Monkey D. Luffy

Ending the World

Straw Hat Pirates captain. He confronts the menace within Uta World. Determined to stop Uta's world, he coordinates a synchronized attack from both the real world and Uta World with Shanks.

Special

Ending King Cobra

Deals 200x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF). If crew has [ATK Up] status when Special is launched, boosts PSY, Fighter, and Free Spirit characters' slot effects by 2.75x for 1 turn. If crew has both [ATK Up] and slot effect boosts, changes all slots (including BLOCK slots) to character's own type and further increases crew's [ATK Up] and slot effect boost by +0.25. If character has used "Ending King Cobra" 4 times or more and crew does not have [ATK Up] status, boosts PSY, Fighter, and Free Spirit characters' slot effects by 2.75x for 1 turn. After that, boosts PSY, Fighter, and Free Spirit characters' ATK by 3.25x for 1 turn.

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Determined to Save a Friend

Boosts PSY, Fighter, and Free Spirit characters' ATK by 5x, and boosts their ATK by 5.5x in turns where "Ending King Cobra" is used. If "Roronoa Zoro, Sanji, Usopp, Nami, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe or Shanks" is a crewmate and they use a Special, completely removes character's Special Bind and sets character's Special charge to MAX (this effect can be activated up to 5 times total during a quest; up to 3 times in a single turn)

Crewmate Ability

RES

Makes character immune to Paralysis and Special Reverse

Unlocks at Limit Break 5

UNIQ

Reduces character's Special charge time by 4 turns at start of crew's next turn after receiving damage

Unlocks at Limit Break 29

Support Ability

Supported Characters

All characters

Level 5 (Max)

Adds 13% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 9% of character's base stats to supported character's base stats

  2. Level 2

    Adds 10% of character's base stats to supported character's base stats

  3. Level 3

    Adds 11% of character's base stats to supported character's base stats

  4. Level 4

    Adds 12% of character's base stats to supported character's base stats

  5. Level 5

    Adds 13% of character's base stats to supported character's base stats

Super Special

Super Type
Condition

When 2 or more of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Sanji, Usopp, Nami, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe; or Shanks is on the crew

Deals 120x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF), reduces crewmates' Special charge time by 2 turns, and changes PSY characters to Super PSY

Stats

HPATKRCV
Lv 12,178898122
Lv 994,3561,796244
Lv 1506,5342,694366
Limit Break4,856+5001,996+200344+100
Limit Break+5,356+1,0002,196+400394+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base ATK by 10

03

Boosts base HP by 10

04

Boosts base HP by 10

05

Add Crewmate Ability 1: Makes character immune to Paralysis and Special Reverse

Show all 40
06

Potential Ability 1: Pinch Healing

07

Boosts base ATK by 10

08

Boosts base ATK by 10

09

Boosts base RCV by 10

10

Boosts base HP by 20

11

Boosts base HP by 30

12

Boosts base ATK by 10

13

Boosts base RCV by 20

14

Boosts base HP by 40

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 20

18

Boosts base HP by 50

19

Boosts base ATK by 20

20

Boosts base HP by 80

21

Boosts base HP by 80

22

Boosts base HP by 80

23

Boosts base HP by 100

24

Boosts base ATK by 20

25

Boosts base RCV by 40

26

Boosts base ATK by 40

27

Boosts base ATK by 40

28

Boosts base ATK by 40

29

Add Crewmate Ability 2: Reduces character's Special charge time by 4 turns at start of crew's next turn after receiving damage

30

Potential Ability 3: Final Tap Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base RCV by 20

34

Boosts base RCV by 30

35

Boosts base HP by 100

36

Boosts base HP by 100

37

Boosts base ATK by 100

38

Boosts base ATK by 100

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 200

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Final Tap Sugo Special
Level 5 (Max)

Boosts character's base ATK by +2000 (stacks with effects from Special) and makes character's normal attacks hit all enemies for 1 turn

Condition

On the turn Special is launched during final Battle

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by +750 (stacks with effects from Special) and makes character's normal attacks hit all enemies for 1 turn

    Condition

    On the turn Special is launched during final Battle

  2. Level 2

    Boosts character's base ATK by +1000 (stacks with effects from Special) and makes character's normal attacks hit all enemies for 1 turn

    Condition

    On the turn Special is launched during final Battle

  3. Level 3

    Boosts character's base ATK by +1250 (stacks with effects from Special) and makes character's normal attacks hit all enemies for 1 turn

    Condition

    On the turn Special is launched during final Battle

  4. Level 4

    Boosts character's base ATK by +1500 (stacks with effects from Special) and makes character's normal attacks hit all enemies for 1 turn

    Condition

    On the turn Special is launched during final Battle

  5. Level 5

    Boosts character's base ATK by +2000 (stacks with effects from Special) and makes character's normal attacks hit all enemies for 1 turn

    Condition

    On the turn Special is launched during final Battle

Level Limit Break

HPATKRCV
Lv 1054,6121,901258
Lv 1104,8251,989270
Lv 1205,2522,165294
Lv 1305,6792,341318
Lv 1506,5342,694366

Evolution

Monkey D. Luffy
Sea StallionRainbow Plated LobsterYellow Plated LobsterYellow Striped DragonRainbow Striped Dragon
75,000 Beli
Monkey D. Luffy

Pirate Rumble

Style
Defender
DEF
318
SPD
123
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Ending King Cobra
Level 10 (Max)

Targets PSY-type teammates for ATK Up Lv.7 (20 s), DEF Up Lv.7 (20 s); targets self to activate Provoke (30 s), Shield Lv.5 (30 s); 300 HP per interval healing (30 s)

Charge time: 33 s

Show all 10 levels
  1. Level 1

    Targets PSY-type teammates for ATK Up Lv.2 (11 s), DEF Up Lv.2 (11 s); targets self to activate Provoke (21 s), Shield Lv.1 (21 s); 100 HP per interval healing (21 s)

    Charge time: 33 s

  2. Level 2

    Targets PSY-type teammates for ATK Up Lv.2 (12 s), DEF Up Lv.2 (12 s); targets self to activate Provoke (22 s), Shield Lv.1 (22 s); 120 HP per interval healing (22 s)

    Charge time: 33 s

  3. Level 3

    Targets PSY-type teammates for ATK Up Lv.3 (13 s), DEF Up Lv.3 (13 s); targets self to activate Provoke (23 s), Shield Lv.2 (23 s); 140 HP per interval healing (23 s)

    Charge time: 33 s

  4. Level 4

    Targets PSY-type teammates for ATK Up Lv.3 (14 s), DEF Up Lv.3 (14 s); targets self to activate Provoke (24 s), Shield Lv.2 (24 s); 160 HP per interval healing (24 s)

    Charge time: 33 s

  5. Level 5

    Targets PSY-type teammates for ATK Up Lv.4 (15 s), DEF Up Lv.4 (15 s); targets self to activate Provoke (25 s), Shield Lv.3 (25 s); 180 HP per interval healing (25 s)

    Charge time: 33 s

  6. Level 6

    Targets PSY-type teammates for ATK Up Lv.4 (16 s), DEF Up Lv.4 (16 s); targets self to activate Provoke (26 s), Shield Lv.3 (26 s); 200 HP per interval healing (26 s)

    Charge time: 33 s

  7. Level 7

    Targets PSY-type teammates for ATK Up Lv.5 (17 s), DEF Up Lv.5 (17 s); targets self to activate Provoke (27 s), Shield Lv.4 (27 s); 220 HP per interval healing (27 s)

    Charge time: 33 s

  8. Level 8

    Targets PSY-type teammates for ATK Up Lv.5 (18 s), DEF Up Lv.5 (18 s); targets self to activate Provoke (28 s), Shield Lv.4 (28 s); 240 HP per interval healing (28 s)

    Charge time: 33 s

  9. Level 9

    Targets PSY-type teammates for ATK Up Lv.6 (19 s), DEF Up Lv.6 (19 s); targets self to activate Provoke (29 s), Shield Lv.5 (29 s); 260 HP per interval healing (29 s)

    Charge time: 33 s

  10. Level 10

    Targets PSY-type teammates for ATK Up Lv.7 (20 s), DEF Up Lv.7 (20 s); targets self to activate Provoke (30 s), Shield Lv.5 (30 s); 300 HP per interval healing (30 s)

    Charge time: 33 s

Ability
Level 5 (Max)

PSY-type teammates ATK Up Lv.6, Guard % Up Lv.6, HP Up Lv.6; after receiving damage, up to 3 times self Blow Away % Up Lv.2

Show all 5 levels
  1. Level 1

    PSY-type teammates ATK Up Lv.2, Guard % Up Lv.2, HP Up Lv.2; after receiving damage, up to 3 times self Blow Away % Up Lv.1

  2. Level 2

    PSY-type teammates ATK Up Lv.3, Guard % Up Lv.3, HP Up Lv.3; after receiving damage, up to 3 times self Blow Away % Up Lv.1

  3. Level 3

    PSY-type teammates ATK Up Lv.4, Guard % Up Lv.4, HP Up Lv.4; after receiving damage, up to 3 times self Blow Away % Up Lv.1

  4. Level 4

    PSY-type teammates ATK Up Lv.5, Guard % Up Lv.5, HP Up Lv.5; after receiving damage, up to 3 times self Blow Away % Up Lv.1

  5. Level 5

    PSY-type teammates ATK Up Lv.6, Guard % Up Lv.6, HP Up Lv.6; after receiving damage, up to 3 times self Blow Away % Up Lv.2

Resilience

Completely evades Action Bind, reduce damage taken from INT by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

PSY-type teammates HP, Critical % UP, Guard % Up Lv.6; DEX-type teammates ATK, SPD Up Lv.3, DEF Up Lv.2; Fighter class teammates ATK, SPD Up Lv.3, DEF Up Lv.2

Show all 5 levels
  1. Level 1

    PSY-type teammates HP, Critical % UP, Guard % Up Lv.2; DEX-type teammates ATK, SPD Up Lv.1, DEF Up Lv.1; Fighter class teammates ATK, SPD Up Lv.1, DEF Up Lv.1

  2. Level 2

    PSY-type teammates HP, Critical % UP, Guard % Up Lv.3; DEX-type teammates ATK, SPD Up Lv.2, DEF Up Lv.1; Fighter class teammates ATK, SPD Up Lv.2, DEF Up Lv.1

  3. Level 3

    PSY-type teammates HP, Critical % UP, Guard % Up Lv.4; DEX-type teammates ATK, SPD Up Lv.2, DEF Up Lv.2; Fighter class teammates ATK, SPD Up Lv.2, DEF Up Lv.2

  4. Level 4

    PSY-type teammates HP, Critical % UP, Guard % Up Lv.5; DEX-type teammates ATK, SPD Up Lv.3, DEF Up Lv.2; Fighter class teammates ATK, SPD Up Lv.3, DEF Up Lv.2

  5. Level 5

    PSY-type teammates HP, Critical % UP, Guard % Up Lv.6; DEX-type teammates ATK, SPD Up Lv.3, DEF Up Lv.2; Fighter class teammates ATK, SPD Up Lv.3, DEF Up Lv.2

Ending King Cobra
Level 5 (Max)

Targets 1 teammate with high DEF for ATK Up Lv.15 (30 s), ATK x 3 Counter stance (30 s), activate Provoke (30 s), 1000 per interval healing (30 s)

Condition

When 3 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets 1 teammate with high DEF for ATK Up Lv.5 (22 s), ATK x 1 Counter stance (22 s), activate Provoke (22 s), 500 per interval healing (22 s)

  2. Level 2

    Targets 1 teammate with high DEF for ATK Up Lv.7 (24 s), ATK x 1.5 Counter stance (24 s), activate Provoke (24 s), 625 per interval healing (24 s)

  3. Level 3

    Targets 1 teammate with high DEF for ATK Up Lv.10 (26 s), ATK x 2 Counter stance (26 s), activate Provoke (26 s), 750 per interval healing (26 s)

  4. Level 4

    Targets 1 teammate with high DEF for ATK Up Lv.12 (28 s), ATK x 2.5 Counter stance (28 s), activate Provoke (28 s), 875 per interval healing (28 s)

  5. Level 5

    Targets 1 teammate with high DEF for ATK Up Lv.15 (30 s), ATK x 3 Counter stance (30 s), activate Provoke (30 s), 1000 per interval healing (30 s)

How to get

Sugo-Fest

Featured · Sep 11, 2022 – Oct 8, 2022

Sugo-Fest

Featured · Sep 10, 2022 – Oct 30, 2022

Sugo-Fest

Featured · Sep 10, 2022 – Nov 12, 2022

Family

Monkey D. Luffy
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Linked families
Luffy & AceLuffy & BonneyLuffy & BroggyLuffy & ChopperLuffy & HancockLuffy & LawLuffy & Law & KidLuffy & LucciLuffy & SanjiLuffy & Straw Hat PiratesLuffy & WhitebeardLuffy & YamatoLuffy & ZoroLuffy & Zoro & SanjiLuffy & Zoro & Sanji & JinbeLuffy VS KaidoMakino & Luffy & UtaStraw Hat Pirates