speed Up Lv.1
- Level 3
PSY/STR class teammates ATK Up, HP Up, Critical % Up Lv.2; Fighter class teammates ATK Up, SPD Up Lv.2, Special CT Speed Up Lv.2
- Level 4
PSY/STR class teammates ATK Up, HP Up, Critical % Up Lv.3; Fighter class teammates ATK Up, SPD Up Lv.2, Special CT Speed Up Lv.2
- Level 5
PSY/STR class teammates ATK Up, HP Up, Critical % Up Lv.4; Fighter class teammates ATK Up, SPD Up Lv.3, Special CT Speed Up Lv.2
Targets 3 low ATK teammates for Special CT 100% reduction; targets 3 high ATK enemies for ATK Down Lv.10 (20 s); targets Free Spirit/Driven class enemies for 100% chance of Halve ATK (20 s)
After dealing 55,000 damage
Can be used 2 times
Show all 5 levels
- Level 1
Targets 3 low ATK teammates for Special CT 20% reduction; targets 3 high ATK enemies for ATK Down Lv.6 (12 s); targets Free Spirit/Driven class enemies for 60% chance of Halve ATK (12 s)
- Level 2
Targets 3 low ATK teammates for Special CT 40% reduction; targets 3 high ATK enemies for ATK Down Lv.7 (14 s); targets Free Spirit/Driven class enemies for 70% chance of Halve ATK (14 s)
- Level 3
Targets 3 low ATK teammates for Special CT 60% reduction; targets 3 high ATK enemies for ATK Down Lv.8 (16 s); targets Free Spirit/Driven class enemies for 80% chance of Halve ATK (16 s)
- Level 4
Targets 3 low ATK teammates for Special CT 80% reduction; targets 3 high ATK enemies for ATK Down Lv.9 (18 s); targets Free Spirit/Driven class enemies for 90% chance of Halve ATK (18 s)
- Level 5
Targets 3 low ATK teammates for Special CT 100% reduction; targets 3 high ATK enemies for ATK Down Lv.10 (20 s); targets Free Spirit/Driven class enemies for 100% chance of Halve ATK (20 s)
How to get
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