
Super Saiyan 3 Goku (Mini)
DBL93-02L

| Power Level1,583,207 | Boost | Total |
|---|---|---|
| Health | +332,303 | 2,449,490 |
| Strike ATK | +41,479 | 280,714 |
| Blast ATK | +40,635 | 259,177 |
| Strike DEF | +38,386 | 191,697 |
| Blast DEF | +37,764 | 188,720 |
| Critical | +2,250 | 4,985 |
| Ki recovery | +0 | 2,419 |
- Vanish recovery
- 2,000
- Slash resist
- 100
- Pierce resist
- 100
- Impact resist
- 100
- Explode resist
- 100
- Change cooldown
- 10s
Main ability
・Destroy 1 card, then draw Ultimate Arts next ・Health +30% ・Ki +50 ・Cancel Attribute Downgrades/Abnormal Conditions ・Enemy Dragon Balls -2 *Requirement: 25 timer counts elapsed
[Activation Area]
・High Area
▼On LEGEND Action Activation
・Destroy 1 card, then draw Special Move Arts next (2 times)
・Ki +50
・Vanishing Gauge +80% (2 times)
Also, if Unique Gauge is 1% or more:
・Unique Gauge +10%
[Comboable Into]
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Unique abilities
・Damage +330%
・Damage Guard +260%
・Ki Recovery +80%
・Draw Speed +1
・Nullify Attribute Downgrades up to 3 times
・Endurance (40% recovery)
Also, if at least 1 other ally battle member is
DAIMA:
・Overdrive Gauge charge rate +50%
*All uncancellable
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +40
・Nullify damage received Element disadvantage (5 counts)
Also, if there are 3 battle members remaining and Unique Gauge is 1% or more:
・Unique Gauge +20%
・Damage Guard +30% (10 counts)
・All enemy Strike Arts costs +50 (3 counts)
▼Based on Strike/Blast/Special Arts Uses
*Uses reset on switch/Area Change
[1st]
・Damage +50% (10 counts)
・Nullify Special Cover Changes (5 counts)
[3rd]
・Next activated Special Move damage +50% (non-stacking)
▼When Hit by Enemy Arts (1 Time)
*Activations reset on switch
・Health +10%
・Destroy 1 enemy card
・Enemy Ki -35
▼While Not Defeated, Enemy Activates Ultimate/Awakened Arts or Rising Rush, and at Least 1 Other Ally Battle Member Is
DAIMA
・Ally sub counts -5
・Cancel enemy Buff Effects (2 times)
[Effective Against]
[Comboable Into]
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Release Type
*Starts with 100% charge
▼Until Unique Gauge Reaches 0%
・Damage +70% (uncancellable)
・Draw Speed +1 (uncancellable)
・Health Restoration +20% (uncancellable)
・Sub counts on switch -1 (uncancellable)
・Ally
DAIMA or
Saiyan damage +20% (uncancellable)
*[Release Type] Decreases:
Very slowly, while not defeated
Z abilities
If
DAIMA
・Base Strike Attack +22%
・Base Blast Attack +22%
If
DAIMA,
Saiyan, or
Son Family
・Base Strike Attack +26%
・Base Blast Attack +26%
If
DAIMA,
Saiyan, or
Son Family
・Base Strike Attack +30%
・Base Blast Attack +30%
If
DAIMA
・Base Blast Defense +15%
If
DAIMA,
Saiyan, or
Son Family
・Base Strike Attack +38%
・Base Blast Attack +38%
If
DAIMA
・Base Blast Defense +18%
Assault Z abilities
Increases the following stats of allies when this character is a battle member: +3% to base Strike Attack. +3% to base Blast Attack. +3% to base Strike Defense. +3% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +5% to base Strike Attack. +5% to base Blast Attack. +5% to base Strike Defense. +5% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +7% to base Strike Attack. +7% to base Blast Attack. +7% to base Strike Defense. +7% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +10% to base Strike Attack. +10% to base Blast Attack. +10% to base Strike Defense. +10% to base Blast Defense.
Arts cards held
Strike damage +50% on use (2 counts)
No additional effects
Added to your deck during battle and usable by other battle members.
Arts effects
Strike (Impact) On hit, all Arts costs -2 (10 counts) *Blast Armor when charging forward



Blast (Impact) On activation, health +3%

・Draw 1 card ・Health +10% ・Ki +50 ・Nullify Element disadvantages (5 counts) ・Ally sub counts -2 Also, if Unique Gauge is 1% or more: ・Unique Gauge +20%

Massive Damage (Impact) ▼On Activation ・Special Move damage +30% (3 counts) Also, if Unique Gauge is 1% or more: ・Unique Gauge +10% ・Overdrive Gauge +20% ・Nullify Endurance (3 counts) *Blast Armor when charging forward



Supreme Damage (Impact) ▼On Activation ・Ultimate damage +30% (3 counts) ・Nullify Endurance (3 counts) Also, if Unique Gauge is 1% or more: ・Unique Gauge +10% ・Ultimate damage +30% (3 counts) (uncancellable) ▼On Hit ・Enemy Ki -100 ・Enemy Ki Recovery -100% (10 counts) *Blast Armor when charging forward



Usable equipment



























































































































































































