
Monkey D. Luffy
Captain Excited at the Sea
Straw Hat Pirates captain enjoying the sea. Luffy sets out to catch some waves by riding on Jinbei's back. "Ha ha ha ha! Full speed ahead!!"
Special
Deals 80x character's ATK in non-type damage to all enemies, reduces crew's Special charge time by 1 turn, reduces all enemies' damage reduction (except [Damage Cut]) duration by 4 turns, reduces crew's Bind duration by 4 turns, and swaps character out for the Captain for 1 turn (if not already Captain)
| Base | Limit Break | |
|---|---|---|
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 12
Captain Ability
Boosts PSY and DEX characters' ATK by 3x and HP by 1.2x. If character became Captain during the quest, boosts PSY and DEX characters' ATK by 4.5x
Crewmate Ability
Makes crew's RCV slots have matching slot effects
Reduces character's Special Reverse by 1 turn
Unlocks at Limit Break 8
Support Ability
Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Jinbe, Brook
Adds 7% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats
- Level 2
Adds 3% of character's base stats to supported character's base stats
- Level 3
Adds 4% of character's base stats to supported character's base stats
- Level 4
Adds 5% of character's base stats to supported character's base stats
- Level 5
Adds 7% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,189 | 818 | 78 |
| Lv 99 | 3,324 | 1,430 | 189 |
| Lv 150 | 4,986 | 2,145 | 283 |
| Limit Break | 3,524+200 | 1,530+100 | 239+50 |
Limit Break
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 50
Potential Ability 1: Pinch Healing
Boosts base ATK by 25
Show all 15
Boosts base ATK by 25
Boosts base RCV by 25
Add Crewmate Ability 2: Reduces character's Special Reverse by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Add 1 Power Slot
Boosts base RCV by 25
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 50
Potential Ability 3: Own Special Charge Time Reduced
Potential Abilities
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces character's Special charge time by 5 turns at start of quest
Show all 5 levels
- Level 1
Reduces character's Special charge time by 1 turn at start of quest
- Level 2
Reduces character's Special charge time by 2 turns at start of quest
- Level 3
Reduces character's Special charge time by 3 turns at start of quest
- Level 4
Reduces character's Special charge time by 4 turns at start of quest
- Level 5
Reduces character's Special charge time by 5 turns at start of quest
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,519 | 1,514 | 200 |
| Lv 110 | 3,682 | 1,584 | 209 |
| Lv 120 | 4,008 | 1,724 | 227 |
| Lv 130 | 4,334 | 1,864 | 246 |
| Lv 150 | 4,986 | 2,145 | 283 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 127
- SPD
- 193
- Cost
- 35
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 1 enemy with high current HP for 1000 damage, up to 3 times; targets Fighter class teammates for Critical % Up Lv.4 (15 s)
Charge time: 29 s
Show all 10 levels
- Level 1
Targets 1 enemy with high current HP for 550 damage, up to 3 times; targets Fighter class teammates for Critical % Up Lv.1 (15 s)
Charge time: 29 s
- Level 2
Targets 1 enemy with high current HP for 600 damage, up to 3 times; targets Fighter class teammates for Critical % Up Lv.1 (15 s)
Charge time: 29 s
- Level 3
Targets 1 enemy with high current HP for 650 damage, up to 3 times; targets Fighter class teammates for Critical % Up Lv.1 (15 s)
Charge time: 29 s
- Level 4
Targets 1 enemy with high current HP for 700 damage, up to 3 times; targets Fighter class teammates for Critical % Up Lv.1 (15 s)
Charge time: 29 s
- Level 5
Targets 1 enemy with high current HP for 750 damage, up to 3 times; targets Fighter class teammates for Critical % Up Lv.2 (15 s)
Charge time: 29 s
- Level 6
Targets 1 enemy with high current HP for 800 damage, up to 3 times; targets Fighter class teammates for Critical % Up Lv.2 (15 s)
Charge time: 29 s
- Level 7
Targets 1 enemy with high current HP for 850 damage, up to 3 times; targets Fighter class teammates for Critical % Up Lv.2 (15 s)
Charge time: 29 s
- Level 8
Targets 1 enemy with high current HP for 900 damage, up to 3 times; targets Fighter class teammates for Critical % Up Lv.3 (15 s)
Charge time: 29 s
- Level 9
Targets 1 enemy with high current HP for 950 damage, up to 3 times; targets Fighter class teammates for Critical % Up Lv.3 (15 s)
Charge time: 29 s
- Level 10
Targets 1 enemy with high current HP for 1000 damage, up to 3 times; targets Fighter class teammates for Critical % Up Lv.4 (15 s)
Charge time: 29 s
Fighter class teammates DEF Up Lv.3, ATK Up Lv.3
Show all 5 levels
- Level 1
Fighter class teammates DEF Up Lv.1, ATK Up Lv.1
- Level 2
Fighter class teammates DEF Up Lv.1, ATK Up Lv.1
- Level 3
Fighter class teammates DEF Up Lv.2, ATK Up Lv.2
- Level 4
Fighter class teammates DEF Up Lv.2, ATK Up Lv.2
- Level 5
Fighter class teammates DEF Up Lv.3, ATK Up Lv.3
60% chance to evade Special Bind
How to get
Kizuna Clash · 2022-07-20 – 2022-07-24Reward






























































































































