
Monkey D. Luffy
A Friend's Promise
Straw Hat Pirates captain. He confronts the menace within Uta World.
Special
Deals 200x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF). If crew has [ATK Up] status when Special is launched, boosts PSY, Fighter, and Free Spirit characters' slot effects by 2.75x for 1 turn. If crew has both [ATK Up] and slot effect boosts, changes all slots (including BLOCK slots) to character's own type and further increases crew's [ATK Up] and slot effect boost by +0.25. If character has used "Ending King Cobra" 4 times or more and crew does not have [ATK Up] status, boosts PSY, Fighter, and Free Spirit characters' slot effects by 2.75x for 1 turn. After that, boosts PSY, Fighter, and Free Spirit characters' ATK by 3.25x for 1 turn.
| Level 1 | 19 turns |
| Level 2 | 18 turns |
| Level 3 | 17 turns |
| Level 4 | 16 turns |
| Level 5 | 15 turns |
| Max | 14 turns |
Captain Ability
Boosts PSY, Fighter, and Free Spirit characters' ATK by 5x, and boosts their ATK by 5.5x in turns where "Ending King Cobra" is used. If "Roronoa Zoro, Sanji, Usopp, Nami, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe or Shanks" is a crewmate and they use a Special, completely removes character's Special Bind and sets character's Special charge to MAX (this effect can be activated up to 5 times total during a quest; up to 3 times in a single turn)
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,104 | 451 | 63 |
| Lv 70 | 2,208 | 903 | 127 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 318
- SPD
- 123
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets PSY-type teammates for ATK Up Lv.7 (20 s), DEF Up Lv.7 (20 s); targets self to activate Provoke (30 s), Shield Lv.5 (30 s); 300 HP per interval healing (30 s)
Charge time: 33 s
Show all 10 levels
- Level 1
Targets PSY-type teammates for ATK Up Lv.2 (11 s), DEF Up Lv.2 (11 s); targets self to activate Provoke (21 s), Shield Lv.1 (21 s); 100 HP per interval healing (21 s)
Charge time: 33 s
- Level 2
Targets PSY-type teammates for ATK Up Lv.2 (12 s), DEF Up Lv.2 (12 s); targets self to activate Provoke (22 s), Shield Lv.1 (22 s); 120 HP per interval healing (22 s)
Charge time: 33 s
- Level 3
Targets PSY-type teammates for ATK Up Lv.3 (13 s), DEF Up Lv.3 (13 s); targets self to activate Provoke (23 s), Shield Lv.2 (23 s); 140 HP per interval healing (23 s)
Charge time: 33 s
- Level 4
Targets PSY-type teammates for ATK Up Lv.3 (14 s), DEF Up Lv.3 (14 s); targets self to activate Provoke (24 s), Shield Lv.2 (24 s); 160 HP per interval healing (24 s)
Charge time: 33 s
- Level 5
Targets PSY-type teammates for ATK Up Lv.4 (15 s), DEF Up Lv.4 (15 s); targets self to activate Provoke (25 s), Shield Lv.3 (25 s); 180 HP per interval healing (25 s)
Charge time: 33 s
- Level 6
Targets PSY-type teammates for ATK Up Lv.4 (16 s), DEF Up Lv.4 (16 s); targets self to activate Provoke (26 s), Shield Lv.3 (26 s); 200 HP per interval healing (26 s)
Charge time: 33 s
- Level 7
Targets PSY-type teammates for ATK Up Lv.5 (17 s), DEF Up Lv.5 (17 s); targets self to activate Provoke (27 s), Shield Lv.4 (27 s); 220 HP per interval healing (27 s)
Charge time: 33 s
- Level 8
Targets PSY-type teammates for ATK Up Lv.5 (18 s), DEF Up Lv.5 (18 s); targets self to activate Provoke (28 s), Shield Lv.4 (28 s); 240 HP per interval healing (28 s)
Charge time: 33 s
- Level 9
Targets PSY-type teammates for ATK Up Lv.6 (19 s), DEF Up Lv.6 (19 s); targets self to activate Provoke (29 s), Shield Lv.5 (29 s); 260 HP per interval healing (29 s)
Charge time: 33 s
- Level 10
Targets PSY-type teammates for ATK Up Lv.7 (20 s), DEF Up Lv.7 (20 s); targets self to activate Provoke (30 s), Shield Lv.5 (30 s); 300 HP per interval healing (30 s)
Charge time: 33 s
PSY-type teammates ATK Up Lv.6, Guard % Up Lv.6, HP Up Lv.6; after receiving damage, up to 3 times self Blow Away % Up Lv.2
Show all 5 levels
- Level 1
PSY-type teammates ATK Up Lv.2, Guard % Up Lv.2, HP Up Lv.2; after receiving damage, up to 3 times self Blow Away % Up Lv.1
- Level 2
PSY-type teammates ATK Up Lv.3, Guard % Up Lv.3, HP Up Lv.3; after receiving damage, up to 3 times self Blow Away % Up Lv.1
- Level 3
PSY-type teammates ATK Up Lv.4, Guard % Up Lv.4, HP Up Lv.4; after receiving damage, up to 3 times self Blow Away % Up Lv.1
- Level 4
PSY-type teammates ATK Up Lv.5, Guard % Up Lv.5, HP Up Lv.5; after receiving damage, up to 3 times self Blow Away % Up Lv.1
- Level 5
PSY-type teammates ATK Up Lv.6, Guard % Up Lv.6, HP Up Lv.6; after receiving damage, up to 3 times self Blow Away % Up Lv.2
Completely evades Action Bind, reduce damage taken from INT by 30%
Grand Party
PSY-type teammates HP, Critical % UP, Guard % Up Lv.6; DEX-type teammates ATK, SPD Up Lv.3, DEF Up Lv.2; Fighter class teammates ATK, SPD Up Lv.3, DEF Up Lv.2
Show all 5 levels
- Level 1
PSY-type teammates HP, Critical % UP, Guard % Up Lv.2; DEX-type teammates ATK, SPD Up Lv.1, DEF Up Lv.1; Fighter class teammates ATK, SPD Up Lv.1, DEF Up Lv.1
- Level 2
PSY-type teammates HP, Critical % UP, Guard % Up Lv.3; DEX-type teammates ATK, SPD Up Lv.2, DEF Up Lv.1; Fighter class teammates ATK, SPD Up Lv.2, DEF Up Lv.1
- Level 3
PSY-type teammates HP, Critical % UP, Guard % Up Lv.4; DEX-type teammates ATK, SPD Up Lv.2, DEF Up Lv.2; Fighter class teammates ATK, SPD Up Lv.2, DEF Up Lv.2
- Level 4
PSY-type teammates HP, Critical % UP, Guard % Up Lv.5; DEX-type teammates ATK, SPD Up Lv.3, DEF Up Lv.2; Fighter class teammates ATK, SPD Up Lv.3, DEF Up Lv.2
- Level 5
PSY-type teammates HP, Critical % UP, Guard % Up Lv.6; DEX-type teammates ATK, SPD Up Lv.3, DEF Up Lv.2; Fighter class teammates ATK, SPD Up Lv.3, DEF Up Lv.2
Targets 1 teammate with high DEF for ATK Up Lv.15 (30 s), ATK x 3 Counter stance (30 s), activate Provoke (30 s), 1000 per interval healing (30 s)
When 3 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets 1 teammate with high DEF for ATK Up Lv.5 (22 s), ATK x 1 Counter stance (22 s), activate Provoke (22 s), 500 per interval healing (22 s)
- Level 2
Targets 1 teammate with high DEF for ATK Up Lv.7 (24 s), ATK x 1.5 Counter stance (24 s), activate Provoke (24 s), 625 per interval healing (24 s)
- Level 3
Targets 1 teammate with high DEF for ATK Up Lv.10 (26 s), ATK x 2 Counter stance (26 s), activate Provoke (26 s), 750 per interval healing (26 s)
- Level 4
Targets 1 teammate with high DEF for ATK Up Lv.12 (28 s), ATK x 2.5 Counter stance (28 s), activate Provoke (28 s), 875 per interval healing (28 s)
- Level 5
Targets 1 teammate with high DEF for ATK Up Lv.15 (30 s), ATK x 3 Counter stance (30 s), activate Provoke (30 s), 1000 per interval healing (30 s)






























































































































