Monkey D. Luffy

Enjoying the Flavor of the Festival

Straw Hat Pirates captain. On the seventh day after the final fight with Kaido, Luffy enjoys a feast with the whole country. He visit the food stalls that line the Flower Capital with Yamato and Chopper to indulge in various treats.

Special

Party Signal in the Skies

Changes all slots (including BLOCK slots) to RCV, reduces crew's Despair/Special Bind duration by 5 turns, boosts Free Spirit and Fighter characters' base ATK by +1000 for 1 turn, and boosts Free Spirit and Fighter characters' slot effects for 1 turn based on number of RCV slots used in normal attacks before Special is launched (1.75x for 0 or more, 2x for 6 or more, 2.25x for 12 or more)

BaseLimit Break
Level 119 turns18 turns
Level 218 turns17 turns
Level 317 turns16 turns
Level 416 turns15 turns
Level 515 turns14 turns
Level 614 turns13 turns
Max13 turns12 turns

−1 turn at Limit Break 15

Captain Ability

Party Leader Visiting the Stalls

Boosts Free Spirit and Fighter characters' ATK by 3.5x, HP and RCV by 1.3x, slightly boosts crew's chance of landing on RCV slots, and allows crew to obtain RCV slots with PERFECT taps

Crewmate Ability

UNIQ

Reduces character's Special Bind duration by 5 turns and makes crew's RCV slots have matching slot effects

UNIQ

Reduces crew's ATK Down duration by 1 turn and sets all slots to RCV slots at start of quest (no stacking identical abilities)

Unlocks at Limit Break 25

Support Ability

Supported Characters

Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Jinbe, Brook

Level 5 (Max)

Adds 6% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 2% of character's base stats to supported character's base stats

  2. Level 2

    Adds 3% of character's base stats to supported character's base stats

  3. Level 3

    Adds 4% of character's base stats to supported character's base stats

  4. Level 4

    Adds 5% of character's base stats to supported character's base stats

  5. Level 5

    Adds 6% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,671722106
Lv 993,3411,444212
Lv 1505,0112,166318
Limit Break3,541+2001,544+100262+50
Limit Break+3,891+5501,744+300362+150

Limit Break

01

Boosts base ATK by 20

02

Boosts base RCV by 10

03

Boosts base RCV by 20

04

Potential Ability 1: Recovery ATK Boost/Hunger Resistance

05

Boosts base HP by 30

Show all 25
06

Boosts base RCV by 20

07

Boosts base HP by 50

08

Boosts base ATK by 25

09

Potential Ability 2: Pinch Healing

10

Add 1 Power Slot

11

Boosts base ATK by 25

12

Boosts base HP by 50

13

Boosts base ATK by 30

14

Boosts base HP by 70

15

Reduces Special charge time by 1 turn

16

Expand Limit Break (LB+)

17

Boosts base HP by 150

18

Boosts base ATK by 40

19

Boosts base ATK by 60

20

Boosts base RCV by 40

21

Boosts base HP by 200

22

Potential Ability 3: Slot Bind Resistance

23

Boosts base RCV by 60

24

Boosts base ATK by 100

25

Add Crewmate Ability 2: Reduces crew's ATK Down duration by 1 turn and sets all slots to RCV slots at start of quest (no stacking identical abilities)

Potential Abilities

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 75 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 125 and reduces Hungry status by 1

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 3 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Reduces character's Slot Bind duration by 10 turns

Level Limit Break

HPATKRCV
Lv 1053,5371,528224
Lv 1103,7011,599234
Lv 1204,0281,741255
Lv 1304,3561,882276
Lv 1505,0112,166318

Evolution

Monkey D. Luffy
Super Evolution · 30,000 Beli
Monkey D. Luffy

Pirate Rumble

Style
Supporter
DEF
149
SPD
172
Cost
20
Action

Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Party Signal in the Skies
Level 10 (Max)

Targets team for ATK Up Lv.5 (30 s); targets QCK-type teammates for Critical % Up Lv.5 (30 s), Blow Away % Up Lv.5 (30 s); targets 2 enemies for 80% chance of Paralysis (15 s)

Charge time: 30 s

Show all 10 levels
  1. Level 1

    Targets team for ATK Up Lv.1 (21 s); targets QCK-type teammates for Critical % Up Lv.1 (21 s), Blow Away % Up Lv.1 (21 s); targets 2 enemies for 35% chance of Paralysis (15 s)

    Charge time: 30 s

  2. Level 2

    Targets team for ATK Up Lv.1 (22 s); targets QCK-type teammates for Critical % Up Lv.1 (22 s), Blow Away % Up Lv.1 (22 s); targets 2 enemies for 40% chance of Paralysis (15 s)

    Charge time: 30 s

  3. Level 3

    Targets team for ATK Up Lv.1 (23 s); targets QCK-type teammates for Critical % Up Lv.1 (23 s), Blow Away % Up Lv.1 (23 s); targets 2 enemies for 45% chance of Paralysis (15 s)

    Charge time: 30 s

  4. Level 4

    Targets team for ATK Up Lv.2 (24 s); targets QCK-type teammates for Critical % Up Lv.2 (24 s), Blow Away % Up Lv.2 (24 s); targets 2 enemies for 50% chance of Paralysis (15 s)

    Charge time: 30 s

  5. Level 5

    Targets team for ATK Up Lv.2 (25 s); targets QCK-type teammates for Critical % Up Lv.2 (25 s), Blow Away % Up Lv.2 (25 s); targets 2 enemies for 55% chance of Paralysis (15 s)

    Charge time: 30 s

  6. Level 6

    Targets team for ATK Up Lv.3 (26 s); targets QCK-type teammates for Critical % Up Lv.3 (26 s), Blow Away % Up Lv.3 (26 s); targets 2 enemies for 60% chance of Paralysis (15 s)

    Charge time: 30 s

  7. Level 7

    Targets team for ATK Up Lv.3 (27 s); targets QCK-type teammates for Critical % Up Lv.3 (27 s), Blow Away % Up Lv.3 (27 s); targets 2 enemies for 65% chance of Paralysis (15 s)

    Charge time: 30 s

  8. Level 8

    Targets team for ATK Up Lv.3 (28 s); targets QCK-type teammates for Critical % Up Lv.3 (28 s), Blow Away % Up Lv.3 (28 s); targets 2 enemies for 70% chance of Paralysis (15 s)

    Charge time: 30 s

  9. Level 9

    Targets team for ATK Up Lv.4 (29 s); targets QCK-type teammates for Critical % Up Lv.4 (29 s), Blow Away % Up Lv.4 (29 s); targets 2 enemies for 75% chance of Paralysis (15 s)

    Charge time: 30 s

  10. Level 10

    Targets team for ATK Up Lv.5 (30 s); targets QCK-type teammates for Critical % Up Lv.5 (30 s), Blow Away % Up Lv.5 (30 s); targets 2 enemies for 80% chance of Paralysis (15 s)

    Charge time: 30 s

Ability
Level 5 (Max)

QCK-type teammates HP Up Lv.5; team SPD Up Lv.3

Show all 5 levels
  1. Level 1

    QCK-type teammates HP Up Lv.1; team SPD Up Lv.1

  2. Level 2

    QCK-type teammates HP Up Lv.2; team SPD Up Lv.1

  3. Level 3

    QCK-type teammates HP Up Lv.3; team SPD Up Lv.2

  4. Level 4

    QCK-type teammates HP Up Lv.4; team SPD Up Lv.2

  5. Level 5

    QCK-type teammates HP Up Lv.5; team SPD Up Lv.3

Resilience

60% chance to evade Paralysis

How to get

Pirate King Adventures Vs. Brook

Pirate King Adventures · 2023-11-27 – 2023-12-27Reward

Family

Monkey D. Luffy
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Linked families
Luffy & AceLuffy & BonneyLuffy & BroggyLuffy & ChopperLuffy & HancockLuffy & LawLuffy & Law & KidLuffy & LucciLuffy & SanjiLuffy & Straw Hat PiratesLuffy & WhitebeardLuffy & YamatoLuffy & ZoroLuffy & Zoro & SanjiLuffy & Zoro & Sanji & JinbeLuffy VS KaidoMakino & Luffy & UtaStraw Hat Pirates