Monkey D. Luffy

Excitement Before the Feast

Straw Hat Pirates captain. After the fierce battle with Kaido settled, Luffy wakes up seven days later. Looking forward to the feast later, he splashes around with excitement in the bath.

Special

Bath Before the Feast

Reduces crew's Special Bind/Paralysis/Burn duration by 6 turns, heals crew by 30,000 HP, and changes top-row and bottom-row slots (including BLOCK slots) to RAINBOW slots (doubling ATK; cannot be changed by crew or enemies). If crew has [ATK Up] status when Special is launched, boosts the type effects of normal attacks for QCK and Free Spirit characters by 2.75x for 1 turn (boosts QCK-type Free Spirit characters' ATK by 3x for 1 turn, and boosts QCK and Free Spirit characters' ATK by 2.75x for 1 turn otherwise)

BaseLimit Break
Level 121 turns19 turns
Level 220 turns18 turns
Level 319 turns17 turns
Level 418 turns16 turns
Level 517 turns15 turns
Max16 turns14 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Respite After the Fierce Battle

Reduces crew's Special charge time by 1 turn at start of quest, boosts QCK and Free Spirit characters' HP by 1.5, ATK by approximately 5.25x, boosts their ATK by approximately 5.5x when slots match, boosts their ATK by approximately 5.75x when slots match and they have TND or RAINBOW slots, boosts other characters' ATK by 4.75x, makes crew's STRDEXTND slots have matching slot effects, and heals crew by 5x character's RCV at end of turn. When crew's HP is 30% or below, launches "Bath Before the Feast" at start of crew's next turn (only once per quest; Specials launched due to Captain Ability will not reduce the character's Special charge time)

Crewmate Ability

RES

Reduces character's Special Bind duration by 6 turns

Unlocks at Limit Break 10

UNIQ

If Captain is a Free Spirit class, reduces crew's Paralysis duration by 1 turn. If Captain is a QCK-type, reduces crew's Burn duration by 1 turn

Unlocks at Limit Break 25

Support Ability

Supported Characters

Momonosuke, Yamato

Level 5 (Max)

Once per quest, if the crew is inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 2 turns, and heals crew by 4000 HP at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if the crew is inflicted with Paralysis status from the enemy, heals crew by 500 HP at start of crew's next turn

  2. Level 2

    Once per quest, if the crew is inflicted with Paralysis status from the enemy, heals crew by 1000 HP at start of crew's next turn

  3. Level 3

    Once per quest, if the crew is inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn, and heals crew by 2000 HP at start of crew's next turn

  4. Level 4

    Once per quest, if the crew is inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn, and heals crew by 3000 HP at start of crew's next turn

  5. Level 5

    Once per quest, if the crew is inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 2 turns, and heals crew by 4000 HP at start of crew's next turn

Super Special

Super Type
Condition

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Yamato, Kozuki Momonosuke, Otama; or crew's HP is 30% or below

Reduces crew's Special Bind duration by 6 turns, delays all enemies by 1 turn ignoring immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect), boosts damage dealt to delayed enemies by 1.75x for 1 turn, and changes QCK characters to Super QCK

Stats

HPATKRCV
Lv 11,867801197
Lv 993,7341,602394
Lv 1505,6012,403591
Limit Break4,234+5001,802+200494+100
Limit Break+4,734+1,0002,002+400544+150

Limit Break

01

Boosts base ATK by 20

02

Boosts base HP by 10

03

Boosts base HP by 10

04

Potential Ability 1: Recovery ATK Boost/Hunger Resistance

05

Boosts base RCV by 10

Show all 40
06

Boosts base RCV by 10

07

Boosts base HP by 20

08

Boosts base RCV by 20

09

Boosts base ATK by 20

10

Add Crewmate Ability 1: Reduces character's Special Bind duration by 6 turns

11

Boosts base HP by 20

12

Boosts base HP by 30

13

Boosts base RCV by 20

14

Boosts base RCV by 20

15

Potential Ability 2: Pinch Healing

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 20

18

Boosts base ATK by 20

19

Boosts base HP by 40

20

Boosts base ATK by 30

21

Boosts base HP by 50

22

Boosts base HP by 60

23

Boosts base HP by 80

24

Boosts base HP by 80

25

Add Crewmate Ability 2: If Captain is a Free Spirit class, reduces crew's Paralysis duration by 1 turn. If Captain is a QCK-type, reduces crew's Burn duration by 1 turn

26

Boosts base RCV by 20

27

Boosts base ATK by 40

28

Boosts base HP by 100

29

Boosts base ATK by 50

30

Potential Ability 3: Final Tap Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base RCV by 20

33

Boosts base RCV by 30

34

Boosts base HP by 100

35

Boosts base HP by 100

36

Boosts base HP by 100

37

Boosts base HP by 200

38

Boosts base ATK by 100

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 75 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 1

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 0.75x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.25x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Final Tap Sugo Special
Level 5 (Max)

Boosts base ATK based on HP before attacking (max +2500 at 60,000 HP left, min +1000 at 1 HP left; stacks with effects from Special)

Condition

At final battle

Show all 5 levels
  1. Level 1

    Boosts base ATK based on HP before attacking (max +500 at 60,000 HP left, min +200 at 1 HP left; stacks with effects from Special)

    Condition

    At final battle

  2. Level 2

    Boosts base ATK based on HP before attacking (max +1000 at 60,000 HP left, min +400 at 1 HP left; stacks with effects from Special)

    Condition

    At final battle

  3. Level 3

    Boosts base ATK based on HP before attacking (max +1500 at 60,000 HP left, min +600 at 1 HP left; stacks with effects from Special)

    Condition

    At final battle

  4. Level 4

    Boosts base ATK based on HP before attacking (max +2000 at 60,000 HP left, min +800 at 1 HP left; stacks with effects from Special)

    Condition

    At final battle

  5. Level 5

    Boosts base ATK based on HP before attacking (max +2500 at 60,000 HP left, min +1000 at 1 HP left; stacks with effects from Special)

    Condition

    At final battle

Level Limit Break

HPATKRCV
Lv 1053,9531,696417
Lv 1104,1361,774436
Lv 1204,5021,931475
Lv 1304,8682,088513
Lv 1505,6012,403591

Pirate Rumble

Style
Supporter
DEF
153
SPD
175
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack

Targets closest enemies

Bath Before the Feast
Level 10 (Max)

Targets QCK-type teammates for DEF Up Lv.7 (20 s), ATK Up Lv.7 (20 s); if team has 5 or more Fighter class characters, targets team for 100% chance to remove stat-reducing effects; targets teammates within large range for RCV x 3 healing

Charge time: 30 s

Show all 10 levels
  1. Level 1

    Targets QCK-type teammates for DEF Up Lv.2 (11 s), ATK Up Lv.2 (11 s); if team has 5 or more Fighter class characters, targets team for 10% chance to remove stat-reducing effects; targets teammates within large range for RCV x 2.1 healing

    Charge time: 30 s

  2. Level 2

    Targets QCK-type teammates for DEF Up Lv.2 (12 s), ATK Up Lv.2 (12 s); if team has 5 or more Fighter class characters, targets team for 20% chance to remove stat-reducing effects; targets teammates within large range for RCV x 2.2 healing

    Charge time: 30 s

  3. Level 3

    Targets QCK-type teammates for DEF Up Lv.3 (13 s), ATK Up Lv.3 (13 s); if team has 5 or more Fighter class characters, targets team for 30% chance to remove stat-reducing effects; targets teammates within large range for RCV x 2.3 healing

    Charge time: 30 s

  4. Level 4

    Targets QCK-type teammates for DEF Up Lv.3 (14 s), ATK Up Lv.3 (14 s); if team has 5 or more Fighter class characters, targets team for 40% chance to remove stat-reducing effects; targets teammates within large range for RCV x 2.4 healing

    Charge time: 30 s

  5. Level 5

    Targets QCK-type teammates for DEF Up Lv.4 (15 s), ATK Up Lv.4 (15 s); if team has 5 or more Fighter class characters, targets team for 50% chance to remove stat-reducing effects; targets teammates within large range for RCV x 2.5 healing

    Charge time: 30 s

  6. Level 6

    Targets QCK-type teammates for DEF Up Lv.4 (16 s), ATK Up Lv.4 (16 s); if team has 5 or more Fighter class characters, targets team for 60% chance to remove stat-reducing effects; targets teammates within large range for RCV x 2.6 healing

    Charge time: 30 s

  7. Level 7

    Targets QCK-type teammates for DEF Up Lv.5 (17 s), ATK Up Lv.5 (17 s); if team has 5 or more Fighter class characters, targets team for 70% chance to remove stat-reducing effects; targets teammates within large range for RCV x 2.7 healing

    Charge time: 30 s

  8. Level 8

    Targets QCK-type teammates for DEF Up Lv.5 (18 s), ATK Up Lv.5 (18 s); if team has 5 or more Fighter class characters, targets team for 80% chance to remove stat-reducing effects; targets teammates within large range for RCV x 2.8 healing

    Charge time: 30 s

  9. Level 9

    Targets QCK-type teammates for DEF Up Lv.6 (19 s), ATK Up Lv.6 (19 s); if team has 5 or more Fighter class characters, targets team for 90% chance to remove stat-reducing effects; targets teammates within large range for RCV x 2.9 healing

    Charge time: 30 s

  10. Level 10

    Targets QCK-type teammates for DEF Up Lv.7 (20 s), ATK Up Lv.7 (20 s); if team has 5 or more Fighter class characters, targets team for 100% chance to remove stat-reducing effects; targets teammates within large range for RCV x 3 healing

    Charge time: 30 s

Ability
Level 5 (Max)

QCK-type teammates HP Up Lv.5, SPD Up Lv.5; Fighter class teammates ATK Up Lv.5

Show all 5 levels
  1. Level 1

    QCK-type teammates HP Up Lv.1, SPD Up Lv.1; Fighter class teammates ATK Up Lv.1

  2. Level 2

    QCK-type teammates HP Up Lv.2, SPD Up Lv.2; Fighter class teammates ATK Up Lv.2

  3. Level 3

    QCK-type teammates HP Up Lv.3, SPD Up Lv.3; Fighter class teammates ATK Up Lv.3

  4. Level 4

    QCK-type teammates HP Up Lv.4, SPD Up Lv.4; Fighter class teammates ATK Up Lv.4

  5. Level 5

    QCK-type teammates HP Up Lv.5, SPD Up Lv.5; Fighter class teammates ATK Up Lv.5

Resilience

Completely evades Special Bind, reduce damage taken from STR by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Feb 10, 2025 – Feb 23, 2025

Sugo-Fest

Featured · Dec 9, 2024 – Dec 22, 2024

Sugo-Fest

Featured · Sep 8, 2024 – Sep 22, 2024

Sugo-Fest

Featured · Jul 14, 2024 – Jul 28, 2024

Sugo-Fest

Featured · Jan 15, 2024 – Jan 28, 2024

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Sugo-Fest

Featured · Jan 14, 2024 – Jan 28, 2024

Sugo-Fest

Featured · Jan 13, 2024 – Jan 28, 2024

Family

Monkey D. Luffy
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Linked families
Luffy & AceLuffy & BonneyLuffy & BroggyLuffy & ChopperLuffy & HancockLuffy & LawLuffy & Law & KidLuffy & LucciLuffy & SanjiLuffy & Straw Hat PiratesLuffy & WhitebeardLuffy & YamatoLuffy & ZoroLuffy & Zoro & SanjiLuffy & Zoro & Sanji & JinbeLuffy VS KaidoMakino & Luffy & UtaStraw Hat Pirates