
Super Saiyan Goku (Mini)
DBL78-01S








| Power Level1,681,327 | Boost | Total |
|---|---|---|
| Health | +620,559 | 2,778,881 |
| Strike ATK | +66,175 | 295,521 |
| Blast ATK | +64,603 | 271,462 |
| Strike DEF | +60,403 | 213,354 |
| Blast DEF | +59,240 | 209,832 |
| Critical | +2,250 | 5,019 |
| Ki recovery | +0 | 2,511 |
- Vanish recovery
- 2,000
- Slash resist
- 100
- Pierce resist
- 100
- Impact resist
- 100
- Explode resist
- 100
- Change cooldown
- 10s
Main ability
Randomly destroys 1 of your own cards and draws the Ultimate Arts Card "Dome Speed Rush" next. Restores own health by 30% and Ki by 30. Increases own Dragon Balls by 2. +50% to own Unique Gauge charge rate for 20 timer counts. Nullifies own Attribute Downgrades and Abnormal Conditions for 20 timer counts. Requirements: 25 timer counts must elapse.
Unique abilities
Applies the following effects to self when battle starts: +170% to damage inflicted (cannot be cancelled). Reduces damage received by 70% (cannot be cancelled). Reduces Impact damage received by 10% (cannot be cancelled). Increases Arts Card Draw Speed by 1 level (cannot be cancelled). -10 to Strike Arts cost (cannot be cancelled). The following effects occur when this character enters the battlefield: Restores own Ki by 30. Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts. Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" to self for 10 timer counts. Randomly destroys 1 enemy card. Inflicts all enemies with Attribute Downgrade "-15% to Strike, Blast, Special Move, Ultimate & Awakened Arts Power" for 10 timer counts. Applies the following effects to self every time this character uses a Strike Arts Card: Charges Unique Gauge by 20% (activates twice). Activation count resets after character switch. +15% to Strike damage inflicted for 15 timer counts. Applies the following effects to self when enemy switches characters while this character is on the battlefield: Randomly draws 1 new card when you have 3 or fewer cards. Restores Vanishing Gauge by 50% (activates once). Activation count resets after character switch. +20% to damage inflicted for 15 timer counts. Nullifies unfavorable Element factors for damage sustained for 10 timer counts. Nullifies enemy's wide-range Special Arts attacks while this character is in one of the following states (activates once): Slide moving or standing still. Sidestepping to the left or right. Receiving an attack. *Excludes Abnormal Conditions and special states caused by certain Arts. *Excludes changing cover.
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists). [Comboable Arts] Special Move Arts Charges own Unique Gauge every time this character uses an Arts Card while they are on the battlefield. Applies the following effects to self once Unique Gauge is full: Draw a Special Arts Card next (activates four times). Restores health by 20% and Ki by 30. +20% to damage inflicted for 30 timer counts. The following effects occur when enemy activates Rising Rush while this character is not defeated (activates once): Restores own health by 30%. Restores own health by 30% only once when it reaches 0 (cannot be cancelled). Shortens own substitution count by 5. Cancels enemy's Attribute Upgrades & Buff Effects. Applies the following effects to self when enemy activates an Ultimate Arts or Awakened Arts while this character is not defeated: Restores health by 20%. Increases Arts Card Draw Speed by 1 level (cannot be cancelled) (activates once). Applies Attribute Upgrade "Shortens substitution count by 2" (cannot be cancelled) (activates once). Nullifies unfavorable Element factors for 20 timer counts. Applies the following effects to self when enemy activates a Special Move Arts while this character is not defeated: Restores health by 10%. +20% to damage inflicted (cannot be cancelled) (up to 60%). +25% to Ki Recovery (up to 100%). +10% to Critical Rate (up to 40%).
Z abilities
If
DAIMA
・Base Strike Attack +22%
・Base Blast Attack +22%
If
DAIMA,
Son Family, or
Weapon Wielder
・Base Strike Attack +26%
・Base Blast Attack +26%
If
DAIMA,
Son Family, or
Weapon Wielder
・Base Strike Attack +30%
・Base Blast Attack +30%
If
DAIMA
・Base Blast Defense +15%
If
DAIMA,
Son Family, or
Weapon Wielder
・Base Strike Attack +38%
・Base Blast Attack +38%
If
DAIMA
・Base Blast Defense +18%
Assault Z abilities
Increases the following stats of allies when this character is a battle member: +3% to base Strike Attack. +3% to base Blast Attack. +3% to base Strike Defense. +3% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +5% to base Strike Attack. +5% to base Blast Attack. +5% to base Strike Defense. +5% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +7% to base Strike Attack. +7% to base Blast Attack. +7% to base Strike Defense. +7% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +10% to base Strike Attack. +10% to base Blast Attack. +10% to base Strike Defense. +10% to base Blast Defense.
Zenkai abilities
If
&
DAIMA
・Base Strike Attack +20%
・Base Blast Attack +15%
・Base Strike Defense +20%
・Base Blast Defense +15%
If
&
DAIMA
・Base Strike Attack +25%
・Base Blast Attack +20%
・Base Strike Defense +25%
・Base Blast Defense +20%
If
&
DAIMA
・Base Strike Attack +35%
・Base Blast Attack +30%
・Base Strike Defense +35%
・Base Blast Defense +30%
If
&
DAIMA
・Base Strike Attack +40%
・Base Blast Attack +35%
・Base Strike Defense +40%
・Base Blast Defense +35%
Arts cards held
Strike Damage +20% on use (2 counts)
Damage +10% on use (10 counts)
Added to your deck during battle and usable by other battle members.
Arts effects
Strike (Impact) with Blast Damage armor.



Blast (Impact)

Draw a Special Move Arts Card next. Restores own health by 15% and Ki by 50. +30% to damage inflicted for 15 timer counts. Also applies the following effects to self according to the number of times Special Arts Card "Heat Charge" is used: [Card 1] +40% to damage inflicted (cannot be cancelled). [Card 2] +30% to damage inflicted (cannot be cancelled). Nullifies enemy's "Restores own health when it reaches 0" effects when this character attacks for 3 timer counts. [Card 3 onward] +20% to damage inflicted (cannot be cancelled) (activates once). -10 to Special Move Arts cost for 15 timer counts (cannot be stacked). Nullifies enemy's "Restores own health when it reaches 0" effects when this character attacks for 3 timer counts. Cancels Attribute Downgrades and Abnormal Conditions.

Deals massive Explode damage. +40% to Special Move damage inflicted for 3 timer counts upon activation. [If Unique Gauge is full] Resets own Unique Gauge to zero and inflicts all enemies with "No Switching" for 3 timer counts upon activation. *Blast Armor when charging forward.



Deals massive Impact damage. Applies the following effects to self upon activation: +50% to Ultimate damage inflicted for 3 timer counts. Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts. Applies the following effects to enemy on hit: Inflicts Attribute Downgrade "-50% to Ki Recovery" for 20 timer counts. Inflicts Attribute Downgrade "-1 Arts Card Draw Speed level" for 20 timer counts. [If Unique Gauge is full] Resets own Unique Gauge to zero and applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" to self for 3 timer counts upon activation.

Z Abilities buff these characters
Zenkai Abilities buff these characters
Buffed by Zenkai characters
Usable equipment

















































































































































































































