
Super Saiyan 3 Goku
DBL-EVT-88S

| Power Level1,535,804 | Boost | Total |
|---|---|---|
| Health | +333,964 | 2,566,861 |
| Strike ATK | +41,483 | 243,578 |
| Blast ATK | +41,479 | 245,475 |
| Strike DEF | +38,017 | 191,618 |
| Blast DEF | +38,017 | 188,759 |
| Critical | +2,234 | 5,026 |
| Ki recovery | +0 | 2,291 |
- Vanish recovery
- 2,000
- Slash resist
- 100
- Pierce resist
- 100
- Impact resist
- 100
- Explode resist
- 100
- Change cooldown
- 10s
Main ability
Restores own health by 30% and Ki by 50. Restores own Vanishing Gauge by 100%. +30% to damage inflicted for 20 timer counts. Cancels own Attribute Downgrades and Abnormal Conditions. Requirements: 10 timer counts must elapse.
Unique abilities
Applies the following effects to self when battle starts: +90% to damage inflicted (cannot be cancelled). Reduces damage received by 70% (cannot be cancelled). +50% to Ki Recovery (cannot be cancelled). Increases Arts Card Draw Speed by 1 level (cannot be cancelled). The following effects occur when this character enters the battlefield: Restores own Ki by 30. +80% to damage inflicted (cannot be cancelled) (activates once). +100% to the next Strike Arts damage inflicted (cannot be cancelled) (activates once). +100% to the next Blast Arts damage inflicted (cannot be cancelled) (activates once). -5 to own Strike & Blast Arts costs for 10 timer counts. Inflicts all enemies with Attribute Downgrade "+10 to all Arts costs" for 10 timer counts. Inflicts all enemies with Attribute Downgrade "-15% to Strike & Blast Arts Power" for 10 timer counts. The following effects occur every time this character uses a Strike or Blast Arts: Restores own Ki by 5. Restores own Vanishing Gauge by 10%. +20% to damage inflicted for 10 timer counts. Reduces enemy Ki by 10. Applies the following effects to enemy every 3 timer counts while this character is on the battlefield: Inflicts Attribute Downgrade "+10% to Damage Received" for 10 timer counts. Inflicts Attribute Downgrade "-20% to Ki Recovery" for 10 timer counts.
The following effects occur when this character performs a Vanishing Step: Randomly draws 1 new card when you have 3 or fewer cards. Restores own Vanishing Gauge by 50% (activates twice). +30% to damage inflicted for 30 timer counts (activates three times). Shortens allies' substitution counts by 2 (activates twice). The following effects also occur if own health is 50% or below: Nullifies own unfavorable Element factors for damage sustained for 10 timer counts. +10% to damage inflicted by allies for 30 timer counts. The following effects occur when this character is switched to standby: Randomly draws 1 new card when you have 3 or fewer cards. Restores ally health by 10% and Ki by 30. Cancels allies' Attribute Downgrades and Abnormal Conditions (activates twice). The following effects occur when this character is defeated: Restores ally health by 10%. +25% to damage inflicted by allies (cannot be cancelled). Inflicts all enemies with Attribute Downgrade "+5 to all Arts costs" for 10 timer counts. Inflicts all enemies with Attribute Downgrade "-1 Arts Card Draw Speed level" for 10 timer counts. Inflicts all enemies with 3 substitution counts.
Z abilities
+19% to "Episode: Majin Buu Saga (Z)" base Strike Defense during battle.
+22% to "Episode: Majin Buu Saga (Z)" or "Tag: Event Exclusive" base Strike Defense during battle.
+29% to "Episode: Majin Buu Saga (Z)", "Tag: Event Exclusive", or "Tag: Saiyan" base Strike & Blast Defense during battle.
+33% to "Episode: Majin Buu Saga (Z)", "Tag: Event Exclusive", or "Tag: Saiyan" base Strike & Blast Defense during battle.
Arts cards held
No additional effects
No additional effects
Added to your deck during battle and usable by other battle members.
Arts effects
Strike (Impact)



Blast (Impact)

Restores own health by 15% and Ki by 50. +20% to damage inflicted by allies for 25 timer counts (cannot be stacked). +20% to allies' Ki Recovery for 25 timer counts. Shortens allies' substitution counts by 1.

Deals major Impact damage. +30% to Special Move damage inflicted for 3 timer counts upon activation. The following effects occur on hit: Shortens allies' substitution counts by 3. Reduces enemy's Dragon Balls by 1 (activates once).

Usable equipment
































































































































































































