
Monkey D. Luffy
Encounter of the Next Journey
Straw Hat Pirates captain. After setting sail from the Land of Wano, many unknown encounters awaits the crew on their next adventure. The first time they see a warm eddy, they are surprised to discover that a person is caught in the middle of it.
Special
Boosts the type effects of normal attacks for INT and PSY characters by 2.25x for 1 turn. If 2 or more characters have RCV slots when Special is launched, reduces all enemies' damage reduction duration by 6 turns (reduces all enemies' damage reduction duration by 5 turns otherwise). If 2 or more characters have INT slots when Special is launched, reduces all enemies' [Damage Cut] duration by 6 turns (reduces all enemies' [Damage Cut] duration by 5 turns otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Level 6 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 14
Captain Ability
Reduces INT characters' Special charge time by 1 turn at start of quest, boosts INT and PSY characters' ATK by 4.5x when slots match (4x otherwise), HP by 1.2x, and makes their INTRCV slots have matching slot effects. Tapping on this character with a RCV slot will further increases crew's type effect boost by +0.25
Reduces INT characters' Special charge time by 1 turn at start of quest, reduces PSY characters' Special charge time by 2 turns at start of quest, boosts INT and PSY characters' ATK by approximately 5x when slots match (4.5x otherwise), HP by 1.3x, and makes their INTRCV slots have matching slot effects. Tapping on this character with a RCV slot will further increases crew's type effect boost by +0.25
Unlocks at Level Limit Break step 5 (Lv 150)
Crewmate Ability
Makes INT and PSY characters' INTPSYRCV slots have matching slot effects
Sets all slots to RCV slots at start of quest (no stacking identical abilities)
Unlocks at Limit Break 12
Support Ability
INT and PSY characters
Adds 8% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats
- Level 2
Adds 3% of character's base stats to supported character's base stats
- Level 3
Adds 4% of character's base stats to supported character's base stats
- Level 4
Adds 6% of character's base stats to supported character's base stats
- Level 5
Adds 8% of character's base stats to supported character's base stats
Super Special

When any 4 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Jewelry Bonney
Changes crew's slots (including BLOCK slots) to RCV, changes the ATK multiplier of INTRCV slots to 2.25x when slots match (normally 2.0x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn, changes PSY characters to Super PSY, and changes INT characters to Super INT
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,578 | 737 | 117 |
| Lv 99 | 3,156 | 1,473 | 233 |
| Lv 150 | 4,734 | 2,209 | 349 |
| Limit Break | 3,356+200 | 1,573+100 | 283+50 |
Limit Break
Boosts base ATK by 25
Boosts base HP by 50
Boosts base RCV by 25
Potential Ability 1: Pinch Healing
Boosts base ATK by 25
Show all 15
Boosts base ATK by 25
Boosts base HP by 50
Add 1 Power Slot
Boosts base HP by 50
Boosts base HP by 50
Boosts base RCV by 25
Add Crewmate Ability 2: Sets all slots to RCV slots at start of quest (no stacking identical abilities)
Boosts base ATK by 25
Reduces Special charge time by 1 turn
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,341 | 1,559 | 246 |
| Lv 110 | 3,496 | 1,631 | 258 |
| Lv 120 | 3,805 | 1,776 | 280 |
| Lv 130 | 4,115 | 1,920 | 303 |
| Lv 150 | 4,734 | 2,209 | 349 |
| New Captain Ability | |||
Pirate Rumble
- Style
Attacker- DEF
- 112
- SPD
- 149
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range (frontal) for ATK x 1.95 damage; targets Free Spirit/Fighter class teammates for ATK Up Lv.5 (20 s)
Charge time: 28 s
Show all 10 levels
- Level 1
Targets enemies within medium range (frontal) for ATK x 1.05 damage; targets Free Spirit/Fighter class teammates for ATK Up Lv.1 (11 s)
Charge time: 28 s
- Level 2
Targets enemies within medium range (frontal) for ATK x 1.15 damage; targets Free Spirit/Fighter class teammates for ATK Up Lv.1 (12 s)
Charge time: 28 s
- Level 3
Targets enemies within medium range (frontal) for ATK x 1.25 damage; targets Free Spirit/Fighter class teammates for ATK Up Lv.1 (13 s)
Charge time: 28 s
- Level 4
Targets enemies within medium range (frontal) for ATK x 1.35 damage; targets Free Spirit/Fighter class teammates for ATK Up Lv.2 (14 s)
Charge time: 28 s
- Level 5
Targets enemies within medium range (frontal) for ATK x 1.45 damage; targets Free Spirit/Fighter class teammates for ATK Up Lv.2 (15 s)
Charge time: 28 s
- Level 6
Targets enemies within medium range (frontal) for ATK x 1.55 damage; targets Free Spirit/Fighter class teammates for ATK Up Lv.3 (16 s)
Charge time: 28 s
- Level 7
Targets enemies within medium range (frontal) for ATK x 1.65 damage; targets Free Spirit/Fighter class teammates for ATK Up Lv.3 (17 s)
Charge time: 28 s
- Level 8
Targets enemies within medium range (frontal) for ATK x 1.75 damage; targets Free Spirit/Fighter class teammates for ATK Up Lv.3 (18 s)
Charge time: 28 s
- Level 9
Targets enemies within medium range (frontal) for ATK x 1.85 damage; targets Free Spirit/Fighter class teammates for ATK Up Lv.4 (19 s)
Charge time: 28 s
- Level 10
Targets enemies within medium range (frontal) for ATK x 1.95 damage; targets Free Spirit/Fighter class teammates for ATK Up Lv.5 (20 s)
Charge time: 28 s
INT-type teammates ATK Up Lv.5; Free Spirit/Fighter class teammates SPD Up Lv.5
Show all 5 levels
- Level 1
INT-type teammates ATK Up Lv.1; Free Spirit/Fighter class teammates SPD Up Lv.1
- Level 2
INT-type teammates ATK Up Lv.2; Free Spirit/Fighter class teammates SPD Up Lv.2
- Level 3
INT-type teammates ATK Up Lv.3; Free Spirit/Fighter class teammates SPD Up Lv.3
- Level 4
INT-type teammates ATK Up Lv.4; Free Spirit/Fighter class teammates SPD Up Lv.4
- Level 5
INT-type teammates ATK Up Lv.5; Free Spirit/Fighter class teammates SPD Up Lv.5
60% chance to evade Halve Stats






























































































































