
Monkey D. Luffy
Rushing Heartbeat
Straw Hat Pirates captain. The battle to the death against Kaido enters its final phase. The 20-year relationship between Land of Wano and Kaido comes to an end with a full-force blow that contains the thoughts and wishes of many people.
Special
Deals 300x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), delays all enemies by 1 turn ignoring immunity to delay or status effects, reduces crew's Bind duration by 10 turns, reduces all enemies' [Damage Cut] duration by 10 turns, changes crew's slots (including BLOCK slots) to INT slots, and becomes unable to change to type slots (except INT or BLOCK slots) for 2 turns. If crew has [ATK Up] when Special is launched, boosts crew's base ATK by +2000 for 2 turns. After that, boosts INT, Fighter and Powerhouse characters' ATK up to 4x based on the result of the Action Special for 2 turns (MISS 3.5x; GOOD 3.7x; GREAT 3.8x; PERFECT 3.9x; EXCELLENT 4x), and further increases the effect of crew's slot effect boost by 1.5x (up to maximum of 6x effect)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 20 turns |
| Level 2 | 20 turns | 19 turns |
| Level 3 | 19 turns | 18 turns |
| Level 4 | 18 turns | 17 turns |
| Level 5 | 17 turns | 16 turns |
| Max | 16 turns | 15 turns |
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Switch Effect and VS Effect gauge by 3 at start of quest, reduces INT, Fighter and Powerhouse characters' Special charge time by 2 at start of quest, boosts INT, Fighter and Powerhouse characters' ATK by 6x, boosts their ATK by approximately 6.25x after 3 PERFECT strikes in a row, boosts their HP by 1.35x, boosts other characters' ATK by 4.5x, makes crew's INTTND slots have matching slot effects, and reduces crew's Despair duration by 10 turns. If crew uses a Special to boost ATK, extends the duration of that effect by 1 turn. If the character is a Captain (Friend/Helper Captain does no count) and performs EXCELLENT for the Action Special, Captain Ability effect of "boosts INT, Fighter and Powerhouse characters' ATK by 6x, boosts their ATK by approximately 6.25x after 3 PERFECT strikes in a row" changes to "boosts INT, Fighter and Powerhouse characters' ATK by 6.5x" for 3 turns
Crewmate Ability
Boosts crew's base stats by 150, and makes their INTTND slots have matching slot effects
Unlocks at Limit Break 10
Reduces crew's Special charge time by 1 turn at start of quest
Unlocks at Limit Break 25
Support Ability
INT-type of the following: Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Trafalgar Law, Eustass Kid
Once per quest, if supported character uses a Special to boost slot effects, further increases the effect of the slot effect boost by 1.2x (up to maximum of 3x effect)
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special to boost slot effects, further increases the effect of the slot effect boost by 1.05x (up to maximum of 3x effect)
- Level 2
Once per quest, if supported character uses a Special to boost slot effects, further increases the effect of the slot effect boost by 1.05x (up to maximum of 3x effect)
- Level 3
Once per quest, if supported character uses a Special to boost slot effects, further increases the effect of the slot effect boost by 1.1x (up to maximum of 3x effect)
- Level 4
Once per quest, if supported character uses a Special to boost slot effects, further increases the effect of the slot effect boost by 1.15x (up to maximum of 3x effect)
- Level 5
Once per quest, if supported character uses a Special to boost slot effects, further increases the effect of the slot effect boost by 1.2x (up to maximum of 3x effect)
Super Special

If any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Yamato, Trafalgar Law, Eustass Kid, Portgas D. Ace, Sabo, Shanks, Gol D. Roger
Heals 30% of crew's maximum HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP). If characters' 1st class is Cerebral or Shooter, changes their 1st class to Fighter (unless character is already a Fighter as a 2nd class) for 1 turn. Boosts the type effects of normal attacks for INT, Fighter and Powerhouse characters by 2.5x for 2 turns, changes INT characters to Super INT, and changes Fighter characters to Super Fighter
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,217 | 865 | 168 |
| Lv 99 | 4,433 | 1,730 | 335 |
| Lv 150 | 6,649 | 2,595 | 502 |
| Limit Break | 4,933+500 | 1,930+200 | 435+100 |
| Limit Break+ | 5,433+1,000 | 2,130+400 | 485+150 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base HP by 30
Potential Ability 1: Critical ATK
Boosts base RCV by 5
Show all 40
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base HP by 30
Boosts base RCV by 10
Add Crewmate Ability 1: Boosts crew's base stats by 150, and makes their INTTND slots have matching slot effects
Boosts base HP by 40
Boosts base HP by 40
Boosts base ATK by 20
Boosts base RCV by 15
Potential Ability 2: Bind Ship Ability Resistance
Boosts base HP by 40
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base HP by 50
Boosts base HP by 60
Boosts base HP by 60
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base ATK by 30
Add Crewmate Ability 2: Reduces crew's Special charge time by 1 turn at start of quest
Boosts base RCV by 20
Boosts base HP by 70
Boosts base HP by 80
Boosts base ATK by 40
Potential Ability 3: Rush Sugo Special
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 25
Boosts base ATK by 50
Boosts base HP by 150
Boosts base RCV by 25
Boosts base ATK by 70
Boosts base ATK by 80
Boosts base HP by 250
Reduces Special charge time by 1 turn
Potential Abilities
If character lands a PERFECT strike, 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 10% damage boost on the last strike
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of INT, Fighter and Powerhouse characters (up to +0.8 chain multiplier; Rush ATK boost 2.0x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character's (up to +1.0 chain multiplier; Rush ATK boost 2.5x)
[Activated on the 1st tap of an attack] HP Cost: 12,500 Max Rush: 10 times Chain Multiplier Growth: +0.1 Finish Tap Effect: INT, Fighter and Powerhouse Rush ATK boost 1.4x Each successful chain adds +0.1 (up to 2.0) First Tap Multiplier: 0.5 Rush Multiplier: 0.1 Finish Tap Multiplier: 0.8 [Activated on the 6th tap of an attack] HP Cost: 12,500 Max Rush: 7 times Chain Multiplier Growth: +0.2 Finish Tap Effect: Self Rush ATK boost 2x Each successful chain adds +0.1 (up to 2.5) First Tap Multiplier: 0.5 Rush Multiplier: 0.05 Finish Tap Multiplier: 3
At final battle, if character performs the 1st tap or 6th tap of an attack, and if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Yamato, Trafalgar Law, Eustass Kid, Portgas D. Ace, Sabo, Shanks, Gol D. Roger
Show all 5 levels
- Level 1
Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of INT, Fighter and Powerhouse characters (up to +0.4 chain multiplier; Rush ATK boost 1.3x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character's (up to +0.6 chain multiplier; Rush ATK boost 1.7x)
ConditionAt final battle, if character performs the 1st tap or 6th tap of an attack, and if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Yamato, Trafalgar Law, Eustass Kid, Portgas D. Ace, Sabo, Shanks, Gol D. Roger
- Level 2
Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of INT, Fighter and Powerhouse characters (up to +0.4 chain multiplier; Rush ATK boost 1.4x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character's (up to +0.8 chain multiplier; Rush ATK boost 1.9x)
ConditionAt final battle, if character performs the 1st tap or 6th tap of an attack, and if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Yamato, Trafalgar Law, Eustass Kid, Portgas D. Ace, Sabo, Shanks, Gol D. Roger
- Level 3
Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of INT, Fighter and Powerhouse characters (up to +0.5 chain multiplier; Rush ATK boost 1.6x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character's (up to +0.8 chain multiplier; Rush ATK boost 2.0x)
ConditionAt final battle, if character performs the 1st tap or 6th tap of an attack, and if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Yamato, Trafalgar Law, Eustass Kid, Portgas D. Ace, Sabo, Shanks, Gol D. Roger
- Level 4
Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of INT, Fighter and Powerhouse characters (up to +0.6 chain multiplier; Rush ATK boost 1.8x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character's (up to +0.8 chain multiplier; Rush ATK boost 2.2x)
ConditionAt final battle, if character performs the 1st tap or 6th tap of an attack, and if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Yamato, Trafalgar Law, Eustass Kid, Portgas D. Ace, Sabo, Shanks, Gol D. Roger
- Level 5
Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of INT, Fighter and Powerhouse characters (up to +0.8 chain multiplier; Rush ATK boost 2.0x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character's (up to +1.0 chain multiplier; Rush ATK boost 2.5x)
ConditionAt final battle, if character performs the 1st tap or 6th tap of an attack, and if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Yamato, Trafalgar Law, Eustass Kid, Portgas D. Ace, Sabo, Shanks, Gol D. Roger
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,693 | 1,831 | 354 |
| Lv 110 | 4,910 | 1,916 | 371 |
| Lv 120 | 5,345 | 2,086 | 403 |
| Lv 130 | 5,779 | 2,255 | 436 |
| Lv 150 | 6,649 | 2,595 | 502 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 130
- SPD
- 179
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets INT-type teammates for ATK Up Lv.6 (30 s); targets enemies within large range for ATK x 5 damage; targets 2 Free Spirit class enemies with high Special CT for 100% chance of Forced Out (10 s)
Charge time: 35 s
Show all 10 levels
- Level 1
Targets INT-type teammates for ATK Up Lv.2 (21 s); targets enemies within large range for ATK x 3 damage; targets 2 Free Spirit class enemies with high Special CT for 80% chance of Forced Out (10 s)
Charge time: 35 s
- Level 2
Targets INT-type teammates for ATK Up Lv.2 (22 s); targets enemies within large range for ATK x 3.2 damage; targets 2 Free Spirit class enemies with high Special CT for 82% chance of Forced Out (10 s)
Charge time: 35 s
- Level 3
Targets INT-type teammates for ATK Up Lv.2 (23 s); targets enemies within large range for ATK x 3.4 damage; targets 2 Free Spirit class enemies with high Special CT for 84% chance of Forced Out (10 s)
Charge time: 35 s
- Level 4
Targets INT-type teammates for ATK Up Lv.3 (24 s); targets enemies within large range for ATK x 3.6 damage; targets 2 Free Spirit class enemies with high Special CT for 86% chance of Forced Out (10 s)
Charge time: 35 s
- Level 5
Targets INT-type teammates for ATK Up Lv.3 (25 s); targets enemies within large range for ATK x 3.8 damage; targets 2 Free Spirit class enemies with high Special CT for 88% chance of Forced Out (10 s)
Charge time: 35 s
- Level 6
Targets INT-type teammates for ATK Up Lv.4 (26 s); targets enemies within large range for ATK x 4 damage; targets 2 Free Spirit class enemies with high Special CT for 90% chance of Forced Out (10 s)
Charge time: 35 s
- Level 7
Targets INT-type teammates for ATK Up Lv.4 (27 s); targets enemies within large range for ATK x 4.2 damage; targets 2 Free Spirit class enemies with high Special CT for 92% chance of Forced Out (10 s)
Charge time: 35 s
- Level 8
Targets INT-type teammates for ATK Up Lv.4 (28 s); targets enemies within large range for ATK x 4.4 damage; targets 2 Free Spirit class enemies with high Special CT for 94% chance of Forced Out (10 s)
Charge time: 35 s
- Level 9
Targets INT-type teammates for ATK Up Lv.5 (29 s); targets enemies within large range for ATK x 4.6 damage; targets 2 Free Spirit class enemies with high Special CT for 96% chance of Forced Out (10 s)
Charge time: 35 s
- Level 10
Targets INT-type teammates for ATK Up Lv.6 (30 s); targets enemies within large range for ATK x 5 damage; targets 2 Free Spirit class enemies with high Special CT for 100% chance of Forced Out (10 s)
Charge time: 35 s
INT-type teammates ATK Up Lv.6, Special CT Speed Up Lv.3; team DEF Up Lv.6, Guard % Up Lv.5; self Shield Lv.7
Show all 5 levels
- Level 1
INT-type teammates ATK Up Lv.2, Special CT Speed Up Lv.1; team DEF Up Lv.2, Guard % Up Lv.1; self Shield Lv.3
- Level 2
INT-type teammates ATK Up Lv.3, Special CT Speed Up Lv.1; team DEF Up Lv.3, Guard % Up Lv.2; self Shield Lv.4
- Level 3
INT-type teammates ATK Up Lv.4, Special CT Speed Up Lv.2; team DEF Up Lv.4, Guard % Up Lv.3; self Shield Lv.5
- Level 4
INT-type teammates ATK Up Lv.5, Special CT Speed Up Lv.2; team DEF Up Lv.5, Guard % Up Lv.4; self Shield Lv.6
- Level 5
INT-type teammates ATK Up Lv.6, Special CT Speed Up Lv.3; team DEF Up Lv.6, Guard % Up Lv.5; self Shield Lv.7
Completely evades Halve Stats/Action Bind, reduce damage taken from PSY by 30%
Grand Party
PSY/INT-type teammates ATK, SPD Up Lv.7, DEF Up Lv.3; Powerhouse / Fighter / Cerebral class teammates HP, SPD Up Lv.6, Special CT Speed Up Lv.3
Show all 5 levels
- Level 1
PSY/INT-type teammates ATK, SPD Up Lv.3, DEF Up Lv.1; Powerhouse / Fighter / Cerebral class teammates HP, SPD Up Lv.2, Special CT Speed Up Lv.1
- Level 2
PSY/INT-type teammates ATK, SPD Up Lv.4, DEF Up Lv.1; Powerhouse / Fighter / Cerebral class teammates HP, SPD Up Lv.3, Special CT Speed Up Lv.1
- Level 3
PSY/INT-type teammates ATK, SPD Up Lv.5, DEF Up Lv.2; Powerhouse / Fighter / Cerebral class teammates HP, SPD Up Lv.4, Special CT Speed Up Lv.2
- Level 4
PSY/INT-type teammates ATK, SPD Up Lv.6, DEF Up Lv.2; Powerhouse / Fighter / Cerebral class teammates HP, SPD Up Lv.5, Special CT Speed Up Lv.2
- Level 5
PSY/INT-type teammates ATK, SPD Up Lv.7, DEF Up Lv.3; Powerhouse / Fighter / Cerebral class teammates HP, SPD Up Lv.6, Special CT Speed Up Lv.3
Targets all enemies for 6000 damage, Leader base ATK (ignoring DEF) x 2 damage; targets 3 Free Spirit class enemies for 100% chance of Forced Out (15 s)
After receiving 52000 damage
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 4000 damage, Leader base ATK (ignoring DEF) x 1 damage; targets 3 Free Spirit class enemies for 80% chance of Forced Out (15 s)
- Level 2
Targets all enemies for 4500 damage, Leader base ATK (ignoring DEF) x 1.25 damage; targets 3 Free Spirit class enemies for 85% chance of Forced Out (15 s)
- Level 3
Targets all enemies for 5000 damage, Leader base ATK (ignoring DEF) x 1.5 damage; targets 3 Free Spirit class enemies for 90% chance of Forced Out (15 s)
- Level 4
Targets all enemies for 5500 damage, Leader base ATK (ignoring DEF) x 1.75 damage; targets 3 Free Spirit class enemies for 95% chance of Forced Out (15 s)
- Level 5
Targets all enemies for 6000 damage, Leader base ATK (ignoring DEF) x 2 damage; targets 3 Free Spirit class enemies for 100% chance of Forced Out (15 s)
How to get
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