
Super Saiyan 4 Vegeta
DBL86-03U

| Power Level1,591,888 | Boost | Total |
|---|---|---|
| Health | +332,303 | 2,575,043 |
| Strike ATK | +40,901 | 267,602 |
| Blast ATK | +41,907 | 272,210 |
| Strike DEF | +37,764 | 192,802 |
| Blast DEF | +38,517 | 198,255 |
| Critical | +2,254 | 4,912 |
| Ki recovery | +0 | 2,287 |
- Vanish recovery
- 2,000
- Slash resist
- 100
- Pierce resist
- 100
- Impact resist
- 100
- Explode resist
- 100
- Change cooldown
- 10s
Main ability
・Destroy 1 card, then draw Ultimate Arts next ・Health +10% ・Ki +50 ・Ally health +20% ・Cancel ally Attribute Downgrades/Abnormal Conditions ・Enemy Dragon Balls -3 *Requirement: 25 timer counts elapsed
Ultra ability
▼When Leader
・Damage +30% (uncancellable)
・Ki Recovery +30% (uncancellable)
▼When Not Leader, Per
GT Battle/Support Member
・Damage +5% (uncancellable)
・Ki Recovery +5% (uncancellable)
*Up to 3 support members will be counted
Unique abilities
・Damage +300% ・Damage Guard +210% ・Ki Recovery +70% ・Draw Speed +1 ・Sub counts on switch -2 ・Endurance (50% recovery) *All uncancellable
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +50
・Nullify Special Cover Changes (5 counts)
・Nullify damage received Element disadvantage (5 counts)
・Destroy 1 enemy card
Also, if there is a defeated battle member (1 time):
・Unique Gauge charge rate +50% (uncancellable)
▼On Ally Battlefield Entry
・Unique Gauge +5%
・Next activated Arts damage +20% (up to 100%)
▼When Hit by Enemy Arts
・Unique Gauge +10%
・Ally sub counts -1
・Seal enemy card slot (5 counts) (1 time)
*Activations reset on switch
・All enemy Arts costs +10 (5 counts)
▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Cancel enemy Buff Effects (3 times)
▼On Ally Cover Change
・Health +5%
・Damage +20% (20 counts)
▼On Switch Attack Activation
・Deal major damage to enemy (Impact)
・Nullify Element disadvantages (3 counts)
・Cancel Attribute Downgrades/Abnormal Conditions
・Ally sub counts -2
[Comboable Into]
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[Effective Against]
[Comboable Into]
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Time Type ⇔ Release Type
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*Starts as Time Type
*Starts with 40% charge
*Will not charge while Release Type
▼[Time Type] When Unique Gauge Becomes Full
・Switch to Release Type
・Health +15%
・Nullify Combo-Breaking Actions (15 counts)
・Protect hand (10 counts)
・Sub counts -5
・Switch Attacks available +1
▼[Release Type] On Arts Use
・Draw 1 card
・Ki +30
・Vanishing Gauge +30%
・Damage +20% (5 counts)
▼When Unique Gauge Reaches 0%
・Switch to Time Type
*[Time Type] Charges:
Gradually, while not defeated
*[Release Type] Decreases/Consumed:
Very slowly, when on battlefield
By 30%, on Strike/Blast Arts use
Z abilities
If
GT
・Base Blast Attack +28%
・Base Strike Defense +28%
If
GT or
Saiyan
・Base Blast Attack +30%
・Base Strike Defense +30%
If
GT or
Saiyan
・Base Blast Attack +38%
・Base Strike Defense +38%
If
GT
・Special Move damage +3%
If
GT or
Saiyan
・Base Blast Attack +42%
・Base Strike Defense +42%
If
GT
・Special Move damage +5%
Arts cards held
No additional effects
Damage +25% on use (10 counts)
Added to your deck during battle and usable by other battle members.
Arts effects
Strike (Impact) On activation, Strike damage +20% (5 counts) *Blast Armor when charging forward



Blast (Impact) On activation, Blast damage +20% (5 counts)

▼On Activation
・Ki +30
・Unique Gauge +15%
・Damage +30% (10 counts) (non-stacking)
・Cancel Attribute Downgrades/Abnormal Conditions (5 counts)
▼On Hit
・Draw up to 2 cards if hand has 3 or fewer
・Nullify Special Cover Changes (5 counts)
[Comboable Into]
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*Blast Armor when charging forward



Massive Damage (Impact) ▼On Activation ・Unique Gauge +10% ・Special Move damage +40% (3 counts) ・Critical Rate +30% (3 counts) Also, if Unique Gauge is Release Type: ・Special Move damage +30% (3 counts) (uncancellable) ・All enemy Health Restoration -50% (10 counts)

Supreme Damage (Impact) ▼On Activation ・Ultimate damage +40% (3 counts) ・Critical Rate +30% (3 counts) ・Nullify Endurance (3 counts) Also, if Unique Gauge is Release Type: ・Ultimate damage +30% (3 counts) (uncancellable) ・Nullify Element disadvantages (3 counts) *Blast Armor when charging forward



Usable equipment






























































































































































































































