
Monkey D. Luffy
Mysterious Suit of the Nation of Science
Straw Hat Pirates captain. He's wearing new clothes thanks to an unmanned machine on the future island of Egghead. He was pleased to find it light and breezy, despite its heavy appearance.
Special
Completely removes Stun, reduces crew's ATK Down duration by 6 turns, increases crew's ATK and slot effects boosts to 2.5x, and if crew has [ATK Up] and slot effect boost at the same time when Special is launched, boosts INT and DEX characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0; GREAT +0.1; PERFECT +0.6) for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 turns | 21 turns |
| Level 2 | 22 turns | 20 turns |
| Level 3 | 21 turns | 19 turns |
| Level 4 | 20 turns | 18 turns |
| Level 5 | 19 turns | 17 turns |
| Level 6 | 18 turns | 16 turns |
| Level 7 | 17 turns | 15 turns |
| Level 8 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 12
−1 turn at Limit Break 24 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts INT and DEX characters' ATK by 4.25x, HP by 1.3x, and makes their RCVTND slots have matching slot effects
Crewmate Ability
Makes character immune to Stun
Boosts INT and DEX characters' base stats by 60
Unlocks at Limit Break 8
Support Ability
INT characters
Adds 10% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 5% of character's base stats to supported character's base stats
- Level 2
Adds 6% of character's base stats to supported character's base stats
- Level 3
Adds 7% of character's base stats to supported character's base stats
- Level 4
Adds 8% of character's base stats to supported character's base stats
- Level 5
Adds 10% of character's base stats to supported character's base stats
Super Special

When any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Jewelry Bonney
Boosts the type effects of normal attacks for INT and DEX characters by 2.25x for 2 turns, boosts their ATK and slot effects by 1.25x for 2 turns, and changes INT characters to Super INT
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,473 | 709 | 156 |
| Lv 99 | 2,945 | 1,418 | 312 |
| Lv 150 | 4,417 | 2,127 | 468 |
| Limit Break | 3,145+200 | 1,518+100 | 362+50 |
| Limit Break+ | 3,345+400 | 1,718+300 | 462+150 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base HP by 40
Potential Ability 1: Pinch Healing
Boosts base ATK by 30
Show all 25
Boosts base RCV by 20
Boosts base HP by 60
Add Crewmate Ability 2: Boosts INT and DEX characters' base stats by 60
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Add 1 Power Slot
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Boosts base HP by 100
Boosts base ATK by 40
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Reduces Special charge time by 1 turn
Boosts base HP by 100
Potential Abilities
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 175 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,118 | 1,501 | 330 |
| Lv 110 | 3,262 | 1,570 | 345 |
| Lv 120 | 3,551 | 1,709 | 376 |
| Lv 130 | 3,839 | 1,848 | 406 |
| Lv 150 | 4,417 | 2,127 | 468 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 131
- SPD
- 169
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets team for ATK Up Lv.4 (15 s); targets 1 enemy for ATK x 1.5 damage; targets self for HP 10% healing
Charge time: 20 s
Show all 10 levels
- Level 1
Targets team for ATK Up Lv.1 (6 s); targets 1 enemy for ATK x 1 damage; targets self for HP 10% healing
Charge time: 20 s
- Level 2
Targets team for ATK Up Lv.1 (7 s); targets 1 enemy for ATK x 1.05 damage; targets self for HP 10% healing
Charge time: 20 s
- Level 3
Targets team for ATK Up Lv.1 (8 s); targets 1 enemy for ATK x 1.1 damage; targets self for HP 10% healing
Charge time: 20 s
- Level 4
Targets team for ATK Up Lv.1 (9 s); targets 1 enemy for ATK x 1.15 damage; targets self for HP 10% healing
Charge time: 20 s
- Level 5
Targets team for ATK Up Lv.2 (10 s); targets 1 enemy for ATK x 1.2 damage; targets self for HP 10% healing
Charge time: 20 s
- Level 6
Targets team for ATK Up Lv.2 (11 s); targets 1 enemy for ATK x 1.25 damage; targets self for HP 10% healing
Charge time: 20 s
- Level 7
Targets team for ATK Up Lv.2 (12 s); targets 1 enemy for ATK x 1.3 damage; targets self for HP 10% healing
Charge time: 20 s
- Level 8
Targets team for ATK Up Lv.3 (13 s); targets 1 enemy for ATK x 1.35 damage; targets self for HP 10% healing
Charge time: 20 s
- Level 9
Targets team for ATK Up Lv.3 (14 s); targets 1 enemy for ATK x 1.4 damage; targets self for HP 10% healing
Charge time: 20 s
- Level 10
Targets team for ATK Up Lv.4 (15 s); targets 1 enemy for ATK x 1.5 damage; targets self for HP 10% healing
Charge time: 20 s
INT-type teammates ATK Up Lv.5; when taking damage, up to 5 times self ATK Up Lv.1, SPD Up Lv.1
Show all 5 levels
- Level 1
INT-type teammates ATK Up Lv.1; when taking damage, up to 5 times self ATK Up Lv.1, SPD Up Lv.1
- Level 2
INT-type teammates ATK Up Lv.2; when taking damage, up to 5 times self ATK Up Lv.1, SPD Up Lv.1
- Level 3
INT-type teammates ATK Up Lv.3; when taking damage, up to 5 times self ATK Up Lv.1, SPD Up Lv.1
- Level 4
INT-type teammates ATK Up Lv.4; when taking damage, up to 5 times self ATK Up Lv.1, SPD Up Lv.1
- Level 5
INT-type teammates ATK Up Lv.5; when taking damage, up to 5 times self ATK Up Lv.1, SPD Up Lv.1
60% chance to evade Action Bind






























































































































