
Monkey D. Luffy
Reaching the Pinnacle
Straw Hat Pirates captain. Gear Two is his first evolution, Gear Three is powerful but has a heavy drawback, Gear Four has multiple forms, and Gear Five is the pinnacle of his abilities. As the Gum-Gum Fruit's powers awaken, Luffy's rubber body is granted with ever-growing strength and freedom.
Special
Deals 400x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), completely removes all enemies' DEF Up, and applies "Territory: Fighter class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns. If enemy has [Damage Increase] status or crew's [Continuous Restore] status has 10 or more turns remaining when Special is launched, boosts damage dealt to damage taken increased enemies by 3x for 2 turns, then after that, applies increased damage taken to all enemies up to 3x (ignoring immunity to status effects) based on outcome of Action Special (2.25x for MISS, 2.4x for GOOD, 2.5x for GREAT, 2.75x for PERFECT, 3x for EXCELLENT) for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces character's Special charge time by 4 turns at start of quest, boosts crew's ATK by 5.25x, HP by 1.2x, and makes crew's STRRCV slots have matching slot effects. Activates Gear Change and changes the effect of Captain Ability based on the type/class of the crew that became Super through launching Super Type, Super Class or EX Super (For more details, check the MENU during a quest). Added effect of "Gear Five" [Requirement: 4 or more Super effects are activated] Allows crew to obtain RCV slots with PERFECT taps, heals 25% of damage received during that battle while moving to the next battle, reduces damage taken by 25%, heals crew by 5,000 HP at end of turn, reduces crew's Paralysis duration by 10 turns, and further increases ATK by 1.1x for characters with type/class that became Super through launching Super Type, Super Class or EX Super (up to approximately 6.987x for characters with corresponding type and class). If crew uses a Special to boost ATK, boost chain multiplier (multiplicative), or boost chain multiplier (additive), further increases the effect by +0.25 (stackable with other further raising effects)
Crewmate Ability
Boosts crew's base ATK by 70, and boosts Fighter characters' base ATK by 1.1x
Boosts crew's base HP by 150, and makes their STRRCV slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
All characters
Adds 12% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 8% of character's base stats to supported character's base stats
- Level 2
Adds 9% of character's base stats to supported character's base stats
- Level 3
Adds 10% of character's base stats to supported character's base stats
- Level 4
Adds 11% of character's base stats to supported character's base stats
- Level 5
Adds 12% of character's base stats to supported character's base stats
Super Special

When character is in Gear Five or any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe
Adds 100x character's ATK in non-type damage on top of tap-timing bonuses for 5 turns, applies Weakened status ignoring immunity to all status effects or immunity (excluding certain status effect) to all enemies for 1 turn (increase damage taken by 1.3x for all enemies, damage further increased by 1.3x if enemy has [Damage Increase]), changes STR characters to Super STR, changes Fighter characters to Super Fighter, and changes Free Spirit characters to Super Free Spirit
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,128 | 933 | 160 |
| Lv 99 | 4,256 | 1,865 | 319 |
| Lv 150 | 6,384 | 2,797 | 478 |
| Limit Break | 4,756+500 | 2,065+200 | 419+100 |
| Limit Break+ | 5,256+1,000 | 2,265+400 | 469+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 10
Boosts base HP by 20
Potential Ability 1: Recovery ATK Boost/Hunger Resistance
Boosts base RCV by 10
Show all 40
Boosts base HP by 20
Boosts base HP by 30
Boosts base ATK by 20
Boosts base HP by 30
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base HP by 40
Boosts base HP by 40
Boosts base ATK by 20
Potential Ability 2: Pinch Healing
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base HP by 40
Boosts base ATK by 30
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 50
Boosts base HP by 50
Boosts base RCV by 30
Add Crewmate Ability 2: Boosts crew's base HP by 150, and makes their STRRCV slots have matching slot effects
Boosts base HP by 60
Boosts base HP by 60
Boosts base RCV by 40
Boosts base ATK by 40
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base RCV by 50
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Boosts character's base ATK by +2500 for 1 turn (stacks with effects from Special), and further increases all enemies' increase damage taken effect by +0.5
At final battle, if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Portgas D. Ace, Sabo, Monkey D. Garp, Curly Dadan, Makino, Uta, Silvers Rayleigh, Shanks
Show all 5 levels
- Level 1
Boosts character's base ATK by +1250 for 1 turn (stacks with effects from Special)
ConditionAt final battle, if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Portgas D. Ace, Sabo, Monkey D. Garp, Curly Dadan, Makino, Uta, Silvers Rayleigh, Shanks
- Level 2
Boosts character's base ATK by +1500 for 1 turn (stacks with effects from Special)
ConditionAt final battle, if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Portgas D. Ace, Sabo, Monkey D. Garp, Curly Dadan, Makino, Uta, Silvers Rayleigh, Shanks
- Level 3
Boosts character's base ATK by +1750 for 1 turn (stacks with effects from Special)
ConditionAt final battle, if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Portgas D. Ace, Sabo, Monkey D. Garp, Curly Dadan, Makino, Uta, Silvers Rayleigh, Shanks
- Level 4
Boosts character's base ATK by +2000 for 1 turn (stacks with effects from Special), and further increases all enemies' increase damage taken effect by +0.25
ConditionAt final battle, if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Portgas D. Ace, Sabo, Monkey D. Garp, Curly Dadan, Makino, Uta, Silvers Rayleigh, Shanks
- Level 5
Boosts character's base ATK by +2500 for 1 turn (stacks with effects from Special), and further increases all enemies' increase damage taken effect by +0.5
ConditionAt final battle, if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Portgas D. Ace, Sabo, Monkey D. Garp, Curly Dadan, Makino, Uta, Silvers Rayleigh, Shanks
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,506 | 1,974 | 337 |
| Lv 110 | 4,714 | 2,066 | 353 |
| Lv 120 | 5,132 | 2,248 | 384 |
| Lv 130 | 5,549 | 2,431 | 415 |
| Lv 150 | 6,384 | 2,797 | 478 |
Pirate Rumble
- Style
Attacker- DEF
- 156
- SPD
- 194
- Cost
- 55
Normal Attack → Heal Self Lv.2 → Power Attack → Full Attack
Targets closest enemies
Targets STR-type/Free Spirit class teammates for ATK Up Lv.6 (20 s); targets 3 enemies ignoring DEF for ATK x 2 damage
Charge time: 32 s
Show all 10 levels
- Level 1
Targets STR-type/Free Spirit class teammates for ATK Up Lv.1 (11 s); targets 3 enemies ignoring DEF for ATK x 1.1 damage
Charge time: 32 s
- Level 2
Targets STR-type/Free Spirit class teammates for ATK Up Lv.1 (12 s); targets 3 enemies ignoring DEF for ATK x 1.2 damage
Charge time: 32 s
- Level 3
Targets STR-type/Free Spirit class teammates for ATK Up Lv.2 (13 s); targets 3 enemies ignoring DEF for ATK x 1.3 damage
Charge time: 32 s
- Level 4
Targets STR-type/Free Spirit class teammates for ATK Up Lv.2 (14 s); targets 3 enemies ignoring DEF for ATK x 1.4 damage
Charge time: 32 s
- Level 5
Targets STR-type/Free Spirit class teammates for ATK Up Lv.3 (15 s); targets 3 enemies ignoring DEF for ATK x 1.5 damage
Charge time: 32 s
- Level 6
Targets STR-type/Free Spirit class teammates for ATK Up Lv.3 (16 s); targets 3 enemies ignoring DEF for ATK x 1.6 damage
Charge time: 32 s
- Level 7
Targets STR-type/Free Spirit class teammates for ATK Up Lv.4 (17 s); targets 3 enemies ignoring DEF for ATK x 1.7 damage
Charge time: 32 s
- Level 8
Targets STR-type/Free Spirit class teammates for ATK Up Lv.4 (18 s); targets 3 enemies ignoring DEF for ATK x 1.8 damage
Charge time: 32 s
- Level 9
Targets STR-type/Free Spirit class teammates for ATK Up Lv.5 (19 s); targets 3 enemies ignoring DEF for ATK x 1.9 damage
Charge time: 32 s
- Level 10
Targets STR-type/Free Spirit class teammates for ATK Up Lv.6 (20 s); targets 3 enemies ignoring DEF for ATK x 2 damage
Charge time: 32 s
STR-type/Free Spirit class teammates DEF Up Lv.6, SPD Up Lv.6; HP Up Lv.6; STR-type teammates ATK Up Lv.3; Free Spirit class teammates ATK Up Lv.3; revives self up to 2 times at 75% HP
Show all 5 levels
- Level 1
STR-type/Free Spirit class teammates DEF Up Lv.2, SPD Up Lv.2; HP Up Lv.2; STR-type teammates ATK Up Lv.1; Free Spirit class teammates ATK Up Lv.1; revives self up to 2 times at 35% HP
- Level 2
STR-type/Free Spirit class teammates DEF Up Lv.3, SPD Up Lv.3; HP Up Lv.3; STR-type teammates ATK Up Lv.1; Free Spirit class teammates ATK Up Lv.1; revives self up to 2 times at 45% HP
- Level 3
STR-type/Free Spirit class teammates DEF Up Lv.4, SPD Up Lv.4; HP Up Lv.4; STR-type teammates ATK Up Lv.2; Free Spirit class teammates ATK Up Lv.2; revives self up to 2 times at 55% HP
- Level 4
STR-type/Free Spirit class teammates DEF Up Lv.5, SPD Up Lv.5; HP Up Lv.5; STR-type teammates ATK Up Lv.2; Free Spirit class teammates ATK Up Lv.2; revives self up to 2 times at 65% HP
- Level 5
STR-type/Free Spirit class teammates DEF Up Lv.6, SPD Up Lv.6; HP Up Lv.6; STR-type teammates ATK Up Lv.3; Free Spirit class teammates ATK Up Lv.3; revives self up to 2 times at 75% HP
Completely evades Forced Out/Action Bind, reduce damage taken from DEX by 30%
Grand Party
STR/PSY-type teammates ATK, HP Up Lv.6, Special CT Speed Up Lv.3; Fighter/Free Spirit class teammates HP, SPD Up Lv.6, DEF Up Lv.4
Show all 5 levels
- Level 1
STR/PSY-type teammates ATK, HP Up Lv.2, Special CT Speed Up Lv.1; Fighter/Free Spirit class teammates HP, SPD Up Lv.2, DEF Up Lv.1
- Level 2
STR/PSY-type teammates ATK, HP Up Lv.3, Special CT Speed Up Lv.2; Fighter/Free Spirit class teammates HP, SPD Up Lv.3, DEF Up Lv.2
- Level 3
STR/PSY-type teammates ATK, HP Up Lv.4, Special CT Speed Up Lv.2; Fighter/Free Spirit class teammates HP, SPD Up Lv.4, DEF Up Lv.3
- Level 4
STR/PSY-type teammates ATK, HP Up Lv.5, Special CT Speed Up Lv.3; Fighter/Free Spirit class teammates HP, SPD Up Lv.5, DEF Up Lv.3
- Level 5
STR/PSY-type teammates ATK, HP Up Lv.6, Special CT Speed Up Lv.3; Fighter/Free Spirit class teammates HP, SPD Up Lv.6, DEF Up Lv.4
Targets STR/PSY-type / Fighter / Free Spirit class teammates for ATK Up Lv.6 (30 s); targets all enemies ignoring DEF for Leader base ATK x 2.5 damage; targets 3 PSY/INT-type enemies for 6000 damage
After receiving damage 12 times
Can be used 2 times
Show all 5 levels
- Level 1
Targets STR/PSY-type / Fighter / Free Spirit class teammates for ATK Up Lv.2 (22 s); targets all enemies ignoring DEF for Leader base ATK x 1.7 damage; targets 3 PSY/INT-type enemies for 2000 damage
- Level 2
Targets STR/PSY-type / Fighter / Free Spirit class teammates for ATK Up Lv.3 (24 s); targets all enemies ignoring DEF for Leader base ATK x 1.9 damage; targets 3 PSY/INT-type enemies for 3000 damage
- Level 3
Targets STR/PSY-type / Fighter / Free Spirit class teammates for ATK Up Lv.4 (26 s); targets all enemies ignoring DEF for Leader base ATK x 2.1 damage; targets 3 PSY/INT-type enemies for 4000 damage
- Level 4
Targets STR/PSY-type / Fighter / Free Spirit class teammates for ATK Up Lv.5 (28 s); targets all enemies ignoring DEF for Leader base ATK x 2.3 damage; targets 3 PSY/INT-type enemies for 5000 damage
- Level 5
Targets STR/PSY-type / Fighter / Free Spirit class teammates for ATK Up Lv.6 (30 s); targets all enemies ignoring DEF for Leader base ATK x 2.5 damage; targets 3 PSY/INT-type enemies for 6000 damage
How to get
Featured · Jan 3, 2026 – Feb 22, 2026
Featured · Jan 2, 2026 – Feb 22, 2026
Featured · Jan 1, 2026 – Feb 22, 2026
Featured · Dec 31, 2025 – Feb 22, 2026
Featured · Dec 30, 2025 – Feb 22, 2026
Show more (10)
Featured · Dec 29, 2025 – Feb 22, 2026
Featured · Dec 28, 2025 – Feb 22, 2026
Featured · Dec 26, 2025 – Feb 22, 2026
Featured · Dec 25, 2025 – Feb 22, 2026
Featured · Jun 14, 2025 – Jun 21, 2025
Featured · Jun 1, 2025 – Jun 29, 2025
Featured · May 13, 2025 – Jun 8, 2025
Featured · Dec 28, 2024 – Feb 16, 2025
Featured · Dec 27, 2024 – Jan 26, 2025
Featured · Dec 27, 2024 – Feb 16, 2025






























































































































