
Monkey D. Luffy
Straw Hat in Disguise
Straw Hat Pirates captain. He is in disguise as an Animal Kingdom Pirate through the powers of Kin'emon. Upset about how poorly the Animal Kingdom Pirates handle the oshiruko, Luffy unleashes his Gum-Gum Elephant Gun on them.
Special
Reduces crew's Special Bind/ATK Down/Remove SFX duration by 5 turns, changes crew's BLOCK slots to character's own type, and doubles crew's ATK for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 35 turns | 20 turns |
| Level 2 | 34 turns | 19 turns |
| Level 3 | 33 turns | 18 turns |
| Level 4 | 32 turns | 17 turns |
| Level 5 | 31 turns | 16 turns |
| Level 6 | 30 turns | 15 turns |
| Level 7 | 29 turns | 14 turns |
| Max | 28 turns | 13 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
Captain Ability
Boosts crew's ATK by 2x and HP by 1.1x
Boosts crew's ATK by 3.25x, HP by 1.2x, and reduces crew's Special Bind duration by 1 turn
Unlocks at Limit Break 39
Crewmate Ability
Lets character completely evade Special Bind
Unlocks at Limit Break 7
Boosts crew's base stats by 56
Unlocks at Limit Break 30
Support Ability
Trafalgar Law, Eustass Kid, Yamato
Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn and changes supported character's slot (including BLOCK slot) to character's own type at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with ATK Down status from the enemy, changes supported character's slot to character's own type at start of crew's next turn
- Level 2
Once per quest, if inflicted with ATK Down status from the enemy, changes supported character's slot to character's own type at start of crew's next turn
- Level 3
Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn and changes supported character's slot to character's own type at start of crew's next turn
- Level 4
Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn and changes supported character's slot to character's own type at start of crew's next turn
- Level 5
Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn and changes supported character's slot (including BLOCK slot) to character's own type at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,273 | 569 | 98 |
| Lv 99 | 3,182 | 1,421 | 246 |
| Lv 150 | 4,773 | 2,131 | 369 |
| Limit Break | 3,582+400 | 1,641+220 | 346+100 |
| Limit Break+ | 3,932+750 | 1,841+420 | 446+200 |
Limit Break
Add 1 Power Slot
Boosts base ATK by 5
Boosts base ATK by 5
Boosts base ATK by 10
Potential Ability 1: Slot Bind Resistance
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Lets character completely evade Special Bind
Boosts base HP by 10
Boosts base RCV by 10
Boosts base HP by 20
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base ATK by 10
Boosts base ATK by 30
Boosts base HP by 30
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base HP by 30
Boosts base HP by 40
Boosts base HP by 40
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base HP by 40
Boosts base ATK by 50
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base HP by 90
Boosts base HP by 100
Add Crewmate Ability 2: Boosts crew's base stats by 56
Boosts base ATK by 50
Boosts base ATK by 60
Boosts base RCV by 20
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base RCV by 30
Boosts base RCV by 40
Power Up Captain Ability
Potential Ability 2: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 100
Potential Ability 3: Pinch Healing
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,369 | 1,504 | 260 |
| Lv 110 | 3,525 | 1,574 | 272 |
| Lv 120 | 3,837 | 1,713 | 296 |
| Lv 130 | 4,149 | 1,852 | 320 |
| Lv 150 | 4,773 | 2,131 | 369 |
Pirate Rumble
- Style
Attacker- DEF
- 124
- SPD
- 181
- Cost
- 35
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range (frontal) for 1000 damage; targets DEX/INT-type teammates for ATK Up Lv.5 (20 s); targets enemies within medium range (horizontal) for ATK x 1 damage
Charge time: 26 s
Show all 10 levels
- Level 1
Targets enemies within medium range (frontal) for 500 damage; targets DEX/INT-type teammates for ATK Up Lv.1 (11 s); targets enemies within medium range (horizontal) for ATK x 0.1 damage
Charge time: 26 s
- Level 2
Targets enemies within medium range (frontal) for 550 damage; targets DEX/INT-type teammates for ATK Up Lv.1 (12 s); targets enemies within medium range (horizontal) for ATK x 0.2 damage
Charge time: 26 s
- Level 3
Targets enemies within medium range (frontal) for 600 damage; targets DEX/INT-type teammates for ATK Up Lv.1 (13 s); targets enemies within medium range (horizontal) for ATK x 0.3 damage
Charge time: 26 s
- Level 4
Targets enemies within medium range (frontal) for 650 damage; targets DEX/INT-type teammates for ATK Up Lv.2 (14 s); targets enemies within medium range (horizontal) for ATK x 0.4 damage
Charge time: 26 s
- Level 5
Targets enemies within medium range (frontal) for 700 damage; targets DEX/INT-type teammates for ATK Up Lv.2 (15 s); targets enemies within medium range (horizontal) for ATK x 0.5 damage
Charge time: 26 s
- Level 6
Targets enemies within medium range (frontal) for 750 damage; targets DEX/INT-type teammates for ATK Up Lv.3 (16 s); targets enemies within medium range (horizontal) for ATK x 0.6 damage
Charge time: 26 s
- Level 7
Targets enemies within medium range (frontal) for 800 damage; targets DEX/INT-type teammates for ATK Up Lv.3 (17 s); targets enemies within medium range (horizontal) for ATK x 0.7 damage
Charge time: 26 s
- Level 8
Targets enemies within medium range (frontal) for 850 damage; targets DEX/INT-type teammates for ATK Up Lv.3 (18 s); targets enemies within medium range (horizontal) for ATK x 0.8 damage
Charge time: 26 s
- Level 9
Targets enemies within medium range (frontal) for 900 damage; targets DEX/INT-type teammates for ATK Up Lv.4 (19 s); targets enemies within medium range (horizontal) for ATK x 0.9 damage
Charge time: 26 s
- Level 10
Targets enemies within medium range (frontal) for 1000 damage; targets DEX/INT-type teammates for ATK Up Lv.5 (20 s); targets enemies within medium range (horizontal) for ATK x 1 damage
Charge time: 26 s
DEX/INT-type teammates ATK Up Lv.5; self ATK Up Lv.7
Show all 5 levels
- Level 1
DEX/INT-type teammates ATK Up Lv.1; self ATK Up Lv.3
- Level 2
DEX/INT-type teammates ATK Up Lv.2; self ATK Up Lv.4
- Level 3
DEX/INT-type teammates ATK Up Lv.3; self ATK Up Lv.5
- Level 4
DEX/INT-type teammates ATK Up Lv.4; self ATK Up Lv.6
- Level 5
DEX/INT-type teammates ATK Up Lv.5; self ATK Up Lv.7
80% chance to evade Special Bind






























































































































