
Monkey D. Luffy
Man to Surpass the Emperors
Straw Hat Pirates captain. He arrives on the roof of Onigashima, where Kin'emon and his group await. Shouldering the future of his friend's country, Luffy lands an emotionally weighted strike against Kaido.
Special
Changes character's slot to character's own type, doubles PSY characters' ATK for 3 turns, and if crew lands 3 PERFECT strikes in this turn, further increases crew's [ATK Up] and slot effect boost by +0.25 the next turn (this effect also applies to base ATK boost from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 16 turns |
| Level 2 | 17 turns | 15 turns |
| Level 3 | 16 turns | 14 turns |
| Level 4 | 15 turns | 13 turns |
| Level 5 | 14 turns | 12 turns |
| Max | 13 turns | 11 turns |
−2 turns at Limit Break 24 (LB+)
Reduces crew's Special charge time by 1 turn, changes character's slot to character's own type, boosts PSY characters' ATK by 2.5x for 3 turns, and if crew lands 3 PERFECT strikes in this turn, further increases crew's [ATK Up] and slot effect boost by +0.25 the next turn (this effect also applies to base ATK boost from this Special). If 4 or more Straw Hat Pirates characters are on the crew, allows crew's ATK boost to be further increased up to 2 times, and further increases crew's ATK boost by +0.5 (this effect also applies to type effect boost from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 16 turns |
| Level 2 | 17 turns | 15 turns |
| Level 3 | 16 turns | 14 turns |
| Level 4 | 15 turns | 13 turns |
| Level 5 | 14 turns | 12 turns |
| Max | 13 turns | 11 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−2 turns at Limit Break 24 (LB+)
Captain Ability
Reduces PSY characters' Special charge time by 1 turn at start of quest, boosts their ATK by 4x, boosts other characters' ATK by 3.5x, boosts crew's HP by 1.2x, and boosts Pirate EXP earned by 1.25x (unless character became Captain in the middle of the quest)
Reduces PSY characters' Special charge time by 1 turn at start of quest, boosts their ATK by 4.5x, boosts other characters' ATK by 4.25x, boosts crew's HP by 1.4x, and boosts Pirate EXP earned by 1.25x (unless character became Captain in the middle of the quest)
Unlocks at Limit Break 23
Reduces PSY characters' Special charge time by 1 turn at start of quest, boosts their ATK by 4.5x, boosts other characters' ATK by 4.25x, boosts crew's HP by 1.4x, and boosts Pirate EXP earned by 1.25x (unless character became Captain in the middle of the quest)
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces PSY characters' Special charge time by 1 turn at start of quest, boosts their ATK by 5.25x, boosts other characters' ATK by 4.5x, boosts crew's HP by 1.4x, reduces crew's Despair/Paralysis duration by 3 turns, and boosts Pirate EXP earned by 1.5x (unless character became Captain in the middle of the quest). [Applies following effect based on number of applicable Character Tags on crew] If 4 or more Straw Hat Pirates characters are on the crew, boosts Straw Hat Pirates characters' base ATK by +500
Unlocks at Limit Break 23 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts crew's base stats by 50
Makes crew's PSY slots have matching slot effects
Unlocks at Limit Break 8
Support Ability
All characters
Adds 6% of character's base stats to supported character's base stats AUTO+ At battle 1, activates supported character's Special
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats AUTO+ At battle 1, activates supported character's Special
- Level 2
Adds 3% of character's base stats to supported character's base stats AUTO+ At battle 1, activates supported character's Special
- Level 3
Adds 4% of character's base stats to supported character's base stats AUTO+ At battle 1, activates supported character's Special
- Level 4
Adds 5% of character's base stats to supported character's base stats AUTO+ At battle 1, activates supported character's Special
- Level 5
Adds 6% of character's base stats to supported character's base stats AUTO+ At battle 1, activates supported character's Special
Super Special

When crew contains any of the following characters: Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe (excluding Support Characters)
Deals 50x character's ATK in PSY damage to all enemies, changes crew's type slots to character's own type, changes the ATK multiplier of PSY slots to 2.25x when slots match (normally 2.0x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn, and changes PSY characters to Super PSY
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,528 | 750 | 137 |
| Lv 99 | 3,056 | 1,501 | 275 |
| Lv 150 | 4,584 | 2,251 | 412 |
| Limit Break | 3,256+200 | 1,601+100 | 325+50 |
| Limit Break+ | 3,456+400 | 1,801+300 | 425+150 |
Limit Break
Boosts base HP by 40
Boosts base ATK by 20
Boosts base RCV by 10
Potential Ability 1: INT Damage Reduction
Boosts base RCV by 20
Show all 25
Boosts base RCV by 20
Boosts base ATK by 20
Add Crewmate Ability 2: Makes crew's PSY slots have matching slot effects
Boosts base HP by 60
Boosts base ATK by 30
Boosts base ATK by 30
Add 1 Power Slot
Boosts base HP by 100
Power Up Captain Ability
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 100
Boosts base HP by 100
Boosts base ATK by 100
Power Up Captain Ability
Reduces Special charge time by 2 turns
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,235 | 1,589 | 291 |
| Lv 110 | 3,385 | 1,662 | 304 |
| New Pirate Rumble skills | |||
| Lv 120 | 3,685 | 1,809 | 331 |
| New Captain Ability | |||
| Lv 130 | 3,984 | 1,956 | 358 |
| New Pirate Rumble skills | |||
| Lv 150 | 4,584 | 2,251 | 412 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 127
- SPD
- 193
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range for 2250 damage; when remaining HP is below 50%, targets self for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets enemies within medium range for 450 damage; when remaining HP is below 50%, targets self for ATK Up Lv.1 (20 s), SPD Up Lv.1 (20 s)
Charge time: 25 s
- Level 2
Targets enemies within medium range for 650 damage; when remaining HP is below 50%, targets self for ATK Up Lv.1 (20 s), SPD Up Lv.1 (20 s)
Charge time: 25 s
- Level 3
Targets enemies within medium range for 850 damage; when remaining HP is below 50%, targets self for ATK Up Lv.1 (20 s), SPD Up Lv.1 (20 s)
Charge time: 25 s
- Level 4
Targets enemies within medium range for 1050 damage; when remaining HP is below 50%, targets self for ATK Up Lv.2 (20 s), SPD Up Lv.2 (20 s)
Charge time: 25 s
- Level 5
Targets enemies within medium range for 1250 damage; when remaining HP is below 50%, targets self for ATK Up Lv.2 (20 s), SPD Up Lv.2 (20 s)
Charge time: 25 s
- Level 6
Targets enemies within medium range for 1450 damage; when remaining HP is below 50%, targets self for ATK Up Lv.3 (20 s), SPD Up Lv.3 (20 s)
Charge time: 25 s
- Level 7
Targets enemies within medium range for 1650 damage; when remaining HP is below 50%, targets self for ATK Up Lv.3 (20 s), SPD Up Lv.3 (20 s)
Charge time: 25 s
- Level 8
Targets enemies within medium range for 1850 damage; when remaining HP is below 50%, targets self for ATK Up Lv.3 (20 s), SPD Up Lv.3 (20 s)
Charge time: 25 s
- Level 9
Targets enemies within medium range for 2050 damage; when remaining HP is below 50%, targets self for ATK Up Lv.4 (20 s), SPD Up Lv.4 (20 s)
Charge time: 25 s
- Level 10
Targets enemies within medium range for 2250 damage; when remaining HP is below 50%, targets self for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s)
Charge time: 25 s
PSY-type teammates Critical % Up Lv.6, ATK Up Lv.5, SPD Up Lv.3
Show all 5 levels
- Level 1
PSY-type teammates Critical % Up Lv.2, ATK Up Lv.1, SPD Up Lv.1
- Level 2
PSY-type teammates Critical % Up Lv.3, ATK Up Lv.2, SPD Up Lv.1
- Level 3
PSY-type teammates Critical % Up Lv.4, ATK Up Lv.3, SPD Up Lv.2
- Level 4
PSY-type teammates Critical % Up Lv.5, ATK Up Lv.4, SPD Up Lv.2
- Level 5
PSY-type teammates Critical % Up Lv.6, ATK Up Lv.5, SPD Up Lv.3
80% chance to evade Damage Over Time, reduce damage taken from INT by 20%
Targets enemies within large range for 2500 damage; targets self for ATK Up Lv.6 (40 s), SPD Up Lv.6 (40 s)
After character receives enemy's Rumble Special 2 times






























































































































