
Super Saiyan Goku
DBL85-01U

| Power Level1,592,360 | Boost | Total |
|---|---|---|
| Health | +330,630 | 2,540,957 |
| Strike ATK | +41,760 | 273,214 |
| Blast ATK | +40,901 | 260,743 |
| Strike DEF | +38,517 | 195,361 |
| Blast DEF | +37,764 | 194,345 |
| Critical | +2,258 | 4,987 |
| Ki recovery | +0 | 2,411 |
- Vanish recovery
- 2,000
- Slash resist
- 100
- Pierce resist
- 100
- Impact resist
- 100
- Explode resist
- 100
- Change cooldown
- 10s
Main ability
・Destroy 1 card, then draw Ultimate Arts next ・Health +30% ・Ki +50 ・Destroy entire enemy hand ・Enemy Ki -100 *Requirement: 25 timer counts elapsed
Ultra ability
▼When Leader
・Damage +30% (uncancellable)
・Ki Recovery +30% (uncancellable)
▼When Not Leader, Per
Saiyan Battle/Support Member
・Damage +5% (uncancellable)
・Ki Recovery +5% (uncancellable)
*Up to 3 support members will be counted
Unique abilities
・Unique Gauge +30% ・Damage +300% ・Damage Guard +200% ・Ki Recovery +50% ・Draw Speed +1 ・Strike/Blast Arts costs -10 ・Nullify Abnormal Conditions (60 counts) *All uncancellable
▼On Battlefield Entry ・Draw 1 card if hand has 3 or fewer ・Ki +40 ・Nullify Special Cover Changes (5 counts) ・Protect hand (5 counts) ・Enemy Ki -30 ・All enemy Draw Speed -1 (5 counts) Also, based on Unique Gauge consumption count: [1st and on] ・Damage Guard +30% (10 counts) ・Destroy 2 enemy cards [2nd and on] ・Nullify Endurance (5 counts) ・Nullify Element disadvantages (5 counts) ▼On Arts Hit ・Unique Gauge +5% ・Damage +30% (10 counts) ・Sub counts on switch -1 (3 times) *Activations and effect reset on switch ▼When Ally Is Hit by Enemy Arts ・Unique Gauge +5% ・Next activated Special Move damage +20% (up to 100%) ・On next activated Special Move Arts hit, Faint infliction chance +5% (up to 30%) ▼When Enemy Attack Ends ・Cancel Attribute Downgrades/Abnormal Conditions ▼When Ally Is Defeated by Attack (1 Time) ・Activate KO Guard *Except when defeated due to enemy Self-Destruct ▼On KO Guard Activation ・Unique Gauge +50% ・Ally Health Restoration +20% (30 counts) Also, based on activation target: [Self] ・Health +70% [Other ally] ・Health +20% ・Ally health +10%
[Effective Against]
[Comboable Into]
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Time Type
▼When Unique Gauge Becomes Full
・Health +10%
・Nullify damage received Element disadvantage (20 counts) (uncancellable)
・Ally health +15%
・Ally damage +25% (30 counts) (uncancellable)
・All enemy Special Move/Ultimate/Awakened Arts power -25% (20 counts)
▼On Strike/Blast Arts Use With Full Unique Gauge
・Draw up to 2 cards if hand has 3 or fewer
・Ki +50
・Damage +15% (uncancellable) (2 times)
・Draw Speed +1 (15 counts) (uncancellable)
・Prevent all enemy switching (3 counts)
*Charges:
Gradually, while not defeated
*Consumed:
Entirely, on Strike/Blast Arts use with full Unique Gauge
Z abilities
If
Frieza Saga (Z)
・Base Strike Attack +28%
・Base Strike Defense +28%
If
Frieza Saga (Z) or
Saiyan
・Base Strike Attack +30%
・Base Strike Defense +30%
If
Frieza Saga (Z) or
Saiyan
・Base Strike Attack +38%
・Base Strike Defense +38%
If
Saiyan
・Ultimate/Awakened damage +3%
If
Frieza Saga (Z) or
Saiyan
・Base Strike Attack +42%
・Base Strike Defense +42%
If
Saiyan
・Ultimate/Awakened damage +5%
Arts cards held
Strike Damage +20% on use (2 counts)
No additional effects
Added to your deck during battle and usable by other battle members.
Arts effects
Strike (Impact) On hit, enemy Ki -30 *Blast Armor when charging forward



Blast (Impact) On hit, enemy Ki -30

▼On Activation
・Ki +40
・Damage Guard Penetration +15% (10 counts)
・All enemy Health Restoration -50% (15 counts)
▼On Hit
・Draw Special Move Arts next (2 times)
・Draw 1 card if hand has 3 or fewer
・Nullify Special Cover Changes (5 counts)
[Comboable Into]
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Massive Damage (Impact) ▼On Activation ・Health +10% ・Special Move damage +40% (3 counts) ・Cancel enemy Buff Effects ▼On Hit ・All enemy Ki Recovery -50% (10 counts) ・All enemy Arts costs +15 (10 counts) *Blast Armor when charging forward



Supreme Damage (Impact) ▼On Activation ・Unique Gauge +30% ・Ultimate damage +50% (3 counts) ・Nullify Endurance (5 counts) ▼On Hit ・Enemy Dragon Balls -2 ・Seal all enemy Main Abilities (10 counts) *Blast Armor when charging forward



Usable equipment







































































































































































































