
Monkey D. Luffy
Straw Hat Pirates: Mark of a Fierce Battle
Straw Hat Pirates captain. He is a Gum-Gum Man who ate the Gum-Gum Fruit. Thanks to Rayleigh's training, he's managed to learn to utilize the Color of Observation Haki, the Color of Arms Haki, and Conqueror's Haki. In battle he uses both his Gum-Gum Fruit powers and Haki together.
Special
Deals 50x character's ATK in PSY damage to all enemies, changes character's slot to character's own type, and boosts PSY characters' ATK by 1.75x for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 16 turns |
| Level 2 | 17 turns | 15 turns |
| Level 3 | 16 turns | 14 turns |
| Level 4 | 15 turns | 13 turns |
| Level 5 | 14 turns | 12 turns |
| Max | 13 turns | 11 turns |
−2 turns at Limit Break 24 (LB+)
Captain Ability
Boosts PSY characters' ATK by 3x, boosts other characters' ATK by 2.5x, boosts crew's HP by 1.1x, and boosts Pirate EXP earned by 1.25x (unless character became Captain in the middle of the quest)
Boosts PSY characters' ATK by 3.75x, boosts other characters' ATK by 3.25x, boosts crew's HP by 1.4x, and boosts Pirate EXP earned by 1.25x (unless character became Captain in the middle of the quest)
Unlocks at Limit Break 23
Crewmate Ability
Boosts crew's base stats by 50
Makes crew's PSY slots have matching slot effects
Unlocks at Limit Break 8
Support Ability
All characters
Adds 6% of character's base stats to supported character's base stats AUTO+ At battle 1, activates supported character's Special
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats AUTO+ At battle 1, activates supported character's Special
- Level 2
Adds 3% of character's base stats to supported character's base stats AUTO+ At battle 1, activates supported character's Special
- Level 3
Adds 4% of character's base stats to supported character's base stats AUTO+ At battle 1, activates supported character's Special
- Level 4
Adds 5% of character's base stats to supported character's base stats AUTO+ At battle 1, activates supported character's Special
- Level 5
Adds 6% of character's base stats to supported character's base stats AUTO+ At battle 1, activates supported character's Special
Super Special

When crew contains any of the following characters: Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook (excluding Support Characters)
Deals 50x character's ATK in PSY damage to all enemies, changes crew's type slots to character's own type, and changes PSY characters to Super PSY
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,364 | 601 | 116 |
| Lv 99 | 2,984 | 1,313 | 265 |
| Lv 150 | 4,476 | 1,969 | 397 |
| Limit Break | 3,184+200 | 1,413+100 | 315+50 |
| Limit Break+ | 3,384+400 | 1,613+300 | 415+150 |
Limit Break
Boosts base HP by 40
Boosts base ATK by 20
Boosts base RCV by 10
Potential Ability 1: INT Damage Reduction
Boosts base RCV by 20
Show all 25
Boosts base RCV by 20
Boosts base ATK by 20
Add Crewmate Ability 2: Makes crew's PSY slots have matching slot effects
Boosts base HP by 60
Boosts base ATK by 30
Boosts base ATK by 30
Add 1 Power Slot
Boosts base HP by 100
Power Up Captain Ability
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 100
Boosts base HP by 100
Boosts base ATK by 100
Power Up Captain Ability
Reduces Special charge time by 2 turns
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,159 | 1,390 | 280 |
| Lv 110 | 3,305 | 1,454 | 293 |
| Lv 120 | 3,598 | 1,583 | 319 |
| Lv 130 | 3,890 | 1,711 | 345 |
| Lv 150 | 4,476 | 1,969 | 397 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 105
- SPD
- 146
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range (horizontal) for 2000 damage
Charge time: 26 s
Show all 10 levels
- Level 1
Targets enemies within medium range (horizontal) for 900 damage
Charge time: 26 s
- Level 2
Targets enemies within medium range (horizontal) for 1000 damage
Charge time: 26 s
- Level 3
Targets enemies within medium range (horizontal) for 1100 damage
Charge time: 26 s
- Level 4
Targets enemies within medium range (horizontal) for 1200 damage
Charge time: 26 s
- Level 5
Targets enemies within medium range (horizontal) for 1300 damage
Charge time: 26 s
- Level 6
Targets enemies within medium range (horizontal) for 1400 damage
Charge time: 26 s
- Level 7
Targets enemies within medium range (horizontal) for 1500 damage
Charge time: 26 s
- Level 8
Targets enemies within medium range (horizontal) for 1600 damage
Charge time: 26 s
- Level 9
Targets enemies within medium range (horizontal) for 1700 damage
Charge time: 26 s
- Level 10
Targets enemies within medium range (horizontal) for 2000 damage
Charge time: 26 s
First 30 s of battle, PSY-type teammates Critical % Up Lv.5
Show all 5 levels
- Level 1
First 30 s of battle, PSY-type teammates Critical % Up Lv.1
- Level 2
First 30 s of battle, PSY-type teammates Critical % Up Lv.2
- Level 3
First 30 s of battle, PSY-type teammates Critical % Up Lv.3
- Level 4
First 30 s of battle, PSY-type teammates Critical % Up Lv.4
- Level 5
First 30 s of battle, PSY-type teammates Critical % Up Lv.5
How to get
Event · Pirate King Adventures






























































































































