
Monkey D. Luffy
Emperor Freely Sailing the Sea
Captain of the Straw Hat Pirates. He embarked on his journey alone in a small boat. From small beginnings where he dreamed of his future crew and adventures, his journey has now become an incredible grand adventure. Aiming to become the King of the Pirates, his journey continues onward.
Special
Reduces crew's ATK Down duration by 10 turns. If field has "Territory: DEX-type" and "Territory: Fighter class" at the same time or "Territory: Crew", boosts DEX-type Fighter characters' [Slot] by 8x for 3 turns, and boosts DEX and Fighter characters' [Slot] by 6x for 3 turns (boosts DEX-type Fighter characters' [Slot] by 4x for 1 turn, and boosts DEX and Fighter characters' [Slot] by 3x for 1 turn otherwise), then after that, increases all enemies' damage taken up to a maximum of 3x for 1 turn ignoring immunity to status effects based on outcome of Action Special (2x for MISS, 2.2x for GOOD, 2.5x for GREAT, 2.8x for PERFECT, 3x for EXCELLENT), and applies "Territory: DEX-type" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns. If 4 or more Straw Hat Pirates Four Emperors characters are on the crew or "Portgas D. Ace" and "Sabo" use a Special in this turn, allows crew to stack up to 2 different damage boosting effects (cannot stack the damage boost of the same type) for 3 turns, and reduces Captain's Special charge time by 5 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 27 turns | 25 turns |
| Level 2 | 26 turns | 24 turns |
| Level 3 | 25 turns | 23 turns |
| Level 4 | 24 turns | 22 turns |
| Level 5 | 23 turns | 21 turns |
| Max | 22 turns | 20 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces DEX and Fighter characters' Special charge time by 2 turns and VS Effect gauge and Switch Effect by 2 at start of quest, boosts their ATK by 6x, HP by 1.3x, and makes their DEXTND slots have matching slot effects. If 4 or more DEX characters are on the crew, reduces crew's Limit Special Uses duration by 10 turns. If 6 DEX characters are on the crew and field has "Territory: DEX-type", boosts DEX characters' ATK by approximately 7x [Applies following effect based on number of applicable Character Tags on crew] If character is a Captain (Friend/Helper Captain does not count) and performs EXCELLENT for the Action Special, boosts Straw Hat Pirates Four Emperors Egghead Arc characters' ATK by 1.2x for 3 turns. Reduces Straw Hat Pirates Four Emperors characters' Special charge time by 5 turns at start of quest
Crewmate Ability
Boosts DEX characters' base stats by 200 and makes their TNDRCV slots have matching slot effects
Boosts DEX characters' base ATK by 1.1x
Unlocks at Limit Break 25
Support Ability
Characters with the following Character Tag
Adds 15% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 5% of character's base stats to supported character's base stats
- Level 2
Adds 7% of character's base stats to supported character's base stats
- Level 3
Adds 9% of character's base stats to supported character's base stats
- Level 4
Adds 12% of character's base stats to supported character's base stats
- Level 5
Adds 15% of character's base stats to supported character's base stats
Super Special

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Portgas D. Ace, Sabo, Monkey D. Garp, Shanks, Buggy, Marshall D. Teach (Blackbeard), Gol D. Roger, Silvers Rayleigh, Dorry, Broggy, Jewelry Bonney
Reduces Fighter characters' Special charge time by 1 turn. If characters' 1st class is Free Spirit, changes their 1st class to Fighter (unless character is already a Fighter as a 2nd class) for 1 turn. Changes Fighter characters' BLOCKDEXRCV slots to Super DEX, allows Fighter characters to perform Super Tandem with DEX slots for 3 turns, changes Fighter characters to Super Fighter, and changes Powerhouse characters to Super Powerhouse
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,092 | 937 | 114 |
| Lv 99 | 4,184 | 1,874 | 228 |
| Lv 150 | 6,276 | 2,811 | 342 |
| Limit Break | 4,684+500 | 2,074+200 | 328+100 |
| Limit Break+ | 5,184+1,000 | 2,274+400 | 378+150 |
Limit Break
Boosts base HP by 20
Boosts base HP by 30
Boosts base ATK by 10
Potential Ability 1: Critical ATK
Boosts base HP by 30
Show all 40
Boosts base HP by 40
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base HP by 40
Boosts base ATK by 20
Boosts base HP by 40
Potential Ability 2: Damage Limit Break: Class
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base HP by 50
Boosts base RCV by 20
Boosts base ATK by 40
Boosts base HP by 50
Boosts base HP by 60
Add Crewmate Ability 2: Boosts DEX characters' base ATK by 1.1x
Boosts base RCV by 30
Boosts base ATK by 40
Boosts base HP by 60
Boosts base HP by 80
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 20
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 30
Boosts base HP by 200
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
If character lands a PERFECT strike, 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 70% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 80% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 90% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 10% damage boost on the last strike
Boosts Damage Limit Break effect based on number of Fighter characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Show all 5 levels
- Level 1
Boosts Damage Limit Break effect based on number of Fighter characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6
- Level 2
Boosts Damage Limit Break effect based on number of Fighter characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6
- Level 3
Boosts Damage Limit Break effect based on number of Fighter characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6
- Level 4
Boosts Damage Limit Break effect based on number of Fighter characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6
- Level 5
Boosts Damage Limit Break effect based on number of Fighter characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Further boosts the chain multiplier of the final tap by 2.25x, and makes character's normal attacks hit all enemies
When character's slot is any type of Super slot and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Portgas D. Ace, Sabo, Monkey D. Garp, Shanks, Buggy, Marshall D. Teach (Blackbeard), Gol D. Roger, Silvers Rayleigh, Dorry, Broggy, Jewelry Bonney
Show all 5 levels
- Level 1
Further boosts the chain multiplier of the final tap by 1.25x, and makes character's normal attacks hit all enemies
ConditionWhen character's slot is any type of Super slot and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Portgas D. Ace, Sabo, Monkey D. Garp, Shanks, Buggy, Marshall D. Teach (Blackbeard), Gol D. Roger, Silvers Rayleigh, Dorry, Broggy, Jewelry Bonney
- Level 2
Further boosts the chain multiplier of the final tap by 1.5x, and makes character's normal attacks hit all enemies
ConditionWhen character's slot is any type of Super slot and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Portgas D. Ace, Sabo, Monkey D. Garp, Shanks, Buggy, Marshall D. Teach (Blackbeard), Gol D. Roger, Silvers Rayleigh, Dorry, Broggy, Jewelry Bonney
- Level 3
Further boosts the chain multiplier of the final tap by 1.75x, and makes character's normal attacks hit all enemies
ConditionWhen character's slot is any type of Super slot and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Portgas D. Ace, Sabo, Monkey D. Garp, Shanks, Buggy, Marshall D. Teach (Blackbeard), Gol D. Roger, Silvers Rayleigh, Dorry, Broggy, Jewelry Bonney
- Level 4
Further boosts the chain multiplier of the final tap by 2x, and makes character's normal attacks hit all enemies
ConditionWhen character's slot is any type of Super slot and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Portgas D. Ace, Sabo, Monkey D. Garp, Shanks, Buggy, Marshall D. Teach (Blackbeard), Gol D. Roger, Silvers Rayleigh, Dorry, Broggy, Jewelry Bonney
- Level 5
Further boosts the chain multiplier of the final tap by 2.25x, and makes character's normal attacks hit all enemies
ConditionWhen character's slot is any type of Super slot and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Portgas D. Ace, Sabo, Monkey D. Garp, Shanks, Buggy, Marshall D. Teach (Blackbeard), Gol D. Roger, Silvers Rayleigh, Dorry, Broggy, Jewelry Bonney
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,430 | 1,984 | 241 |
| Lv 110 | 4,635 | 2,076 | 252 |
| Lv 120 | 5,045 | 2,259 | 274 |
| Lv 130 | 5,455 | 2,443 | 297 |
| Lv 150 | 6,276 | 2,811 | 342 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 167
- SPD
- 165
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 1 ATK Style enemy, 1 SPT Style enemy ignoring DEF for ATK x 2.5 damage; if 4 or more Straw Hat Pirates Four Emperors characters are on the team, targets team for ATK x 2.5 Counter stance (30 s); targets all enemies for ATK x 20 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 100% chance of Paralysis (15 s)
Charge time: 32 s
Show all 10 levels
- Level 1
Targets 1 ATK Style enemy, 1 SPT Style enemy ignoring DEF for ATK x 1.5 damage; if 4 or more Straw Hat Pirates Four Emperors characters are on the team, targets team for ATK x 1.5 Counter stance (21 s); targets all enemies for ATK x 11 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 100% chance of Paralysis (20 s)
Charge time: 32 s
- Level 2
Targets 1 ATK Style enemy, 1 SPT Style enemy ignoring DEF for ATK x 1.6 damage; if 4 or more Straw Hat Pirates Four Emperors characters are on the team, targets team for ATK x 1.6 Counter stance (22 s); targets all enemies for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 100% chance of Paralysis (19 s)
Charge time: 32 s
- Level 3
Targets 1 ATK Style enemy, 1 SPT Style enemy ignoring DEF for ATK x 1.7 damage; if 4 or more Straw Hat Pirates Four Emperors characters are on the team, targets team for ATK x 1.7 Counter stance (23 s); targets all enemies for ATK x 13 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 100% chance of Paralysis (19 s)
Charge time: 32 s
- Level 4
Targets 1 ATK Style enemy, 1 SPT Style enemy ignoring DEF for ATK x 1.8 damage; if 4 or more Straw Hat Pirates Four Emperors characters are on the team, targets team for ATK x 1.8 Counter stance (24 s); targets all enemies for ATK x 14 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 100% chance of Paralysis (18 s)
Charge time: 32 s
- Level 5
Targets 1 ATK Style enemy, 1 SPT Style enemy ignoring DEF for ATK x 1.9 damage; if 4 or more Straw Hat Pirates Four Emperors characters are on the team, targets team for ATK x 1.9 Counter stance (25 s); targets all enemies for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 100% chance of Paralysis (18 s)
Charge time: 32 s
- Level 6
Targets 1 ATK Style enemy, 1 SPT Style enemy ignoring DEF for ATK x 2 damage; if 4 or more Straw Hat Pirates Four Emperors characters are on the team, targets team for ATK x 2 Counter stance (26 s); targets all enemies for ATK x 16 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 100% chance of Paralysis (17 s)
Charge time: 32 s
- Level 7
Targets 1 ATK Style enemy, 1 SPT Style enemy ignoring DEF for ATK x 2.1 damage; if 4 or more Straw Hat Pirates Four Emperors characters are on the team, targets team for ATK x 2.1 Counter stance (27 s); targets all enemies for ATK x 17 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 100% chance of Paralysis (17 s)
Charge time: 32 s
- Level 8
Targets 1 ATK Style enemy, 1 SPT Style enemy ignoring DEF for ATK x 2.2 damage; if 4 or more Straw Hat Pirates Four Emperors characters are on the team, targets team for ATK x 2.2 Counter stance (28 s); targets all enemies for ATK x 18 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 100% chance of Paralysis (16 s)
Charge time: 32 s
- Level 9
Targets 1 ATK Style enemy, 1 SPT Style enemy ignoring DEF for ATK x 2.3 damage; if 4 or more Straw Hat Pirates Four Emperors characters are on the team, targets team for ATK x 2.3 Counter stance (29 s); targets all enemies for ATK x 19 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 100% chance of Paralysis (16 s)
Charge time: 32 s
- Level 10
Targets 1 ATK Style enemy, 1 SPT Style enemy ignoring DEF for ATK x 2.5 damage; if 4 or more Straw Hat Pirates Four Emperors characters are on the team, targets team for ATK x 2.5 Counter stance (30 s); targets all enemies for ATK x 20 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 100% chance of Paralysis (15 s)
Charge time: 32 s
DEX-type/Fighter class and Straw Hat Pirates Four Emperors teammates HP Up Lv.7, ATK Up Lv.7, DEF Up Lv.7; if 4 or more Straw Hat Pirates Four Emperors characters are on the team, team Special CT Speed Up Lv.3; after dealing damage, up to 10 times DEX-type/Fighter class teammates Critical % Up Lv.1; when remaining HP is 1% or below, self ATK Up Lv.10; if self is KO'd, launches Rumble Special 1 time
Show all 5 levels
- Level 1
DEX-type/Fighter class and Straw Hat Pirates Four Emperors teammates HP Up Lv.3, ATK Up Lv.3, DEF Up Lv.3; if 4 or more Straw Hat Pirates Four Emperors characters are on the team, team Special CT Speed Up Lv.1; after dealing damage, up to 10 times DEX-type/Fighter class teammates Critical % Up Lv.1; when remaining HP is 1% or below, self ATK Up Lv.6; if self is KO'd, launches Rumble Special 1 time
- Level 2
DEX-type/Fighter class and Straw Hat Pirates Four Emperors teammates HP Up Lv.4, ATK Up Lv.4, DEF Up Lv.4; if 4 or more Straw Hat Pirates Four Emperors characters are on the team, team Special CT Speed Up Lv.1; after dealing damage, up to 10 times DEX-type/Fighter class teammates Critical % Up Lv.1; when remaining HP is 1% or below, self ATK Up Lv.7; if self is KO'd, launches Rumble Special 1 time
- Level 3
DEX-type/Fighter class and Straw Hat Pirates Four Emperors teammates HP Up Lv.5, ATK Up Lv.5, DEF Up Lv.5; if 4 or more Straw Hat Pirates Four Emperors characters are on the team, team Special CT Speed Up Lv.1; after dealing damage, up to 10 times DEX-type/Fighter class teammates Critical % Up Lv.1; when remaining HP is 1% or below, self ATK Up Lv.8; if self is KO'd, launches Rumble Special 1 time
- Level 4
DEX-type/Fighter class and Straw Hat Pirates Four Emperors teammates HP Up Lv.6, ATK Up Lv.6, DEF Up Lv.6; if 4 or more Straw Hat Pirates Four Emperors characters are on the team, team Special CT Speed Up Lv.2; after dealing damage, up to 10 times DEX-type/Fighter class teammates Critical % Up Lv.1; when remaining HP is 1% or below, self ATK Up Lv.9; if self is KO'd, launches Rumble Special 1 time
- Level 5
DEX-type/Fighter class and Straw Hat Pirates Four Emperors teammates HP Up Lv.7, ATK Up Lv.7, DEF Up Lv.7; if 4 or more Straw Hat Pirates Four Emperors characters are on the team, team Special CT Speed Up Lv.3; after dealing damage, up to 10 times DEX-type/Fighter class teammates Critical % Up Lv.1; when remaining HP is 1% or below, self ATK Up Lv.10; if self is KO'd, launches Rumble Special 1 time
Completely evades Halve Stats, reduce fixed damage by 70%, reduce damage taken from QCK by 30%
Grand Party
DEX-type and Four Emperors teammates HP, RCV Up Lv.6, DEF Up Lv.4; Fighter/Powerhouse class and Four Emperors teammates ATK, SPD Up Lv.6, Special CT Speed Up Lv.3; when remaining time becomes 80 s or less, targets team for RCV x 3 healing; when remaining time becomes 50 s or less, targets team for RCV x 4 healing; when remaining time becomes 30 s or less, targets team for RCV x 5 healing
Show all 5 levels
- Level 1
DEX-type and Four Emperors teammates HP, RCV Up Lv.2, DEF Up Lv.1; Fighter/Powerhouse class and Four Emperors teammates ATK, SPD Up Lv.2, Special CT Speed Up Lv.1; when remaining time becomes 80 s or less, targets team for RCV x 2 healing; when remaining time becomes 50 s or less, targets team for RCV x 3 healing; when remaining time becomes 30 s or less, targets team for RCV x 4 healing
- Level 2
DEX-type and Four Emperors teammates HP, RCV Up Lv.3, DEF Up Lv.2; Fighter/Powerhouse class and Four Emperors teammates ATK, SPD Up Lv.3, Special CT Speed Up Lv.2; when remaining time becomes 80 s or less, targets team for RCV x 2.25 healing; when remaining time becomes 50 s or less, targets team for RCV x 3.25 healing; when remaining time becomes 30 s or less, targets team for RCV x 4.25 healing
- Level 3
DEX-type and Four Emperors teammates HP, RCV Up Lv.4, DEF Up Lv.3; Fighter/Powerhouse class and Four Emperors teammates ATK, SPD Up Lv.4, Special CT Speed Up Lv.2; when remaining time becomes 80 s or less, targets team for RCV x 2.5 healing; when remaining time becomes 50 s or less, targets team for RCV x 3.5 healing; when remaining time becomes 30 s or less, targets team for RCV x 4.5 healing
- Level 4
DEX-type and Four Emperors teammates HP, RCV Up Lv.5, DEF Up Lv.3; Fighter/Powerhouse class and Four Emperors teammates ATK, SPD Up Lv.5, Special CT Speed Up Lv.3; when remaining time becomes 80 s or less, targets team for RCV x 2.75 healing; when remaining time becomes 50 s or less, targets team for RCV x 3.75 healing; when remaining time becomes 30 s or less, targets team for RCV x 4.75 healing
- Level 5
DEX-type and Four Emperors teammates HP, RCV Up Lv.6, DEF Up Lv.4; Fighter/Powerhouse class and Four Emperors teammates ATK, SPD Up Lv.6, Special CT Speed Up Lv.3; when remaining time becomes 80 s or less, targets team for RCV x 3 healing; when remaining time becomes 50 s or less, targets team for RCV x 4 healing; when remaining time becomes 30 s or less, targets team for RCV x 5 healing
Targets 3 teammates with low current HP for HP 50% healing; targets team for 750 HP per interval healing (15 s); targets DEX-type/Fighter/Powerhouse class and Straw Hat Pirates Four Emperors teammates for Special CT 25% reduction; targets all enemies for 100% chance to remove ATK Up/DEF Up
After receiving damage 12 times
Can be used 3 times
Show all 5 levels
- Level 1
Targets 3 teammates with low current HP for HP 30% healing; targets team for 250 HP per interval healing (11 s); targets DEX-type/Fighter/Powerhouse class and Straw Hat Pirates Four Emperors teammates for Special CT 15% reduction; targets all enemies for 80% chance to remove ATK Up/DEF Up
- Level 2
Targets 3 teammates with low current HP for HP 35% healing; targets team for 375 HP per interval healing (12 s); targets DEX-type/Fighter/Powerhouse class and Straw Hat Pirates Four Emperors teammates for Special CT 17% reduction; targets all enemies for 85% chance to remove ATK Up/DEF Up
- Level 3
Targets 3 teammates with low current HP for HP 40% healing; targets team for 500 HP per interval healing (13 s); targets DEX-type/Fighter/Powerhouse class and Straw Hat Pirates Four Emperors teammates for Special CT 20% reduction; targets all enemies for 90% chance to remove ATK Up/DEF Up
- Level 4
Targets 3 teammates with low current HP for HP 45% healing; targets team for 625 HP per interval healing (14 s); targets DEX-type/Fighter/Powerhouse class and Straw Hat Pirates Four Emperors teammates for Special CT 22% reduction; targets all enemies for 95% chance to remove ATK Up/DEF Up
- Level 5
Targets 3 teammates with low current HP for HP 50% healing; targets team for 750 HP per interval healing (15 s); targets DEX-type/Fighter/Powerhouse class and Straw Hat Pirates Four Emperors teammates for Special CT 25% reduction; targets all enemies for 100% chance to remove ATK Up/DEF Up
How to get
Featured · Aug 24, 2026 – Oct 4, 2026
Featured · Jul 21, 2026 – Sep 6, 2026
Featured · May 10, 2026 – Jul 5, 2026
Featured · May 9, 2026 – Jul 5, 2026
Featured · May 9, 2026 – Jul 5, 2026






























































































































