
Monkey D. Luffy
Playing with the Giant Swing
Straw Hat Pirates captain. He plays on a giant swing with the children of Elbaph, but scares them by making it swing a little too hard.
Special
Deals 50,000 damage to all enemies, reduces crew's Despair duration by 2 turns, and reduces all enemies' DEF Up duration by 2 turns. If 3 or more Straw Hat Pirates Vegapunk characters are on the crew, boosts crew's chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 1 turn. If 3 or more Giant characters are on the crew, reduces crew's Paralysis duration by 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 16 turns |
| Level 2 | 16 turns | 15 turns |
| Level 3 | 15 turns | 14 turns |
| Level 4 | 14 turns | 13 turns |
| Level 5 | 13 turns | 12 turns |
| Level 6 | 12 turns | 11 turns |
| Max | 11 turns | 10 turns |
−1 turn at Limit Break 15
Crewmate Ability
Reduces character's Special Reverse by 3 turns
Reduces the duration of Reduce SFX by 5 turns
Unlocks at Limit Break 25
Support Ability
Striker class characters with the following Character Tag
Adds 6% of character's base stats to supported character's base stats AUTO+ At battle 5, activates supported character's Super Effect. At final battle, activates supported character's Special
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats
- Level 2
Adds 3% of character's base stats to supported character's base stats
- Level 3
Adds 4% of character's base stats to supported character's base stats
- Level 4
Adds 5% of character's base stats to supported character's base stats
- Level 5
Adds 6% of character's base stats to supported character's base stats AUTO+ At battle 5, activates supported character's Super Effect. At final battle, activates supported character's Special
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,562 | 806 | 96 |
| Lv 99 | 3,124 | 1,612 | 192 |
| Lv 150 | 4,686 | 2,418 | 288 |
| Limit Break | 3,324+200 | 1,712+100 | 242+50 |
| Limit Break+ | 3,824+700 | 1,912+300 | 292+100 |
Limit Break
Boosts base HP by 20
Boosts base RCV by 10
Boosts base ATK by 20
Potential Ability 1: Slot Bind Resistance
Boosts base HP by 20
Show all 25
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base HP by 40
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Add 1 Power Slot
Boosts base HP by 50
Boosts base RCV by 20
Boosts base ATK by 50
Boosts base HP by 70
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base HP by 200
Boosts base RCV by 20
Potential Ability 3: Special Triple Launch
Boosts base HP by 300
Boosts base ATK by 100
Add Crewmate Ability 2: Reduces the duration of Reduce SFX by 5 turns
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Up to 2 times per quest, sets character's Special charge to MAX after character uses Special
Show all 5 levels
- Level 1
Up to 2 times per quest, reduces character's Special charge time by 1 turn after character uses Special
- Level 2
Up to 2 times per quest, reduces character's Special charge time by 3 turns after character uses Special
- Level 3
Up to 2 times per quest, reduces character's Special charge time by 5 turns after character uses Special
- Level 4
Up to 2 times per quest, reduces character's Special charge time by 7 turns after character uses Special
- Level 5
Up to 2 times per quest, sets character's Special charge to MAX after character uses Special
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,307 | 1,706 | 203 |
| Lv 110 | 3,460 | 1,785 | 212 |
| Lv 120 | 3,767 | 1,943 | 231 |
| Lv 130 | 4,073 | 2,101 | 250 |
| Lv 150 | 4,686 | 2,418 | 288 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 124
- SPD
- 174
- Cost
- 20
Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack
Targets closest enemies
Targets 3 enemies for ATK Down Lv.4 (15 s), Miss % Up Lv.4 (15 s); if 3 or more Giant Child characters are on the team, targets 1 high ATK Giant Child teammate for Special CT 20% reduction; targets 1 enemy with high current HP for 4000 damage
Charge time: 20 s
Show all 10 levels
- Level 1
Targets 3 enemies for ATK Down Lv.1 (15 s), Miss % Up Lv.1 (15 s); if 3 or more Giant Child characters are on the team, targets 1 high ATK Giant Child teammate for Special CT 11% reduction; targets 1 enemy with high current HP for 2200 damage
Charge time: 20 s
- Level 2
Targets 3 enemies for ATK Down Lv.1 (15 s), Miss % Up Lv.1 (15 s); if 3 or more Giant Child characters are on the team, targets 1 high ATK Giant Child teammate for Special CT 12% reduction; targets 1 enemy with high current HP for 2400 damage
Charge time: 20 s
- Level 3
Targets 3 enemies for ATK Down Lv.1 (15 s), Miss % Up Lv.1 (15 s); if 3 or more Giant Child characters are on the team, targets 1 high ATK Giant Child teammate for Special CT 13% reduction; targets 1 enemy with high current HP for 2600 damage
Charge time: 20 s
- Level 4
Targets 3 enemies for ATK Down Lv.1 (15 s), Miss % Up Lv.1 (15 s); if 3 or more Giant Child characters are on the team, targets 1 high ATK Giant Child teammate for Special CT 14% reduction; targets 1 enemy with high current HP for 2800 damage
Charge time: 20 s
- Level 5
Targets 3 enemies for ATK Down Lv.2 (15 s), Miss % Up Lv.2 (15 s); if 3 or more Giant Child characters are on the team, targets 1 high ATK Giant Child teammate for Special CT 15% reduction; targets 1 enemy with high current HP for 3000 damage
Charge time: 20 s
- Level 6
Targets 3 enemies for ATK Down Lv.2 (15 s), Miss % Up Lv.2 (15 s); if 3 or more Giant Child characters are on the team, targets 1 high ATK Giant Child teammate for Special CT 16% reduction; targets 1 enemy with high current HP for 3200 damage
Charge time: 20 s
- Level 7
Targets 3 enemies for ATK Down Lv.2 (15 s), Miss % Up Lv.2 (15 s); if 3 or more Giant Child characters are on the team, targets 1 high ATK Giant Child teammate for Special CT 17% reduction; targets 1 enemy with high current HP for 3400 damage
Charge time: 20 s
- Level 8
Targets 3 enemies for ATK Down Lv.3 (15 s), Miss % Up Lv.3 (15 s); if 3 or more Giant Child characters are on the team, targets 1 high ATK Giant Child teammate for Special CT 18% reduction; targets 1 enemy with high current HP for 3600 damage
Charge time: 20 s
- Level 9
Targets 3 enemies for ATK Down Lv.3 (15 s), Miss % Up Lv.3 (15 s); if 3 or more Giant Child characters are on the team, targets 1 high ATK Giant Child teammate for Special CT 19% reduction; targets 1 enemy with high current HP for 3800 damage
Charge time: 20 s
- Level 10
Targets 3 enemies for ATK Down Lv.4 (15 s), Miss % Up Lv.4 (15 s); if 3 or more Giant Child characters are on the team, targets 1 high ATK Giant Child teammate for Special CT 20% reduction; targets 1 enemy with high current HP for 4000 damage
Charge time: 20 s
INT-type/Powerhouse class and Giant Child teammates SPD Up Lv.3, HP Up Lv.3; PSY-type enemies SPD Down Lv.5; if 3 or more Giant Child characters are on the team, when appearing on the field, self Special CT 20% reduction
Show all 5 levels
- Level 1
INT-type/Powerhouse class and Giant Child teammates SPD Up Lv.1, HP Up Lv.1; PSY-type enemies SPD Down Lv.1; if 3 or more Giant Child characters are on the team, when appearing on the field, self Special CT 12% reduction
- Level 2
INT-type/Powerhouse class and Giant Child teammates SPD Up Lv.1, HP Up Lv.1; PSY-type enemies SPD Down Lv.2; if 3 or more Giant Child characters are on the team, when appearing on the field, self Special CT 14% reduction
- Level 3
INT-type/Powerhouse class and Giant Child teammates SPD Up Lv.2, HP Up Lv.2; PSY-type enemies SPD Down Lv.3; if 3 or more Giant Child characters are on the team, when appearing on the field, self Special CT 16% reduction
- Level 4
INT-type/Powerhouse class and Giant Child teammates SPD Up Lv.2, HP Up Lv.2; PSY-type enemies SPD Down Lv.4; if 3 or more Giant Child characters are on the team, when appearing on the field, self Special CT 18% reduction
- Level 5
INT-type/Powerhouse class and Giant Child teammates SPD Up Lv.3, HP Up Lv.3; PSY-type enemies SPD Down Lv.5; if 3 or more Giant Child characters are on the team, when appearing on the field, self Special CT 20% reduction
60% chance to evade Special Bind
How to get
Pirate King Adventures · 2026-08-31 – 2026-09-27Reward






























































































































