Super Saiyan Goku (Mini)

DBL78-01S

Lv5,0009,999/9,999Arts Boost99/9999/9999/99
Awakening Rank
Awakening Z Power7,000/7,000
Power Level1,681,327BoostTotal
Health+620,5592,778,881
Strike ATK+66,175295,521
Blast ATK+64,603271,462
Strike DEF+60,403213,354
Blast DEF+59,240209,832
Critical+2,2505,019
Ki recovery+02,511
Vanish recovery
2,000
Slash resist
100
Pierce resist
100
Impact resist
100
Explode resist
100
Change cooldown
10s

Main ability

Seriously...You've Got to be Kidding Me

Randomly destroys 1 of your own cards and draws the Ultimate Arts Card "Dome Speed Rush" next. Restores own health by 30% and Ki by 30. Increases own Dragon Balls by 2. +50% to own Unique Gauge charge rate for 20 timer counts. Nullifies own Attribute Downgrades and Abnormal Conditions for 20 timer counts. Requirements: 25 timer counts must elapse.

Unique abilities

Blazing Battle in the Third Demon World

Applies the following effects to self when battle starts: +170% to damage inflicted (cannot be cancelled). Reduces damage received by 70% (cannot be cancelled). Reduces Impact damage received by 10% (cannot be cancelled). Increases Arts Card Draw Speed by 1 level (cannot be cancelled). -10 to Strike Arts cost (cannot be cancelled). The following effects occur when this character enters the battlefield: Restores own Ki by 30. Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts. Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" to self for 10 timer counts. Randomly destroys 1 enemy card. Inflicts all enemies with Attribute Downgrade "-15% to Strike, Blast, Special Move, Ultimate & Awakened Arts Power" for 10 timer counts. Applies the following effects to self every time this character uses a Strike Arts Card: Charges Unique Gauge by 20% (activates twice). Activation count resets after character switch. +15% to Strike damage inflicted for 15 timer counts. Applies the following effects to self when enemy switches characters while this character is on the battlefield: Randomly draws 1 new card when you have 3 or fewer cards. Restores Vanishing Gauge by 50% (activates once). Activation count resets after character switch. +20% to damage inflicted for 15 timer counts. Nullifies unfavorable Element factors for damage sustained for 10 timer counts. Nullifies enemy's wide-range Special Arts attacks while this character is in one of the following states (activates once): Slide moving or standing still. Sidestepping to the left or right. Receiving an attack. *Excludes Abnormal Conditions and special states caused by certain Arts. *Excludes changing cover.

Warrior Seeking the Demon World Dragon Balls

Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists). [Comboable Arts] Special Move Arts Charges own Unique Gauge every time this character uses an Arts Card while they are on the battlefield. Applies the following effects to self once Unique Gauge is full: Draw a Special Arts Card next (activates four times). Restores health by 20% and Ki by 30. +20% to damage inflicted for 30 timer counts. The following effects occur when enemy activates Rising Rush while this character is not defeated (activates once): Restores own health by 30%. Restores own health by 30% only once when it reaches 0 (cannot be cancelled). Shortens own substitution count by 5. Cancels enemy's Attribute Upgrades & Buff Effects. Applies the following effects to self when enemy activates an Ultimate Arts or Awakened Arts while this character is not defeated: Restores health by 20%. Increases Arts Card Draw Speed by 1 level (cannot be cancelled) (activates once). Applies Attribute Upgrade "Shortens substitution count by 2" (cannot be cancelled) (activates once). Nullifies unfavorable Element factors for 20 timer counts. Applies the following effects to self when enemy activates a Special Move Arts while this character is not defeated: Restores health by 10%. +20% to damage inflicted (cannot be cancelled) (up to 60%). +25% to Ki Recovery (up to 100%). +10% to Critical Rate (up to 40%).

Z abilities

Z Ability I
0★

If DAIMA ・Base Strike Attack +22% ・Base Blast Attack +22%

Z Ability II
3★

If DAIMA, Son Family, or Weapon Wielder ・Base Strike Attack +26% ・Base Blast Attack +26%

Z Ability III
6★

If DAIMA, Son Family, or Weapon Wielder ・Base Strike Attack +30% ・Base Blast Attack +30% If DAIMA ・Base Blast Defense +15%

Z Ability IV
14★

If DAIMA, Son Family, or Weapon Wielder ・Base Strike Attack +38% ・Base Blast Attack +38% If DAIMA ・Base Blast Defense +18%

Assault Z abilities

Assault Z Ability I
0★

Increases the following stats of allies when this character is a battle member: +3% to base Strike Attack. +3% to base Blast Attack. +3% to base Strike Defense. +3% to base Blast Defense.

Assault Z Ability II
3★

Increases the following stats of allies when this character is a battle member: +5% to base Strike Attack. +5% to base Blast Attack. +5% to base Strike Defense. +5% to base Blast Defense.

Assault Z Ability III
6★

Increases the following stats of allies when this character is a battle member: +7% to base Strike Attack. +7% to base Blast Attack. +7% to base Strike Defense. +7% to base Blast Defense.

Assault Z Ability IV
14★

Increases the following stats of allies when this character is a battle member: +10% to base Strike Attack. +10% to base Blast Attack. +10% to base Strike Defense. +10% to base Blast Defense.

Zenkai abilities

Zenkai Ability I
Zenkai 1

If RED & DAIMA ・Base Strike Attack +20% ・Base Blast Attack +15% ・Base Strike Defense +20% ・Base Blast Defense +15%

Zenkai Ability II
Zenkai 3

If RED & DAIMA ・Base Strike Attack +25% ・Base Blast Attack +20% ・Base Strike Defense +25% ・Base Blast Defense +20%

Zenkai Ability III
Zenkai 5

If RED & DAIMA ・Base Strike Attack +35% ・Base Blast Attack +30% ・Base Strike Defense +35% ・Base Blast Defense +30%

Zenkai Ability IV
Zenkai 7

If RED & DAIMA ・Base Strike Attack +40% ・Base Blast Attack +35% ・Base Strike Defense +40% ・Base Blast Defense +35%

Arts cards held

Strike [Strike Damage UP]

Strike Damage +20% on use (2 counts)

Strike [Damage UP]

Damage +10% on use (10 counts)

Added to your deck during battle and usable by other battle members.

Arts effects

Strike
Lv 10/10Cost 18

Strike (Impact) with Blast Damage armor.

Blast
Lv 10/10Cost 28

Blast (Impact)

Heat Charge
Lv 5/5Cost 16

Draw a Special Move Arts Card next. Restores own health by 15% and Ki by 50. +30% to damage inflicted for 15 timer counts. Also applies the following effects to self according to the number of times Special Arts Card "Heat Charge" is used: [Card 1] +40% to damage inflicted (cannot be cancelled). [Card 2] +30% to damage inflicted (cannot be cancelled). Nullifies enemy's "Restores own health when it reaches 0" effects when this character attacks for 3 timer counts. [Card 3 onward] +20% to damage inflicted (cannot be cancelled) (activates once). -10 to Special Move Arts cost for 15 timer counts (cannot be stacked). Nullifies enemy's "Restores own health when it reaches 0" effects when this character attacks for 3 timer counts. Cancels Attribute Downgrades and Abnormal Conditions.

Kick-Down Blast
Lv 5/5Cost 49

Deals massive Explode damage. +40% to Special Move damage inflicted for 3 timer counts upon activation. [If Unique Gauge is full] Resets own Unique Gauge to zero and inflicts all enemies with "No Switching" for 3 timer counts upon activation. *Blast Armor when charging forward.

Dome Speed Rush
Lv 5/5Cost 19

Deals massive Impact damage. Applies the following effects to self upon activation: +50% to Ultimate damage inflicted for 3 timer counts. Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts. Applies the following effects to enemy on hit: Inflicts Attribute Downgrade "-50% to Ki Recovery" for 20 timer counts. Inflicts Attribute Downgrade "-1 Arts Card Draw Speed level" for 20 timer counts. [If Unique Gauge is full] Resets own Unique Gauge to zero and applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" to self for 3 timer counts upon activation.

Z Abilities buff these characters

GokuSuper Saiyan God SS Kaioken GokuSuper Saiyan Trunks (Teen) & GohanSuper Saiyan Rosé Ultra Supervillain Goku BlackSuper Saiyan 3 Goku (Mini)Super Saiyan 3 & Super Saiyan 2 Goku & VegetaSuper Saiyan Trunks (Adult)Super Full Power Saiyan 4 GokuSuper Saiyan GokuBeast GohanSuper Saiyan 2 Gohan (Youth)Ultra Instinct -Sign- GokuSuper JanembaSuper Saiyan Rosé Goku BlackSuper Saiyan God SS Kaioken GokuSuper Saiyan GokuSuper Saiyan Trunks (Adult) (Rage)VadosSuper Saiyan Gohan (Youth)PanGoku & BardockWhisSuper Saiyan God GokuTrunks (Xeno)
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Zenkai Abilities buff these characters

Tamagami Number Two

Buffed by Zenkai characters

BardockSuper Saiyan 3 GokuSuper Saiyan 2 Gohan (Youth)Super Saiyan GokuKakarot Goku

Usable equipment

Once again, you have returned.Take your time, you're getting sloppy.Ready to do this for real?Right, then!Absolute Defense in a Single FingerEven if I have to do it with my own two hands...!Stop building it up and show me your power.Why don't you pipe down and get busy!All you are is a bunch of talk.HAAAAaaaa!Ready for BattleVegeta on the AttackGlorio, Locked and LoadedGoku Gets It Done!Miniaturized GokuHello? Are you napping?Kakarot...Ultimate Gohan AwakensUnleash your true power!It's impossible, I tell you. Impossible.Super Saiyan GotenGohaaaaaan!Hee-hee-hee-hee!You're Facing Me Now
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