
Monkey D. Luffy
To Become a True Kung Fu Master
Straw Hat Pirates captain practicing his kung fu. He has a renewed passion towards becoming King of the Pirates. "There's only room in this world for one King of the Pirates!!"
Special
Deals 120x character's ATK in non-type damage to all enemies, changes adjacent slots to character's own type, boosts crew's ATK by 1.75x, massively reduces a portion of damage above 5,656 dealt by each enemy, and makes it much easier to land PERFECT strikes for 2 turns
| Level 1 | 20 turns |
| Level 2 | 19 turns |
| Level 3 | 18 turns |
| Level 4 | 17 turns |
| Level 5 | 16 turns |
| Level 6 | 15 turns |
| Max | 14 turns |
Captain Ability
Slightly boosts crew's HP and boosts their ATK by 3.5x after 2 PERFECT strikes in a row and by approximately 4x after 5 in a row
Crewmate Ability
Adds 3x character's ATK on top of tap-timing bonuses
Makes crew's DEX slots have matching slot effects
Unlocks at Limit Break 27
Support Ability
Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook
Once per quest, if supported character uses a Special, changes supported character's adjacent slots to character's own type, and makes it much easier to land PERFECT strikes for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, makes it a little easier to land PERFECT strikes for 1 turn
- Level 2
Once per quest, if supported character uses a Special, makes it easier to land PERFECT strikes for 1 turn
- Level 3
Once per quest, if supported character uses a Special, makes it easier to land PERFECT strikes for 1 turn
- Level 4
Once per quest, if supported character uses a Special, makes it much easier to land PERFECT strikes for 1 turn
- Level 5
Once per quest, if supported character uses a Special, changes supported character's adjacent slots to character's own type, and makes it much easier to land PERFECT strikes for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,510 | 652 | 132 |
| Lv 99 | 3,000 | 1,505 | 265 |
| Lv 150 | 4,500 | 2,257 | 397 |
| Limit Break | 3,500+500 | 1,735+230 | 335+70 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Potential Ability 1: Critical ATK
Boosts base ATK by 10
Show all 30
Boosts base ATK by 15
Boosts base RCV by 10
Boosts base ATK by 15
Boosts base HP by 30
Boosts base HP by 30
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 35
Boosts base HP by 35
Potential Ability 2: Slot Bind Resistance
Boosts base HP by 45
Boosts base HP by 45
Boosts base ATK by 25
Boosts base ATK by 25
Boosts base HP by 55
Boosts base HP by 55
Boosts base RCV by 15
Boosts base ATK by 30
Boosts base HP by 70
Boosts base RCV by 20
Boosts base RCV by 25
Add Crewmate Ability 2: Makes crew's DEX slots have matching slot effects
Boosts base HP by 100
Boosts base ATK by 40
Potential Ability 3: Pinch Healing
Potential Abilities
If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 10% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.75x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 3
Heals 1.25x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,176 | 1,593 | 280 |
| Lv 110 | 3,323 | 1,667 | 293 |
| Lv 120 | 3,617 | 1,814 | 319 |
| Lv 130 | 3,911 | 1,962 | 345 |
| Lv 150 | 4,500 | 2,257 | 397 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 162
- SPD
- 187
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 3 enemies for 80% chance of Paralysis (25 s), ATK x2.5 damage
Charge time: 31 s
Show all 10 levels
- Level 1
Targets 3 enemies for 50% chance of Paralysis (16 s), ATK x1.5 damage
Charge time: 31 s
- Level 2
Targets 3 enemies for 53% chance of Paralysis (17 s), ATK x1.6 damage
Charge time: 31 s
- Level 3
Targets 3 enemies for 56% chance of Paralysis (18 s), ATK x1.7 damage
Charge time: 31 s
- Level 4
Targets 3 enemies for 59% chance of Paralysis (19 s), ATK x1.8 damage
Charge time: 31 s
- Level 5
Targets 3 enemies for 62% chance of Paralysis (20 s), ATK x1.9 damage
Charge time: 31 s
- Level 6
Targets 3 enemies for 65% chance of Paralysis (21 s), ATK x2 damage
Charge time: 31 s
- Level 7
Targets 3 enemies for 68% chance of Paralysis (22 s), ATK x2.1 damage
Charge time: 31 s
- Level 8
Targets 3 enemies for 71% chance of Paralysis (23 s), ATK x2.2 damage
Charge time: 31 s
- Level 9
Targets 3 enemies for 74% chance of Paralysis (24 s), ATK x2.3 damage
Charge time: 31 s
- Level 10
Targets 3 enemies for 80% chance of Paralysis (25 s), ATK x2.5 damage
Charge time: 31 s
First 50 s of battle, team SPD Up Lv.5; first 50 s of battle, team ATK Lv.5, when remaining time is less than 50 s, self Special CT Speed Up Lv.2
Show all 5 levels
- Level 1
First 50 s of battle, team SPD Up Lv.1; first 50 s of battle, team ATK Lv.1, when remaining time is less than 50 s, self Special CT Speed Up Lv.1
- Level 2
First 50 s of battle, team SPD Up Lv.2; first 50 s of battle, team ATK Lv.2, when remaining time is less than 50 s, self Special CT Speed Up Lv.1
- Level 3
First 50 s of battle, team SPD Up Lv.3; first 50 s of battle, team ATK Lv.3, when remaining time is less than 50 s, self Special CT Speed Up Lv.1
- Level 4
First 50 s of battle, team SPD Up Lv.4; first 50 s of battle, team ATK Lv.4, when remaining time is less than 50 s, self Special CT Speed Up Lv.1
- Level 5
First 50 s of battle, team SPD Up Lv.5; first 50 s of battle, team ATK Lv.5, when remaining time is less than 50 s, self Special CT Speed Up Lv.2
Completely evades Paralysis






























































































































