
Super Saiyan God SS Kaioken Goku
DBL98-01L

| Power Level1,591,444 | Boost | Total |
|---|---|---|
| Health | +325,719 | 2,502,974 |
| Strike ATK | +41,760 | 275,172 |
| Blast ATK | +40,901 | 258,418 |
| Strike DEF | +38,517 | 195,112 |
| Blast DEF | +37,764 | 191,177 |
| Critical | +2,234 | 5,040 |
| Ki recovery | +0 | 2,466 |
- Vanish recovery
- 2,000
- Slash resist
- 100
- Pierce resist
- 100
- Impact resist
- 100
- Explode resist
- 100
- Change cooldown
- 10s
Main ability
・Destroy 1 card, then draw Ultimate Arts next ・Health +30% ・Ki +50 ・Unique Gauge +100% ・Cancel Attribute Downgrades/Abnormal Conditions *Requirement: 25 timer counts elapsed
[Activation Area]
・Low Area
▼On LEGEND Action Activation
・Destroy 1 card, then draw Special Move Arts next (1 time)
*Activations reset when ally is defeated
・Ki +40
・Unique Gauge +25%
[Comboable Into]
![]()
![]()
Unique abilities
・Damage +350% ・Damage Guard +320% ・Ki Recovery +60% ・Draw Speed +1 ・Endurance (50% recovery) *All uncancellable
▼On Battlefield Entry ・Draw up to 2 cards if hand has 3 or fewer ・Health +15% ・Ki +40 ・Nullify damage received Element disadvantage (5 counts) ▼On Strike/Blast Arts Use, If Unique Gauge Is 25% or More ・Damage +50% (10 counts) ・Nullify Combo-Breaking Actions (5 counts) (1 time) *Activations reset on switch/Area Change ・Nullify Attribute Downgrades (3 counts) ▼When Hit by Enemy Arts ・All enemy Arts costs +10 (5 counts) Also, if health is 50% or lower (1 time): *Activations reset when ally is defeated ・Health +30% ・Unique Gauge +50% ・Destroy entire enemy hand ・All enemy sub counts +2 ▼When Ally Is Defeated ・Unique Gauge charge rate +50% (uncancellable) ・All enemy Draw Speed -2 (10 counts) (1 time) ▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush ・Ally sub counts -5 ・Cancel enemy Buff Effects (3 times)
[Effective Against]
[Comboable Into]
![]()
Time Type
*Starts with 90% charge
▼When Unique Gauge Becomes Full
・Damage Guard +20% (20 counts) (non-stacking)
・Critical Rate +50% (20 counts) (non-stacking)
・All Arts costs -5 (20 counts) (non-stacking)
・Sub counts -3
*Charges:
While on the battlefield
Rapidly, when on standby
*Consumed:
By 25%, on Strike/Blast/Special Move Arts use with 25% or more Unique Gauge
Entirely, on Ultimate Arts use
Z abilities
If
Universe Rep
・Base Strike Attack +22%
・Base Strike Defense +22%
If
Universe Rep,
God Ki, or
Saiyan
・Base Strike Attack +26%
・Base Strike Defense +26%
If
Universe Rep,
God Ki, or
Saiyan
・Base Strike Attack +30%
・Base Strike Defense +30%
If
Universe Rep
・Base Blast Attack +15%
If
Universe Rep,
God Ki, or
Saiyan
・Base Strike Attack +38%
・Base Strike Defense +38%
If
Universe Rep
・Base Blast Attack +18%
Assault Z abilities
Increases the following stats of allies when this character is a battle member: +3% to base Strike Attack. +3% to base Blast Attack. +3% to base Strike Defense. +3% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +5% to base Strike Attack. +5% to base Blast Attack. +5% to base Strike Defense. +5% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +7% to base Strike Attack. +7% to base Blast Attack. +7% to base Strike Defense. +7% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +10% to base Strike Attack. +10% to base Blast Attack. +10% to base Strike Defense. +10% to base Blast Defense.
Arts cards held
Ki +10 on use
Ki +10 on use
Added to your deck during battle and usable by other battle members.
Arts effects
Strike (Impact) On activation, all enemy Health Restoration -20% (5 counts) *Blast Armor when charging forward



Blast (Impact) On activation, all enemy Health Restoration -20% (5 counts)

▼On Activation
・Draw up to 2 cards if hand has 3 or fewer
・Health +10%
・Ki +40
・Unique Gauge +25%
・Damage +30% (15 counts)
・Nullify Combo-Breaking Actions (5 counts)
[Comboable Into]
![]()
![]()
![]()
![]()
*Blast Armor when charging forward



Massive Damage (Impact) ▼On Activation ・Special Move damage +30% (3 counts) Also, if Unique Gauge is 25% or more: ・Special Move damage +50% (3 counts) (uncancellable) ・Ally sub counts -3 ・Enemy sub counts on switch +3 (10 counts) ▼On Hit ・Destroy 3 enemy cards *Blast Armor when charging forward



Supreme Damage (Impact) ▼On Activation ・Ultimate damage +50% (3 counts) ・Nullify Endurance (3 counts) ・Cancel enemy Buff Effects Also, when Unique Gauge is full: ・Ultimate damage +50% (3 counts) ・Nullify Element disadvantages (3 counts) (uncancellable) ・Ally sub counts -10 *Nullifies Blast Arts when charging forward



Usable equipment
































































































































































































































































































