
Monkey D. Luffy
Inherited Straw Hat
Straw Hat Pirates captain. He confronts Kaido and Big Mom on the roof of Onigashima. Carrying everyone's hopes, Luffy strikes down Kaido with his fist.
Special
Deals 300x character's ATK in non-type damage to all enemies, boosts QCK, Free Spirit, and Fighter characters' ATK by 3x for 1 turn, and boosts top-row characters' base ATK for 1 turn based on number of RCVTND slots used in normal attacks before Special is launched (up to +2,000 for using 12 RCVTND slots). If crew has [ATK Up] status when Special is launched, boosts QCK, Free Spirit, and Fighter characters' slot effects by 2.75x for 1 turn. If 16 or more RCVTND slots are used in normal attacks before Special is launched, reduces character's Special charge time by 12 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Deals 300x character's ATK in non-type damage to all enemies, applies Ignited status to all enemies (ignoring immunity to all status effects or immunity excluding certain status effect) for 2 turns (deals 100x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action), reduces crew's Burn/Slot Bind duration by 7 turns, boosts QCK, Free Spirit, and Fighter characters' ATK by 3x for 2 turns, and boosts top-row characters' base ATK by +2000 for 2 turns. If crew has [ATK Up] status when Special is launched, boosts QCK, Free Spirit, and Fighter characters' slot effects by 3x for 2 turns. If 12 or more RCVTND slots are used in normal attacks before Special is launched, reduces character's Special charge time by 12 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
Unlocks at Level Limit Break step 3 (Lv 120)
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts QCK, Free Spirit, and Fighter characters' ATK by approximately 5.25x, boosts their ATK by 5.5x when they have non-type slots, boosts their HP by 1.3x, boosts crew's chance of landing on RCVTND slots, makes crew's RCVTND slots have matching slot effects, and allows crew to obtain RCV slots with PERFECT taps
Reduces Special charge times by 2 turns at start of quest, boosts QCK, Free Spirit, and Fighter characters' ATK by approximately 5.5x, boosts their ATK by 5.75x when they have non-type slots, boosts their HP by 1.3x, boosts crew's chance of landing on RCVTND slots, makes crew's RCVTND slots have matching slot effects, allows crew to obtain RCV slots with PERFECT taps, changes crew's slots to RCV at start of Battle 2, and tapping on this character with a RCVWANO slot will further boost the effect of crew's additive chain multiplier boost (except multiplicative boosts) by +0.75
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts crew's base stats by 100
Unlocks at Limit Break 10
Makes crew's QCK slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
QCK characters
Adds 12% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 5% of character's base stats to supported character's base stats
- Level 2
Adds 6% of character's base stats to supported character's base stats
- Level 3
Adds 8% of character's base stats to supported character's base stats
- Level 4
Adds 10% of character's base stats to supported character's base stats
- Level 5
Adds 12% of character's base stats to supported character's base stats
Super Special

When any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Trafalgar Law, Eustass Kid, Yamato, Momonosuke
Reduces QCK, Free Spirit, and Fighter characters' Special charge time by 1 turn, changes crew's type slots to RCV, boosts chain multiplier by +1.5 for 1 turn, and changes QCK characters to Super QCK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,165 | 1,153 | 126 |
| Lv 99 | 4,330 | 1,730 | 252 |
| Lv 150 | 6,495 | 2,595 | 378 |
| Limit Break | 4,830+500 | 1,930+200 | 352+100 |
| Limit Break+ | 5,330+1,000 | 2,130+400 | 402+150 |
Limit Break
Potential Ability 1: Final Tap Sugo Special
Boosts base ATK by 5
Boosts base ATK by 5
Boosts base HP by 10
Boosts base HP by 20
Show all 40
Boosts base HP by 30
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Add Crewmate Ability 1: Boosts crew's base stats by 100
Boosts base ATK by 10
Boosts base HP by 70
Boosts base HP by 80
Boosts base HP by 90
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base HP by 100
Boosts base HP by 100
Add Crewmate Ability 2: Makes crew's QCK slots have matching slot effects
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base ATK by 50
Boosts base ATK by 50
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 25
Boosts base RCV by 25
Boosts base HP by 100
Boosts base HP by 100
Reduces Special charge time by 1 turn
Boosts base ATK by 200
Potential Abilities
Changes character's slot (including BLOCK slot) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and boosts character's base ATK by +2500 (stacks with effects from Special) for 1 turn
At final battle
Show all 5 levels
- Level 1
Boosts character's base ATK by +1000 (stacks with effects from Special) for 1 turn
ConditionAt final battle
- Level 2
Changes character's slot to character's own type, and boosts character's base ATK by +1000 (stacks with effects from Special) for 1 turn
ConditionAt final battle
- Level 3
Changes character's slot (including BLOCK slot) to character's own type, and boosts character's base ATK by +1500 (stacks with effects from Special) for 1 turn
ConditionAt final battle
- Level 4
Changes character's slot (including BLOCK slot) to character's own type, and boosts character's base ATK by +2000 (stacks with effects from Special) for 1 turn
ConditionAt final battle
- Level 5
Changes character's slot (including BLOCK slot) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and boosts character's base ATK by +2500 (stacks with effects from Special) for 1 turn
ConditionAt final battle
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3
Show all 5 levels
- Level 1
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 2
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 3
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2
- Level 4
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +200 for up to 3,000 HP healed) and reduces Hungry status by 2
- Level 5
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 5 turns
- Level 3
Reduces character's Slot Bind duration by 7 turns
- Level 4
Reduces character's Slot Bind duration by 10 turns
- Level 5
Completely removes character's Slot Bind
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,584 | 1,831 | 266 |
| Lv 110 | 4,796 | 1,916 | 279 |
| Lv 120 | 5,221 | 2,086 | 303 |
| New Captain Ability · New Special · New Crewmate Ability 1 · New Crewmate Ability 2 · New Pirate Rumble skills | |||
| Lv 130 | 5,645 | 2,255 | 328 |
| Lv 150 | 6,495 | 2,595 | 378 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 149
- SPD
- 206
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets QCK-type teammates for ATK Up Lv.8 (15 s); targets enemies within large range for ATK x 2.6 damage; targets 3 QCK-type teammates for 80% chance of Haste
Charge time: 26 s
Show all 10 levels
- Level 1
Targets QCK-type teammates for ATK Up Lv.2 (15 s); targets enemies within large range for ATK x 1.7 damage; targets 3 QCK-type teammates for 35% chance of Haste
Charge time: 26 s
- Level 2
Targets QCK-type teammates for ATK Up Lv.2 (15 s); targets enemies within large range for ATK x 1.8 damage; targets 3 QCK-type teammates for 40% chance of Haste
Charge time: 26 s
- Level 3
Targets QCK-type teammates for ATK Up Lv.3 (15 s); targets enemies within large range for ATK x 1.9 damage; targets 3 QCK-type teammates for 45% chance of Haste
Charge time: 26 s
- Level 4
Targets QCK-type teammates for ATK Up Lv.3 (15 s); targets enemies within large range for ATK x 2 damage; targets 3 QCK-type teammates for 50% chance of Haste
Charge time: 26 s
- Level 5
Targets QCK-type teammates for ATK Up Lv.4 (15 s); targets enemies within large range for ATK x 2.1 damage; targets 3 QCK-type teammates for 55% chance of Haste
Charge time: 26 s
- Level 6
Targets QCK-type teammates for ATK Up Lv.4 (15 s); targets enemies within large range for ATK x 2.2 damage; targets 3 QCK-type teammates for 60% chance of Haste
Charge time: 26 s
- Level 7
Targets QCK-type teammates for ATK Up Lv.5 (15 s); targets enemies within large range for ATK x 2.3 damage; targets 3 QCK-type teammates for 65% chance of Haste
Charge time: 26 s
- Level 8
Targets QCK-type teammates for ATK Up Lv.5 (15 s); targets enemies within large range for ATK x 2.4 damage; targets 3 QCK-type teammates for 70% chance of Haste
Charge time: 26 s
- Level 9
Targets QCK-type teammates for ATK Up Lv.6 (15 s); targets enemies within large range for ATK x 2.5 damage; targets 3 QCK-type teammates for 75% chance of Haste
Charge time: 26 s
- Level 10
Targets QCK-type teammates for ATK Up Lv.8 (15 s); targets enemies within large range for ATK x 2.6 damage; targets 3 QCK-type teammates for 80% chance of Haste
Charge time: 26 s
QCK-type teammates HP Up Lv.6, self HP Up Lv.6; when teammate is defeated, self ATK Up Lv.5; when remaining time is less than 70 s, QCK-type teammates SPD Up Lv.7
Show all 5 levels
- Level 1
QCK-type teammates HP Up Lv.2, self HP Up Lv.2; when teammate is defeated, self ATK Up Lv.1; when remaining time is less than 70 s, QCK-type teammates SPD Up Lv.1
- Level 2
QCK-type teammates HP Up Lv.3, self HP Up Lv.3; when teammate is defeated, self ATK Up Lv.2; when remaining time is less than 70 s, QCK-type teammates SPD Up Lv.2
- Level 3
QCK-type teammates HP Up Lv.4, self HP Up Lv.4; when teammate is defeated, self ATK Up Lv.3; when remaining time is less than 70 s, QCK-type teammates SPD Up Lv.3
- Level 4
QCK-type teammates HP Up Lv.5, self HP Up Lv.5; when teammate is defeated, self ATK Up Lv.4; when remaining time is less than 70 s, QCK-type teammates SPD Up Lv.5
- Level 5
QCK-type teammates HP Up Lv.6, self HP Up Lv.6; when teammate is defeated, self ATK Up Lv.5; when remaining time is less than 70 s, QCK-type teammates SPD Up Lv.7
Completely evades Special Bind, reduce damage taken from STR by 30%
Grand Party
QCK-type teammates SPD, HP Up Lv.7, Guard % Up Lv.6; STR-type teammates ATK, Critical % Up Lv.5, DEF Up Lv.4; Free Spirit class teammates ATK, HP, SPD Up Lv.4
Show all 5 levels
- Level 1
QCK-type teammates SPD, HP Up Lv.2, Guard % Up Lv.2; STR-type teammates ATK, Critical % Up Lv.1, DEF Up Lv.1; Free Spirit class teammates ATK, HP, SPD Up Lv.1
- Level 2
QCK-type teammates SPD, HP Up Lv.3, Guard % Up Lv.3; STR-type teammates ATK, Critical % Up Lv.2, DEF Up Lv.2; Free Spirit class teammates ATK, HP, SPD Up Lv.2
- Level 3
QCK-type teammates SPD, HP Up Lv.5, Guard % Up Lv.4; STR-type teammates ATK, Critical % Up Lv.3, DEF Up Lv.3; Free Spirit class teammates ATK, HP, SPD Up Lv.3
- Level 4
QCK-type teammates SPD, HP Up Lv.6, Guard % Up Lv.5; STR-type teammates ATK, Critical % Up Lv.4, DEF Up Lv.3; Free Spirit class teammates ATK, HP, SPD Up Lv.3
- Level 5
QCK-type teammates SPD, HP Up Lv.7, Guard % Up Lv.6; STR-type teammates ATK, Critical % Up Lv.5, DEF Up Lv.4; Free Spirit class teammates ATK, HP, SPD Up Lv.4
Targets team for ATK Up Lv.7 (29 s); targets all enemies for Leader base ATK x 4.5 damage; targets 3 teammates with high ATK for 100% chance of Haste
When 5 enemies are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets team for ATK Up Lv.2 (21 s); targets all enemies for Leader base ATK x 2.5 damage; targets 3 teammates with high ATK for 60% chance of Haste
- Level 2
Targets team for ATK Up Lv.3 (23 s); targets all enemies for Leader base ATK x 3 damage; targets 3 teammates with high ATK for 70% chance of Haste
- Level 3
Targets team for ATK Up Lv.4 (25 s); targets all enemies for Leader base ATK x 3.5 damage; targets 3 teammates with high ATK for 80% chance of Haste
- Level 4
Targets team for ATK Up Lv.5 (27 s); targets all enemies for Leader base ATK x 4 damage; targets 3 teammates with high ATK for 90% chance of Haste
- Level 5
Targets team for ATK Up Lv.7 (29 s); targets all enemies for Leader base ATK x 4.5 damage; targets 3 teammates with high ATK for 100% chance of Haste
How to get
Featured · Jan 28, 2023 – Feb 19, 2023






























































































































