
Monkey D. Luffy
I Can't Eat Any More
Straw Hat Pirates captain. Chasing after Sanji, he arrives at Whole Cake Island. His way is blocked by Cracker, who can create an unlimited number of biscuit warriors. Luffy comes up with a plan to fight back: eat them until he can't eat any more!
Special
Boosts crew's ATK by 1.5x for 1 turn, and if the Captain is a PSY type, greatly boosts crew's slot effects, boosts chain multiplier by +0.3, adds 20x character's ATK in non-type damage on top of tap-timing bonuses, and reduces damage taken by 40% for 1 turn
| Level 1 | 28 turns |
| Level 2 | 27 turns |
| Level 3 | 26 turns |
| Level 4 | 25 turns |
| Level 5 | 24 turns |
| Level 6 | 23 turns |
| Level 7 | 22 turns |
| Level 8 | 21 turns |
| Level 9 | 20 turns |
| Level 10 | 19 turns |
| Level 11 | 18 turns |
| Level 12 | 17 turns |
| Level 13 | 16 turns |
| Level 14 | 15 turns |
| Max | 14 turns |
Captain Ability
Halves PSY characters' ATK and HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 224 | 159 | 3 |
| Lv 70 | 2,019 | 799 | 18 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 277
- SPD
- 105
- Cost
- 30
Normal Attack → Normal Attack → Power Attack
Targets closest enemies
Activates Provoke on self (10 s); DEF Up Lv.6 (10 s); ATK Up Lv.9 (10 s); targets PSY-type teammates for Critical % Up Lv.2 (19 s)
Charge time: 24 s
Show all 10 levels
- Level 1
Activates Provoke on self (10 s); DEF Up Lv.3 (10 s); ATK Up Lv.4 (10 s); targets PSY-type teammates for Critical % Up Lv.1 (10 s)
Charge time: 24 s
- Level 2
Activates Provoke on self (10 s); DEF Up Lv.3 (10 s); ATK Up Lv.4 (10 s); targets PSY-type teammates for Critical % Up Lv.1 (11 s)
Charge time: 24 s
- Level 3
Activates Provoke on self (10 s); DEF Up Lv.3 (10 s); ATK Up Lv.5 (10 s); targets PSY-type teammates for Critical % Up Lv.1 (12 s)
Charge time: 24 s
- Level 4
Activates Provoke on self (10 s); DEF Up Lv.3 (10 s); ATK Up Lv.5 (10 s); targets PSY-type teammates for Critical % Up Lv.1 (13 s)
Charge time: 24 s
- Level 5
Activates Provoke on self (10 s); DEF Up Lv.4 (10 s); ATK Up Lv.6 (10 s); targets PSY-type teammates for Critical % Up Lv.1 (14 s)
Charge time: 24 s
- Level 6
Activates Provoke on self (10 s); DEF Up Lv.4 (10 s); ATK Up Lv.6 (10 s); targets PSY-type teammates for Critical % Up Lv.1 (15 s)
Charge time: 24 s
- Level 7
Activates Provoke on self (10 s); DEF Up Lv.4 (10 s); ATK Up Lv.7 (10 s); targets PSY-type teammates for Critical % Up Lv.1 (16 s)
Charge time: 24 s
- Level 8
Activates Provoke on self (10 s); DEF Up Lv.4 (10 s); ATK Up Lv.7 (10 s); targets PSY-type teammates for Critical % Up Lv.1 (17 s)
Charge time: 24 s
- Level 9
Activates Provoke on self (10 s); DEF Up Lv.5 (10 s); ATK Up Lv.8 (10 s); targets PSY-type teammates for Critical % Up Lv.1 (18 s)
Charge time: 24 s
- Level 10
Activates Provoke on self (10 s); DEF Up Lv.6 (10 s); ATK Up Lv.9 (10 s); targets PSY-type teammates for Critical % Up Lv.2 (19 s)
Charge time: 24 s
PSY-type teammates HP Up Lv.5; first 50 s of battle, self DEF Up Lv.2
Show all 5 levels
- Level 1
PSY-type teammates HP Up Lv.1; first 50 s of battle, self DEF Up Lv.2
- Level 2
PSY-type teammates HP Up Lv.2; first 50 s of battle, self DEF Up Lv.2
- Level 3
PSY-type teammates HP Up Lv.3; first 50 s of battle, self DEF Up Lv.2
- Level 4
PSY-type teammates HP Up Lv.4; first 50 s of battle, self DEF Up Lv.2
- Level 5
PSY-type teammates HP Up Lv.5; first 50 s of battle, self DEF Up Lv.2
How to get
Event
Event






























































































































