
Monkey D. Luffy
Gear Four: Snakeman
Straw Hat Pirates captain in his new Gear Four form shown during his battle with Katakuri. It is a slimmer form than Tankman and Bounceman and thus has increased speed. He strikes back at Katakuri with everything he has.
Special
Deals non-type damage to one enemy, boosts chain multiplier by +0.3 for 1 turn, and boosts crew's slot effects for 1 turn. If character is a Captain/Friend Captain/Helper Captain, makes crew's type slots have matching slot effects for 3 turns
Deals massive non-type damage to one enemy, boosts chain multiplier by +0.7 for 3 turns, greatly boosts crew's slot effects for 1 turn, and if crew executes 3 PERFECT strikes in this turn, doubles crew's slot effects the next turn. If character is a Captain/Friend Captain/Helper Captain, makes crew's type slots have matching slot effects for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 12 / 19 turns | 11 / 18 turns |
| Level 2 | 11 / 18 turns | 10 / 17 turns |
| Level 3 | 10 / 17 turns | 9 / 16 turns |
| Level 4 | 9 / 16 turns | 8 / 15 turns |
| Level 5 | 8 / 15 turns | 7 / 14 turns |
| Max | 7 / 14 turns | 6 / 13 turns |
−1 turn at Limit Break 26
Reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 2 turns, deals 150x character's ATK non-type damage to one enemy, boosts chain multiplier by +0.6 for 1 turn, boosts crew's slot effects by 1.75x for 1 turn, and if character is a Captain/Friend Captain/Helper Captain, makes crew's type slots have matching slot effects for 3 turns
Reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 6 turns, deals 350x character's ATK non-type damage to one enemy, boosts chain multiplier by +0.9 for 3 turns, boosts crew's slot effects by 2.25x for 1 turn, makes crew's type slots have matching slot effects for 3 turns, and if crew lands 3 PERFECT strikes in this turn, boosts crew's slot effects by 2.5x the next turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 12 / 19 turns | 11 / 18 turns |
| Level 2 | 11 / 18 turns | 10 / 17 turns |
| Level 3 | 10 / 17 turns | 9 / 16 turns |
| Level 4 | 9 / 16 turns | 8 / 15 turns |
| Level 5 | 8 / 15 turns | 7 / 14 turns |
| Max | 7 / 14 turns | 6 / 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 26
Captain Ability
Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 3.25x, HP by 1.35x, and makes crew's DEXINT slots have matching slot effects. If character uses "Gum-Gum King Cobra", character's Captain Ability is the following for 3 turns: Boosts crew's ATK by approximately 4x, HP by 1.35x, makes crew's DEXINT slots have matching slot effects, and boosts crew's ATK by approximately 4.25x after landing 3 PERFECT strikes in a row
Reduces own Special charge time by 4 turns and reduces crew's Special charge time by 2 turns at start of quest, boosts crew's ATK by 4.5x, HP by 1.45x, and makes crew's DEXINT slots have matching slot effects. If character uses "Gum-Gum King Cobra", character's Captain Ability is the following for 3 turns: Boosts crew's ATK by approximately 5x, boosts their ATK by approximately 5.25 after 3 PERFECT strikes in a row, boosts crew's HP by 1.45x, makes crew's DEXINT slots have matching slot effects, and reduces crew's Paralysis duration by 5 turns
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Lets character completely evade Paralysis
Unlocks at Limit Break 20
Boosts crew's base stats by 50
Unlocks at Limit Break 27
Support Ability
All characters
Adds 9% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 3% of character's base stats to supported character's base stats
- Level 2
Adds 5% of character's base stats to supported character's base stats
- Level 3
Adds 7% of character's base stats to supported character's base stats
- Level 4
Adds 8% of character's base stats to supported character's base stats
- Level 5
Adds 9% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,812 | 820 | 130 |
| Lv 99 | 3,820 | 1,645 | 282 |
| Lv 150 | 5,730 | 2,467 | 423 |
| Limit Break | 4,330+510 | 1,845+200 | 372+90 |
| Limit Break+ | 4,680+860 | 2,045+400 | 447+165 |
Limit Break
Boosts base RCV by 5
Boosts base ATK by 10
Boosts base RCV by 5
Potential Ability 1: Slot Bind Resistance
Boosts base HP by 20
Show all 40
Boosts base ATK by 20
Boosts base HP by 30
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base RCV by 15
Boosts base HP by 30
Boosts base ATK by 20
Boosts base HP by 40
Boosts base ATK by 30
Potential Ability 2: Pinch Healing
Boosts base HP by 40
Boosts base ATK by 40
Boosts base RCV by 15
Boosts base HP by 50
Add Crewmate Ability 1: Lets character completely evade Paralysis
Boosts base ATK by 60
Boosts base HP by 60
Boosts base HP by 60
Boosts base RCV by 20
Boosts base RCV by 20
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Boosts crew's base stats by 50
Boosts base HP by 80
Boosts base HP by 100
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base RCV by 25
Boosts base HP by 50
Boosts base ATK by 50
Boosts base HP by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 200
Boosts base ATK by 100
Potential Abilities
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,044 | 1,741 | 298 |
| Lv 110 | 4,231 | 1,822 | 312 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,606 | 1,983 | 340 |
| New Captain Ability | |||
| Lv 130 | 4,980 | 2,144 | 367 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,730 | 2,467 | 423 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 144
- SPD
- 184
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range (horizontal) for ATK x 2.7 damage
Charge time: 40 s
Show all 10 levels
- Level 1
Targets enemies within medium range (horizontal) for ATK x 1.95 damage
Charge time: 40 s
- Level 2
Targets enemies within medium range (horizontal) for ATK x 2.03 damage
Charge time: 40 s
- Level 3
Targets enemies within medium range (horizontal) for ATK x 2.1 damage
Charge time: 40 s
- Level 4
Targets enemies within medium range (horizontal) for ATK x 2.18 damage
Charge time: 40 s
- Level 5
Targets enemies within medium range (horizontal) for ATK x 2.26 damage
Charge time: 40 s
- Level 6
Targets enemies within medium range (horizontal) for ATK x 2.34 damage
Charge time: 40 s
- Level 7
Targets enemies within medium range (horizontal) for ATK x 2.41 damage
Charge time: 40 s
- Level 8
Targets enemies within medium range (horizontal) for ATK x 2.49 damage
Charge time: 40 s
- Level 9
Targets enemies within medium range (horizontal) for ATK x 2.57 damage
Charge time: 40 s
- Level 10
Targets enemies within medium range (horizontal) for ATK x 2.7 damage
Charge time: 40 s
First 60 s of battle, team ATK Up Lv.7
Show all 5 levels
- Level 1
First 60 s of battle, team ATK Up Lv.3
- Level 2
First 60 s of battle, team ATK Up Lv.4
- Level 3
First 60 s of battle, team ATK Up Lv.5
- Level 4
First 60 s of battle, team ATK Up Lv.6
- Level 5
First 60 s of battle, team ATK Up Lv.7
70% chance to evade Paralysis
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage






























































































































