
Monkey D. Luffy
Mystical Figure in White
Straw Hats Pirates captain. The Gum-Gum Fruit had a hidden name, the Human-Human Fruit, Mythical Type, Model Nika. The awakened powers imbued Luffy's rubbery body with strength and freedom, giving him the most ridiculous power in the world.
Special
Deals 2,000,000 damage to one enemy (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect), boosts the type effects of normal attacks of PSY Free Spirit characters by 3x for 1 turn (2.75x for PSY characters and Free Spirit characters), and changes crew's slots (including BLOCK slots) to PSY. If Special is launched when character is in Gear Five, boosts PSY Free Spirit characters' slot effects by 3.25x for 1 turn (2.75x for PSY characters and Free Spirit characters), and reduces every beneficial effects on enemy by 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 20 turns |
| Level 2 | 21 turns | 19 turns |
| Level 3 | 20 turns | 18 turns |
| Level 4 | 19 turns | 17 turns |
| Level 5 | 18 turns | 16 turns |
| Max | 17 turns | 15 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Captain Ability of "Luffy" changes depending on the current form: [Normal Form: When crew's HP is at 0, recover from GAME OVER 1 time per quest and becomes Gear Five. Boosts PSY and Free Spirit characters' HP by 1.2x and ATK by approximately 5.5x, boosts other characters' ATK by 4.5x, reduces damage taken by 20%, boosts crew's chance of landing on PSYRCV slots, makes PSYRCV slots have matching slot effects, allows crew to obtain RCV slots with PERFECT taps, and reduces crew's Special Reverse and Bind duration by 10 turns][Gear Five: Crew's normal attacks ignore enemy's defensive effects but cancels all crew's defensive effects. Boosts PSY and Free Spirit characters' HP by 1.2x and ATK by 6x, boosts other characters' ATK by 5x, but cuts crew's HP by 10% at end of turn, boosts crew's chance of landing on PSYRCV slots, makes PSYRCV slots have matching slot effects, allows crew to obtain RCV slots with PERFECT taps, and reduces crew's Special Reverse and Bind duration by 10 turns]
Crewmate Ability
Boosts crew's base stats by 150 and makes PSYRCV slots have matching slot effects
Unlocks at Limit Break 10
Lets character completely evade Paralysis
Unlocks at Limit Break 25
Support Ability
PSY Free Spirit characters
Adds 15% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 5% of character's base ATK to supported character's base ATK
- Level 2
Adds 7% of character's base ATK to supported character's base ATK
- Level 3
Adds 10% of character's base ATK to supported character's base ATK
- Level 4
Adds 12% of character's base ATK to supported character's base ATK
- Level 5
Adds 15% of character's base ATK to supported character's base ATK
Super Special

When any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Yamato, Trafalgar Law, Eustass Kid, Momonosuke
Changes the ATK multiplier of PSYRCV slots to 3x when slots match (normally 2.0x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn, changes character to Gear Five (cannot be removed by crew or enemies), changes Free Spirit characters to Super Free Spirit, and changes PSY characters to Super PSY
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,228 | 867 | 140 |
| Lv 99 | 4,456 | 1,734 | 280 |
| Lv 150 | 6,684 | 2,601 | 420 |
| Limit Break | 4,956+500 | 1,934+200 | 330+50 |
| Limit Break+ | 5,456+1,000 | 2,134+400 | 380+100 |
Limit Break
Boosts base RCV by 5
Boosts base HP by 20
Boosts base RCV by 5
Potential Ability 1: Slot Bind Resistance
Boosts base RCV by 10
Show all 40
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 30
Add Crewmate Ability 1: Boosts crew's base stats by 150 and makes PSYRCV slots have matching slot effects
Boosts base HP by 30
Boosts base HP by 40
Boosts base HP by 40
Boosts base RCV by 20
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base HP by 40
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 60
Add Crewmate Ability 2: Lets character completely evade Paralysis
Boosts base HP by 60
Boosts base ATK by 40
Boosts base HP by 60
Boosts base ATK by 50
Potential Ability 3: Rush Sugo Special
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 150
Boosts base ATK by 70
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base HP by 250
Boosts base ATK by 80
Reduces Special charge time by 1 turn
Potential Abilities
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +0.6 chain multiplier; Rush ATK boost 2.6x)
HP Cost: 20,000 Max Rush: 5 times Chain Multiplier Growth: +0.2 Finish Tap Effect: Self Rush ATK boost 2x Each successful chain adds +0.2 (up to 2.6) First Tap Multiplier: 0.5 Rush Multiplier: 0.05 Finish Tap Multiplier: 3
At final battle, if character is in Gear Five and performs the 6th tap of an attack
Show all 5 levels
- Level 1
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +0.6 chain multiplier; Rush ATK boost 2.1x)
ConditionAt final battle, if character is in Gear Five and performs the 6th tap of an attack
- Level 2
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +0.6 chain multiplier; Rush ATK boost 2.2x)
ConditionAt final battle, if character is in Gear Five and performs the 6th tap of an attack
- Level 3
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +0.6 chain multiplier; Rush ATK boost 2.3x)
ConditionAt final battle, if character is in Gear Five and performs the 6th tap of an attack
- Level 4
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +0.6 chain multiplier; Rush ATK boost 2.4x)
ConditionAt final battle, if character is in Gear Five and performs the 6th tap of an attack
- Level 5
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +0.6 chain multiplier; Rush ATK boost 2.6x)
ConditionAt final battle, if character is in Gear Five and performs the 6th tap of an attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,718 | 1,836 | 296 |
| Lv 110 | 4,936 | 1,921 | 310 |
| Lv 120 | 5,373 | 2,091 | 337 |
| Lv 130 | 5,810 | 2,261 | 365 |
| Lv 150 | 6,684 | 2,601 | 420 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 161
- SPD
- 189
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range (horizontal) for 4500 damage; targets PSY-type teammates for ATK Up Lv.5 (30 s); targets 1 enemy with high current HP ignoring DEF for ATK x 1.5 damage
Charge time: 34 s
Show all 10 levels
- Level 1
Targets enemies within large range (horizontal) for 2700 damage; targets PSY-type teammates for ATK Up Lv.1 (21 s); targets 1 enemy with high current HP ignoring DEF for ATK x 0.6 damage
Charge time: 34 s
- Level 2
Targets enemies within large range (horizontal) for 2900 damage; targets PSY-type teammates for ATK Up Lv.1 (22 s); targets 1 enemy with high current HP ignoring DEF for ATK x 0.7 damage
Charge time: 34 s
- Level 3
Targets enemies within large range (horizontal) for 3100 damage; targets PSY-type teammates for ATK Up Lv.1 (23 s); targets 1 enemy with high current HP ignoring DEF for ATK x 0.8 damage
Charge time: 34 s
- Level 4
Targets enemies within large range (horizontal) for 3300 damage; targets PSY-type teammates for ATK Up Lv.2 (24 s); targets 1 enemy with high current HP ignoring DEF for ATK x 0.9 damage
Charge time: 34 s
- Level 5
Targets enemies within large range (horizontal) for 3500 damage; targets PSY-type teammates for ATK Up Lv.2 (25 s); targets 1 enemy with high current HP ignoring DEF for ATK x 1 damage
Charge time: 34 s
- Level 6
Targets enemies within large range (horizontal) for 3700 damage; targets PSY-type teammates for ATK Up Lv.3 (26 s); targets 1 enemy with high current HP ignoring DEF for ATK x 1.1 damage
Charge time: 34 s
- Level 7
Targets enemies within large range (horizontal) for 3900 damage; targets PSY-type teammates for ATK Up Lv.3 (27 s); targets 1 enemy with high current HP ignoring DEF for ATK x 1.2 damage
Charge time: 34 s
- Level 8
Targets enemies within large range (horizontal) for 4100 damage; targets PSY-type teammates for ATK Up Lv.3 (28 s); targets 1 enemy with high current HP ignoring DEF for ATK x 1.3 damage
Charge time: 34 s
- Level 9
Targets enemies within large range (horizontal) for 4300 damage; targets PSY-type teammates for ATK Up Lv.4 (29 s); targets 1 enemy with high current HP ignoring DEF for ATK x 1.4 damage
Charge time: 34 s
- Level 10
Targets enemies within large range (horizontal) for 4500 damage; targets PSY-type teammates for ATK Up Lv.5 (30 s); targets 1 enemy with high current HP ignoring DEF for ATK x 1.5 damage
Charge time: 34 s
PSY-type teammates ATK Up Lv.5, DEF Up Lv.5, SPD Up Lv.5, Critical % Up Lv.5; revives self up to 1 time at 50% HP
Show all 5 levels
- Level 1
PSY-type teammates ATK Up Lv.1, DEF Up Lv.1, SPD Up Lv.1, Critical % Up Lv.1; revives self up to 1 time at 10% HP
- Level 2
PSY-type teammates ATK Up Lv.2, DEF Up Lv.2, SPD Up Lv.2, Critical % Up Lv.2; revives self up to 1 time at 20% HP
- Level 3
PSY-type teammates ATK Up Lv.3, DEF Up Lv.3, SPD Up Lv.3, Critical % Up Lv.3; revives self up to 1 time at 30% HP
- Level 4
PSY-type teammates ATK Up Lv.4, DEF Up Lv.4, SPD Up Lv.4, Critical % Up Lv.4; revives self up to 1 time at 40% HP
- Level 5
PSY-type teammates ATK Up Lv.5, DEF Up Lv.5, SPD Up Lv.5, Critical % Up Lv.5; revives self up to 1 time at 50% HP
Completely evades Special Bind/Damage Over Time, reduce damage taken from INT by 30%
Grand Party
PSY-type teammates ATK, HP Up Lv.6, Special CT Speed Up Lv.2, STR/DEX-type teammates HP, SPD Up Lv.5, DEF Up Lv.2
Show all 5 levels
- Level 1
PSY-type teammates ATK, HP Up Lv.2, Special CT Speed Up Lv.1, STR/DEX-type teammates HP, SPD Up Lv.1, DEF Up Lv.1
- Level 2
PSY-type teammates ATK, HP Up Lv.3, Special CT Speed Up Lv.1, STR/DEX-type teammates HP, SPD Up Lv.2, DEF Up Lv.1
- Level 3
PSY-type teammates ATK, HP Up Lv.4, Special CT Speed Up Lv.2, STR/DEX-type teammates HP, SPD Up Lv.3, DEF Up Lv.2
- Level 4
PSY-type teammates ATK, HP Up Lv.5, Special CT Speed Up Lv.2, STR/DEX-type teammates HP, SPD Up Lv.4, DEF Up Lv.2
- Level 5
PSY-type teammates ATK, HP Up Lv.6, Special CT Speed Up Lv.2, STR/DEX-type teammates HP, SPD Up Lv.5, DEF Up Lv.2
Targets all enemies ignoring DEF for Leader base ATK x 2.4 damage; targets STR/DEX/PSY-type teammates for ATK Up, SPD Up Lv.8 (30 s), DEF Up Lv.4 (30 s); targets team for Halve Stats reduction (30 s)
After dealing 60,000 damage
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies ignoring DEF for Leader base ATK x 1.6 damage; targets STR/DEX/PSY-type teammates for ATK Up, SPD Up Lv.4 (26 s), DEF Up Lv.1 (26 s); targets team for Halve Stats reduction (18 s)
- Level 2
Targets all enemies ignoring DEF for Leader base ATK x 1.8 damage; targets STR/DEX/PSY-type teammates for ATK Up, SPD Up Lv.5 (27 s), DEF Up Lv.1 (27 s); targets team for Halve Stats reduction (21 s)
- Level 3
Targets all enemies ignoring DEF for Leader base ATK x 2 damage; targets STR/DEX/PSY-type teammates for ATK Up, SPD Up Lv.6 (28 s), DEF Up Lv.2 (28 s); targets team for Halve Stats reduction (24 s)
- Level 4
Targets all enemies ignoring DEF for Leader base ATK x 2.2 damage; targets STR/DEX/PSY-type teammates for ATK Up, SPD Up Lv.7 (29 s), DEF Up Lv.3 (29 s); targets team for Halve Stats reduction (27 s)
- Level 5
Targets all enemies ignoring DEF for Leader base ATK x 2.4 damage; targets STR/DEX/PSY-type teammates for ATK Up, SPD Up Lv.8 (30 s), DEF Up Lv.4 (30 s); targets team for Halve Stats reduction (30 s)
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