
Monkey D. Luffy
Excitement Before the Feast
Straw Hat Pirates captain. After the fierce battle with Kaido settled, Luffy wakes up seven days later. Looking forward to the feast later, he splashes around with excitement in the bath.
Special
Reduces crew's Special Bind/Paralysis/Burn duration by 6 turns, heals crew by 30,000 HP, and changes top-row and bottom-row slots (including BLOCK slots) to RAINBOW slots (doubling ATK; cannot be changed by crew or enemies). If crew has [ATK Up] status when Special is launched, boosts the type effects of normal attacks for QCK and Free Spirit characters by 2.75x for 1 turn (boosts QCK-type Free Spirit characters' ATK by 3x for 1 turn, and boosts QCK and Free Spirit characters' ATK by 2.75x for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts QCK and Free Spirit characters' HP by 1.5, ATK by approximately 5.25x, boosts their ATK by approximately 5.5x when slots match, boosts their ATK by approximately 5.75x when slots match and they have TND or RAINBOW slots, boosts other characters' ATK by 4.75x, makes crew's STRDEXTND slots have matching slot effects, and heals crew by 5x character's RCV at end of turn. When crew's HP is 30% or below, launches "Bath Before the Feast" at start of crew's next turn (only once per quest; Specials launched due to Captain Ability will not reduce the character's Special charge time)
Crewmate Ability
Reduces character's Special Bind duration by 6 turns
Unlocks at Limit Break 10
If Captain is a Free Spirit class, reduces crew's Paralysis duration by 1 turn. If Captain is a QCK-type, reduces crew's Burn duration by 1 turn
Unlocks at Limit Break 25
Support Ability
Momonosuke, Yamato
Once per quest, if the crew is inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 2 turns, and heals crew by 4000 HP at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with Paralysis status from the enemy, heals crew by 500 HP at start of crew's next turn
- Level 2
Once per quest, if the crew is inflicted with Paralysis status from the enemy, heals crew by 1000 HP at start of crew's next turn
- Level 3
Once per quest, if the crew is inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn, and heals crew by 2000 HP at start of crew's next turn
- Level 4
Once per quest, if the crew is inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn, and heals crew by 3000 HP at start of crew's next turn
- Level 5
Once per quest, if the crew is inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 2 turns, and heals crew by 4000 HP at start of crew's next turn
Super Special

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Yamato, Kozuki Momonosuke, Otama; or crew's HP is 30% or below
Reduces crew's Special Bind duration by 6 turns, delays all enemies by 1 turn ignoring immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect), boosts damage dealt to delayed enemies by 1.75x for 1 turn, and changes QCK characters to Super QCK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,867 | 801 | 197 |
| Lv 99 | 3,734 | 1,602 | 394 |
| Lv 150 | 5,601 | 2,403 | 591 |
| Limit Break | 4,234+500 | 1,802+200 | 494+100 |
| Limit Break+ | 4,734+1,000 | 2,002+400 | 544+150 |
Limit Break
Boosts base ATK by 20
Boosts base HP by 10
Boosts base HP by 10
Potential Ability 1: Recovery ATK Boost/Hunger Resistance
Boosts base RCV by 10
Show all 40
Boosts base RCV by 10
Boosts base HP by 20
Boosts base RCV by 20
Boosts base ATK by 20
Add Crewmate Ability 1: Reduces character's Special Bind duration by 6 turns
Boosts base HP by 20
Boosts base HP by 30
Boosts base RCV by 20
Boosts base RCV by 20
Potential Ability 2: Pinch Healing
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 40
Boosts base ATK by 30
Boosts base HP by 50
Boosts base HP by 60
Boosts base HP by 80
Boosts base HP by 80
Add Crewmate Ability 2: If Captain is a Free Spirit class, reduces crew's Paralysis duration by 1 turn. If Captain is a QCK-type, reduces crew's Burn duration by 1 turn
Boosts base RCV by 20
Boosts base ATK by 40
Boosts base HP by 100
Boosts base ATK by 50
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 200
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 75 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 1
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.75x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.25x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Boosts base ATK based on HP before attacking (max +2500 at 60,000 HP left, min +1000 at 1 HP left; stacks with effects from Special)
At final battle
Show all 5 levels
- Level 1
Boosts base ATK based on HP before attacking (max +500 at 60,000 HP left, min +200 at 1 HP left; stacks with effects from Special)
ConditionAt final battle
- Level 2
Boosts base ATK based on HP before attacking (max +1000 at 60,000 HP left, min +400 at 1 HP left; stacks with effects from Special)
ConditionAt final battle
- Level 3
Boosts base ATK based on HP before attacking (max +1500 at 60,000 HP left, min +600 at 1 HP left; stacks with effects from Special)
ConditionAt final battle
- Level 4
Boosts base ATK based on HP before attacking (max +2000 at 60,000 HP left, min +800 at 1 HP left; stacks with effects from Special)
ConditionAt final battle
- Level 5
Boosts base ATK based on HP before attacking (max +2500 at 60,000 HP left, min +1000 at 1 HP left; stacks with effects from Special)
ConditionAt final battle
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,953 | 1,696 | 417 |
| Lv 110 | 4,136 | 1,774 | 436 |
| Lv 120 | 4,502 | 1,931 | 475 |
| Lv 130 | 4,868 | 2,088 | 513 |
| Lv 150 | 5,601 | 2,403 | 591 |
Pirate Rumble
- Style
Supporter- DEF
- 153
- SPD
- 175
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets QCK-type teammates for DEF Up Lv.7 (20 s), ATK Up Lv.7 (20 s); if team has 5 or more Fighter class characters, targets team for 100% chance to remove stat-reducing effects; targets teammates within large range for RCV x 3 healing
Charge time: 30 s
Show all 10 levels
- Level 1
Targets QCK-type teammates for DEF Up Lv.2 (11 s), ATK Up Lv.2 (11 s); if team has 5 or more Fighter class characters, targets team for 10% chance to remove stat-reducing effects; targets teammates within large range for RCV x 2.1 healing
Charge time: 30 s
- Level 2
Targets QCK-type teammates for DEF Up Lv.2 (12 s), ATK Up Lv.2 (12 s); if team has 5 or more Fighter class characters, targets team for 20% chance to remove stat-reducing effects; targets teammates within large range for RCV x 2.2 healing
Charge time: 30 s
- Level 3
Targets QCK-type teammates for DEF Up Lv.3 (13 s), ATK Up Lv.3 (13 s); if team has 5 or more Fighter class characters, targets team for 30% chance to remove stat-reducing effects; targets teammates within large range for RCV x 2.3 healing
Charge time: 30 s
- Level 4
Targets QCK-type teammates for DEF Up Lv.3 (14 s), ATK Up Lv.3 (14 s); if team has 5 or more Fighter class characters, targets team for 40% chance to remove stat-reducing effects; targets teammates within large range for RCV x 2.4 healing
Charge time: 30 s
- Level 5
Targets QCK-type teammates for DEF Up Lv.4 (15 s), ATK Up Lv.4 (15 s); if team has 5 or more Fighter class characters, targets team for 50% chance to remove stat-reducing effects; targets teammates within large range for RCV x 2.5 healing
Charge time: 30 s
- Level 6
Targets QCK-type teammates for DEF Up Lv.4 (16 s), ATK Up Lv.4 (16 s); if team has 5 or more Fighter class characters, targets team for 60% chance to remove stat-reducing effects; targets teammates within large range for RCV x 2.6 healing
Charge time: 30 s
- Level 7
Targets QCK-type teammates for DEF Up Lv.5 (17 s), ATK Up Lv.5 (17 s); if team has 5 or more Fighter class characters, targets team for 70% chance to remove stat-reducing effects; targets teammates within large range for RCV x 2.7 healing
Charge time: 30 s
- Level 8
Targets QCK-type teammates for DEF Up Lv.5 (18 s), ATK Up Lv.5 (18 s); if team has 5 or more Fighter class characters, targets team for 80% chance to remove stat-reducing effects; targets teammates within large range for RCV x 2.8 healing
Charge time: 30 s
- Level 9
Targets QCK-type teammates for DEF Up Lv.6 (19 s), ATK Up Lv.6 (19 s); if team has 5 or more Fighter class characters, targets team for 90% chance to remove stat-reducing effects; targets teammates within large range for RCV x 2.9 healing
Charge time: 30 s
- Level 10
Targets QCK-type teammates for DEF Up Lv.7 (20 s), ATK Up Lv.7 (20 s); if team has 5 or more Fighter class characters, targets team for 100% chance to remove stat-reducing effects; targets teammates within large range for RCV x 3 healing
Charge time: 30 s
QCK-type teammates HP Up Lv.5, SPD Up Lv.5; Fighter class teammates ATK Up Lv.5
Show all 5 levels
- Level 1
QCK-type teammates HP Up Lv.1, SPD Up Lv.1; Fighter class teammates ATK Up Lv.1
- Level 2
QCK-type teammates HP Up Lv.2, SPD Up Lv.2; Fighter class teammates ATK Up Lv.2
- Level 3
QCK-type teammates HP Up Lv.3, SPD Up Lv.3; Fighter class teammates ATK Up Lv.3
- Level 4
QCK-type teammates HP Up Lv.4, SPD Up Lv.4; Fighter class teammates ATK Up Lv.4
- Level 5
QCK-type teammates HP Up Lv.5, SPD Up Lv.5; Fighter class teammates ATK Up Lv.5
Completely evades Special Bind, reduce damage taken from STR by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
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