
Super Saiyan God SS Gogeta
DBL95-01U

| Power Level1,593,362 | Boost | Total |
|---|---|---|
| Health | +312,517 | 2,610,695 |
| Strike ATK | +41,337 | 261,927 |
| Blast ATK | +41,760 | 282,164 |
| Strike DEF | +37,764 | 186,512 |
| Blast DEF | +38,017 | 186,863 |
| Critical | +2,250 | 4,995 |
| Ki recovery | +0 | 2,454 |
- Vanish recovery
- 2,000
- Slash resist
- 100
- Pierce resist
- 100
- Impact resist
- 100
- Explode resist
- 100
- Change cooldown
- 10s
Main ability
・Destroy 1 card, then draw Ultimate Arts next ・Health +40% ・Ki +50 ・Unique Gauge +100% ・Protect hand (10 counts) *Requirement: 25 timer counts elapsed
Ultra ability
▼When Leader
・Damage +30% (uncancellable)
・Ki Recovery +30% (uncancellable)
▼When Not Leader, Per
Fusion Warrior Battle/Support Member
・Damage +5% (uncancellable)
・Ki Recovery +5% (uncancellable)
*Up to 3 support members will be counted
Unique abilities
・Damage +360% ・Damage Guard +300% ・Ki Recovery +100% ・Draw Speed +1 ・Endurance (50% recovery) *All uncancellable
▼On Enemy Character Confrontation ・Draw 1 card if hand has 3 or fewer ・Health +10% ・Ki +30 ・Nullify damage received Element disadvantage (3 counts) ・All enemy damage received +20% (10 counts) ・All enemy Health Restoration -20% (10 counts) ▼On Strike/Blast Arts Use ・Damage +25% (10 counts) ・Nullify Special Cover Changes (5 counts) (1 time) *Activations reset on switch or when Unique Gauge is full ▼When Hit by Enemy Arts (1 Time) *Activations reset on switch or when Unique Gauge is full ・Ally sub counts -2 ・Destroy 1 enemy card ・All enemy Arts costs +20 (5 counts) ・All enemy sub counts +2 ▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush ・Ally sub counts -5 ・Cancel enemy Buff Effects (3 times)
[Effective Against] (2 Times)
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[Comboable Into]
*Cover Changes performed against attacks other than Strike or Blast Arts are also counted as activations
*Nullified activations are not counted
Guard Type
▼While Full
・Damage +50% (uncancellable)
・Special Move/Ultimate damage +20% (uncancellable)
・Health Restoration +30% (uncancellable)
・Nullify Attribute Downgrades (uncancellable)
▼When Hit by Enemy Arts With at Least 1%
・Health +10%
*Charges:
Greatly, each time a Strike/Blast Arts is used
*Consumed:
By 40%, on Guard Action activation
Entirely, when hit by enemy Arts with at least 1%
Guard Action Type A
▼When Unique Gauge Is Full and Hit by Guardable Attack
・Activate Guard Action
・Destroy 1 card, then draw Special Arts next
・Seal enemy Blast Arts (3 counts)
[Guardable Attacks]
▼While Guard Action is Active, on Tap
・Activate Counter
・Deal major damage to enemy (Impact)
▼With 100% Active Gauge, on Tap ・Activate "Stardust Fall" ・Nullify Element disadvantages (3 counts) Also, if there is a defeated battle member: ・Unique Gauge +100% ・Damage +50% (3 counts) ▼On Hit ・Deal massive damage to enemy (Impact) Also, deal 100% of the damage to enemy standby members *Charges: Gradually, while not defeated *Active Gauge Disappears: When "Stardust Fall" activates *This attack cannot be evaded with a Vanishing Step and cannot be cover changed against
Z abilities
If
Fusion Warrior
・Base Strike Attack +28%
・Base Blast Attack +28%
If
Fusion Warrior or
God Ki
・Base Strike Attack +30%
・Base Blast Attack +30%
If
Fusion Warrior or
God Ki
・Base Strike Attack +38%
・Base Blast Attack +38%
If
Fusion Warrior
・Ultimate/Awakened damage +3%
If
Fusion Warrior or
God Ki
・Base Strike Attack +42%
・Base Blast Attack +42%
If
Fusion Warrior
・Ultimate/Awakened damage +5%
If
Fusion
・Blast damage +10%
Arts cards held
Damage +25% on use (10 counts)
Blast damage +20% on use (2 counts)
Added to your deck during battle and usable by other battle members.
Arts effects
Strike (Impact) On activation, Vanishing Gauge +10% *Blast Armor when charging forward



Blast (Impact) On activation, Vanishing Gauge +10%

・Draw up to 2 cards if hand has 3 or fewer ・Health +10% ・Ki +50 ・Active Gauge +10% ・Damage +30% (10 counts) ・Nullify Special Cover Changes (5 counts) ・Nullify Element disadvantages (3 counts)

Massive Damage (Impact) ▼On Activation ・Special Move damage +40% (3 counts) (uncancellable) Also, destroy entire hand, then based on cards destroyed: [1] ・Special Move damage +20% (3 counts) [2] ・Special Move damage +30% (3 counts) [3] ・Special Move damage +50% (3 counts) ▼On Hit ・Draw 2 cards ・Enemy Dragon Balls -1 (3 times)

Supreme Damage (Impact) ▼On Activation ・Ultimate damage +50% (3 counts) (uncancellable) ・Nullify Endurance (3 counts) ▼On Hit ・Destroy entire enemy hand *Nullifies Blast Arts when charging forward



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