
Monkey D. Luffy
Carving Out His Own Adventure
Straw Hat Pirates captain. The treasure he obtained turned out to be the Eternal Pose to Raftel. The pirates who fought together with him were after it, but Luffy crushed it in his hand without hesitation. The Straw Hat Pirates' adventure required no shortcuts.
Special
Deals 250x character's ATK in non-type damage to all enemies, reduces crew's ATK Down, lock chain multiplier, and decrease chain multiplier growth rate duration by 5 turns, changes character's slot (including BLOCK slot) to PSY, boosts character's ATK and slot effects by 3x for 2 turns, and boosts character's base ATK by +1250 for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 14 turns |
| Level 2 | 16 turns | 13 turns |
| Level 3 | 15 turns | 12 turns |
| Level 4 | 14 turns | 11 turns |
| Level 5 | 13 turns | 10 turns |
| Max | 12 turns | 9 turns |
−1 turn at Limit Break 19
−1 turn at Limit Break 26
−1 turn at Limit Break 39 (LB+)
Deals 300x character's ATK in non-type damage to all enemies, reduces crew's ATK Down, lock chain multiplier, and decrease chain multiplier growth rate duration by 6 turns, changes character's slot (including BLOCK slot) to PSY, prevents character's slot from being changed until character lands a GREAT strike, boosts character's ATK and slot effects by 3.5x for 2 turns, and boosts character's base ATK by +1500 for 2 turns. Adds +0.25 to the effect of type effect boosts that are launched after this Special by PSY, DEX, or STR characters for 3 turns (applies to boosts applied by Support Effect if supported character is a PSY, DEX, or STR character)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 14 turns |
| Level 2 | 16 turns | 13 turns |
| Level 3 | 15 turns | 12 turns |
| Level 4 | 14 turns | 11 turns |
| Level 5 | 13 turns | 10 turns |
| Max | 12 turns | 9 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 19
−1 turn at Limit Break 26
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces PSY, DEX, and STR characters' Special charge time by 1 turn at start of quest, boosts their ATK by 4.75x, HP by 1.2x, reduces damage taken by 20%, boosts character's ATK by approximately 5.25x, makes PSY, DEX, and STR characters' PSYDEXSTR slots have matching slot effects, and reduces crew's Despair/Paralysis duration by 10 turns
Reduces PSY, DEX, and STR characters' Special charge time by 2 turns at start of quest, reduces Fighter and Powerhouse characters' Special charge time by a further 1 turn, boosts PSY, DEX, and STR characters' ATK by 5x, HP by 1.2x, reduces damage taken by 20%, boosts character's ATK by 5.5x, makes PSY, DEX, and STR characters' PSYDEXSTR slots have matching slot effects, reduces crew's Despair/Paralysis duration by 10 turns, and boosts the chain multiplier growth rate by 1.2x when HP is 30% or below
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts PSY, DEX and STR characters' base stats by 75
Unlocks at Limit Break 11
Makes character's DEXSTRRCVTND slots have matching slot effects
Unlocks at Limit Break 21
Support Ability
PSY, DEX, and STR characters
Adds 9% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 1% of character's base stats to supported character's base stats
- Level 2
Adds 3% of character's base stats to supported character's base stats
- Level 3
Adds 5% of character's base stats to supported character's base stats
- Level 4
Adds 7% of character's base stats to supported character's base stats
- Level 5
Adds 9% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,005 | 912 | 162 |
| Lv 99 | 4,010 | 1,824 | 324 |
| Lv 150 | 6,015 | 2,736 | 486 |
| Limit Break | 4,510+500 | 2,024+200 | 424+100 |
| Limit Break+ | 4,710+700 | 2,224+400 | 524+200 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 10
Potential Ability 1: INT Damage Reduction
Boosts base HP by 25
Show all 40
Boosts base HP by 35
Boosts base HP by 50
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Add Crewmate Ability 1: Boosts PSY, DEX and STR characters' base stats by 75
Boosts base RCV by 10
Boosts base RCV by 15
Boosts base RCV by 15
Potential Ability 2: Pinch Healing
Boosts base HP by 60
Boosts base HP by 70
Boosts base HP by 80
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Add Crewmate Ability 2: Makes character's DEXSTRRCVTND slots have matching slot effects
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base HP by 80
Boosts base HP by 100
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base ATK by 50
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from INT characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 2%
- Level 2
Reduces damage taken from INT characters by 3%
- Level 3
Reduces damage taken from INT characters by 4%
- Level 4
Reduces damage taken from INT characters by 5%
- Level 5
Reduces damage taken from INT characters by 7%
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 25% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 35% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 2 turns
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Completely removes character's Slot Bind
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,245 | 1,931 | 343 |
| Lv 110 | 4,442 | 2,020 | 358 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,835 | 2,199 | 390 |
| New Captain Ability | |||
| Lv 130 | 5,228 | 2,378 | 422 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,015 | 2,736 | 486 |
| New Special · New Pirate Rumble skills · New Crewmate Ability 2 | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 191
- SPD
- 155
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
If HP is above 50%, targets self for ATK Up Lv.10 (15 s); targets enemies within large range for ATK x 2 damage
Charge time: 37 s
Show all 10 levels
- Level 1
If HP is above 50%, targets self for ATK Up Lv.5 (15 s); targets enemies within large range for ATK x 1.6 damage
Charge time: 37 s
- Level 2
If HP is above 50%, targets self for ATK Up Lv.5 (15 s); targets enemies within large range for ATK x 1.64 damage
Charge time: 37 s
- Level 3
If HP is above 50%, targets self for ATK Up Lv.5 (15 s); targets enemies within large range for ATK x 1.68 damage
Charge time: 37 s
- Level 4
If HP is above 50%, targets self for ATK Up Lv.6 (15 s); targets enemies within large range for ATK x 1.72 damage
Charge time: 37 s
- Level 5
If HP is above 50%, targets self for ATK Up Lv.6 (15 s); targets enemies within large range for ATK x 1.76 damage
Charge time: 37 s
- Level 6
If HP is above 50%, targets self for ATK Up Lv.7 (15 s); targets enemies within large range for ATK x 1.8 damage
Charge time: 37 s
- Level 7
If HP is above 50%, targets self for ATK Up Lv.7 (15 s); targets enemies within large range for ATK x 1.84 damage
Charge time: 37 s
- Level 8
If HP is above 50%, targets self for ATK Up Lv.8 (15 s); targets enemies within large range for ATK x 1.88 damage
Charge time: 37 s
- Level 9
If HP is above 50%, targets self for ATK Up Lv.8 (15 s); targets enemies within large range for ATK x 1.92 damage
Charge time: 37 s
- Level 10
If HP is above 50%, targets self for ATK Up Lv.10 (15 s); targets enemies within large range for ATK x 2 damage
Charge time: 37 s
STR/DEX/PSY-type teammates ATK Up Lv.6; Fighter class teammates HP Up Lv.5
Show all 5 levels
- Level 1
STR/DEX/PSY-type teammates ATK Up Lv.2; Fighter class teammates HP Up Lv.1
- Level 2
STR/DEX/PSY-type teammates ATK Up Lv.3; Fighter class teammates HP Up Lv.2
- Level 3
STR/DEX/PSY-type teammates ATK Up Lv.4; Fighter class teammates HP Up Lv.3
- Level 4
STR/DEX/PSY-type teammates ATK Up Lv.5; Fighter class teammates HP Up Lv.4
- Level 5
STR/DEX/PSY-type teammates ATK Up Lv.6; Fighter class teammates HP Up Lv.5
Completely evades Paralysis, reduce damage taken from INT by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage






























































































































