
Super Saiyan God Shallet
DBL96-01L

| Power Level1,589,431 | Boost | Total |
|---|---|---|
| Health | +333,964 | 2,587,945 |
| Strike ATK | +40,774 | 257,453 |
| Blast ATK | +41,621 | 271,927 |
| Strike DEF | +37,646 | 191,992 |
| Blast DEF | +38,386 | 195,930 |
| Critical | +2,250 | 5,007 |
| Ki recovery | +0 | 2,397 |
- Vanish recovery
- 2,000
- Slash resist
- 100
- Pierce resist
- 100
- Impact resist
- 100
- Explode resist
- 100
- Change cooldown
- 10s
Main ability
・Destroy 1 card, then draw Ultimate Arts next ・Health +30% ・Ki +50 ・Overdrive Gauge charge rate +50% (20 counts) (uncancellable) ・Cancel Attribute Downgrades/Abnormal Conditions *Requirement: 25 timer counts elapsed
[Activation Area]
・Low Area
▼On LEGEND Action Activation
・Ki +50
・Unique Gauge +25%
[Comboable Into]
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Unique abilities
・Damage +340% ・Damage Guard +290% ・Ki Recovery +70% ・Draw Speed +1 ・Nullify Attribute Downgrades up to 3 times ・Nullify Abnormal Conditions up to 3 times ・Endurance (50% recovery) ・Ally damage +20% *All uncancellable
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +40
・Nullify Special Cover Changes (5 counts)
・Destroy 1 enemy card
・All enemy Draw Speed -1 (5 counts)
▼When on Battlefield, On Area Change or When Enemy Switches
・Draw 1 card if hand has 3 or fewer (1 time)
*Activations reset on switch
・Damage +30% (10 counts)
・Enemy Ki -20
Also, if at Element disadvantage:
・Switch to
(5 counts) (uncancellable)
・Damage +20% (10 counts)
▼When on Battlefield and Enemy Uses Vanishing Step
・Ki +20
・Seal enemy Special Arts (5 counts) (1 time)
*Activations reset on switch
▼While Not Defeated and Enemy Activates Ultimate/Awakened Arts or Rising Rush
・Health Restoration +100% (5 counts)
・Sub counts -5
・Cancel enemy Buff Effects (2 times)
▼While Not Defeated, If at Element Disadvantage and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Switch to
(3 counts) (uncancellable)
[Effective Against]
[Comboable Into]
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Ki Consumption Type
*Starts with 25% charge
▼With at Least 25% Unique Gauge, On Strike/Blast Arts Use (1 Time)
*Activations reset on switch
・Draw Special Arts next
・Damage +30% (uncancellable) (up to 60%)
・Draw Speed +1 (15 counts) (uncancellable)
▼With at Least 25% Unique Gauge, When Hit by Enemy Arts (2 Times)
*Activations reset on switch
・Health +10%
・Damage Guard +10% (10 counts)
・Ally sub counts -1
・Enemy Ki -25
*Consumed:
*Activations reset on switch
By 25%, on Strike/Blast Arts use with at least 25% (1 time)
By 25%, when hit by enemy Arts with at least 25% (2 times)
*Charges:
Moderately, on ally Arts use, according to Ki consumed
Z abilities
If
Game Originals
・Base Blast Attack +22%
・Base Blast Defense +22%
If
Game Originals,
Fusion Warrior, or
God Ki
・Base Blast Attack +26%
・Base Blast Defense +26%
If
Game Originals,
Fusion Warrior, or
God Ki
・Base Blast Attack +30%
・Base Blast Defense +30%
If
Game Originals
・Base Strike Defense +15%
If
Game Originals,
Fusion Warrior, or
God Ki
・Base Blast Attack +38%
・Base Blast Defense +38%
If
Game Originals
・Base Strike Defense +18%
Assault Z abilities
Increases the following stats of allies when this character is a battle member: +3% to base Strike Attack. +3% to base Blast Attack. +3% to base Strike Defense. +3% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +5% to base Strike Attack. +5% to base Blast Attack. +5% to base Strike Defense. +5% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +7% to base Strike Attack. +7% to base Blast Attack. +7% to base Strike Defense. +7% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +10% to base Strike Attack. +10% to base Blast Attack. +10% to base Strike Defense. +10% to base Blast Defense.
Arts cards held
No additional effects
Ki +10 on use
Added to your deck during battle and usable by other battle members.
Arts effects
Strike (Impact) On activation, enemy damage received +15% (10 counts) *Blast Armor when charging forward



Blast (Impact) On activation, enemy damage received +15% (10 counts)

・Draw Special Move Arts next ・Draw 1 card if hand has 3 or fewer ・Ki +50 ・Unique Gauge +10% ・Damage +30% (10 counts) ・Nullify Special Cover Changes (5 counts) ・Protect hand (5 counts)

Massive Damage (Impact) ▼On Activation ・Special Move damage +50% (3 counts) Also, destroy all Special Move Arts in hand, then activate a number of the following effects at random equal to the number of Arts destroyed +1: *The same effect cannot be activated multiple times ・On Special Move Arts hit, Faint infliction chance +100% (3 counts) (uncancellable) ・Damage Guard Penetration +50% (3 counts) (uncancellable) ・Limit enemy healing to 60% (40 counts) ・Prevent all enemy switching (3 counts) *Blast Armor when charging forward



Supreme Damage (Impact) ▼On Activation ・Ultimate damage +50% (3 counts) ・Nullify Endurance (3 counts) ▼On Hit ・Seal all enemy Main Abilities (5 counts) ・All enemy sub counts +3 *Blast Armor when charging forward



Usable equipment










































































































































































































































