Monkey D. Luffy

Mysterious Suit of the Nation of Science

Straw Hat Pirates captain. He's wearing new clothes thanks to an unmanned machine on the future island of Egghead. He was pleased to find it light and breezy, despite its heavy appearance.

Special

Lightweight Future Clothing

Completely removes Stun, reduces crew's ATK Down duration by 6 turns, increases crew's ATK and slot effects boosts to 2.5x, and if crew has [ATK Up] and slot effect boost at the same time when Special is launched, boosts INT and DEX characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0; GREAT +0.1; PERFECT +0.6) for 1 turn

BaseLimit Break
Level 123 turns21 turns
Level 222 turns20 turns
Level 321 turns19 turns
Level 420 turns18 turns
Level 519 turns17 turns
Level 618 turns16 turns
Level 717 turns15 turns
Level 816 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 12

−1 turn at Limit Break 24 (LB+)

Captain Ability

Exciting Future Technology

Reduces crew's Special charge time by 1 turn at start of quest, boosts INT and DEX characters' ATK by 4.25x, HP by 1.3x, and makes their RCVTND slots have matching slot effects

Crewmate Ability

RES

Makes character immune to Stun

+STATS

Boosts INT and DEX characters' base stats by 60

Unlocks at Limit Break 8

Support Ability

Supported Characters

INT characters

Level 5 (Max)

Adds 10% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 5% of character's base stats to supported character's base stats

  2. Level 2

    Adds 6% of character's base stats to supported character's base stats

  3. Level 3

    Adds 7% of character's base stats to supported character's base stats

  4. Level 4

    Adds 8% of character's base stats to supported character's base stats

  5. Level 5

    Adds 10% of character's base stats to supported character's base stats

Super Special

Super Type
Condition

When any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Jewelry Bonney

Boosts the type effects of normal attacks for INT and DEX characters by 2.25x for 2 turns, boosts their ATK and slot effects by 1.25x for 2 turns, and changes INT characters to Super INT

Stats

HPATKRCV
Lv 11,473709156
Lv 992,9451,418312
Lv 1504,4172,127468
Limit Break3,145+2001,518+100362+50
Limit Break+3,345+4001,718+300462+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base ATK by 20

03

Boosts base HP by 40

04

Potential Ability 1: Pinch Healing

05

Boosts base ATK by 30

Show all 25
06

Boosts base RCV by 20

07

Boosts base HP by 60

08

Add Crewmate Ability 2: Boosts INT and DEX characters' base stats by 60

09

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

10

Add 1 Power Slot

11

Boosts base RCV by 30

12

Reduces Special charge time by 1 turn

13

Boosts base HP by 100

14

Boosts base ATK by 40

15

Potential Ability 3: Critical ATK

16

Expand Limit Break (LB+)

17

Boosts base RCV by 50

18

Boosts base ATK by 50

19

Boosts base ATK by 50

20

Boosts base RCV by 50

21

Boosts base ATK by 50

22

Boosts base ATK by 50

23

Boosts base HP by 100

24

Reduces Special charge time by 1 turn

25

Boosts base HP by 100

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 0.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 175 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1053,1181,501330
Lv 1103,2621,570345
Lv 1203,5511,709376
Lv 1303,8391,848406
Lv 1504,4172,127468

Evolution

Monkey D. Luffy
Super Evolution · 30,000 Beli
Monkey D. Luffy

Pirate Rumble

Style
Attacker
DEF
131
SPD
169
Cost
20
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Lightweight Future Clothing
Level 10 (Max)

Targets team for ATK Up Lv.4 (15 s); targets 1 enemy for ATK x 1.5 damage; targets self for HP 10% healing

Charge time: 20 s

Show all 10 levels
  1. Level 1

    Targets team for ATK Up Lv.1 (6 s); targets 1 enemy for ATK x 1 damage; targets self for HP 10% healing

    Charge time: 20 s

  2. Level 2

    Targets team for ATK Up Lv.1 (7 s); targets 1 enemy for ATK x 1.05 damage; targets self for HP 10% healing

    Charge time: 20 s

  3. Level 3

    Targets team for ATK Up Lv.1 (8 s); targets 1 enemy for ATK x 1.1 damage; targets self for HP 10% healing

    Charge time: 20 s

  4. Level 4

    Targets team for ATK Up Lv.1 (9 s); targets 1 enemy for ATK x 1.15 damage; targets self for HP 10% healing

    Charge time: 20 s

  5. Level 5

    Targets team for ATK Up Lv.2 (10 s); targets 1 enemy for ATK x 1.2 damage; targets self for HP 10% healing

    Charge time: 20 s

  6. Level 6

    Targets team for ATK Up Lv.2 (11 s); targets 1 enemy for ATK x 1.25 damage; targets self for HP 10% healing

    Charge time: 20 s

  7. Level 7

    Targets team for ATK Up Lv.2 (12 s); targets 1 enemy for ATK x 1.3 damage; targets self for HP 10% healing

    Charge time: 20 s

  8. Level 8

    Targets team for ATK Up Lv.3 (13 s); targets 1 enemy for ATK x 1.35 damage; targets self for HP 10% healing

    Charge time: 20 s

  9. Level 9

    Targets team for ATK Up Lv.3 (14 s); targets 1 enemy for ATK x 1.4 damage; targets self for HP 10% healing

    Charge time: 20 s

  10. Level 10

    Targets team for ATK Up Lv.4 (15 s); targets 1 enemy for ATK x 1.5 damage; targets self for HP 10% healing

    Charge time: 20 s

Ability
Level 5 (Max)

INT-type teammates ATK Up Lv.5; when taking damage, up to 5 times self ATK Up Lv.1, SPD Up Lv.1

Show all 5 levels
  1. Level 1

    INT-type teammates ATK Up Lv.1; when taking damage, up to 5 times self ATK Up Lv.1, SPD Up Lv.1

  2. Level 2

    INT-type teammates ATK Up Lv.2; when taking damage, up to 5 times self ATK Up Lv.1, SPD Up Lv.1

  3. Level 3

    INT-type teammates ATK Up Lv.3; when taking damage, up to 5 times self ATK Up Lv.1, SPD Up Lv.1

  4. Level 4

    INT-type teammates ATK Up Lv.4; when taking damage, up to 5 times self ATK Up Lv.1, SPD Up Lv.1

  5. Level 5

    INT-type teammates ATK Up Lv.5; when taking damage, up to 5 times self ATK Up Lv.1, SPD Up Lv.1

Resilience

60% chance to evade Action Bind

Family

Monkey D. Luffy
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Linked families
Luffy & AceLuffy & BonneyLuffy & BroggyLuffy & ChopperLuffy & HancockLuffy & LawLuffy & Law & KidLuffy & LucciLuffy & SanjiLuffy & Straw Hat PiratesLuffy & WhitebeardLuffy & YamatoLuffy & ZoroLuffy & Zoro & SanjiLuffy & Zoro & Sanji & JinbeLuffy VS KaidoMakino & Luffy & UtaStraw Hat Pirates