
Super Saiyan 3 Vegeta (Mini)
DBL91-01S

| Power Level1,566,693 | Boost | Total |
|---|---|---|
| Health | +329,001 | 2,445,099 |
| Strike ATK | +41,198 | 262,037 |
| Blast ATK | +41,479 | 271,561 |
| Strike DEF | +38,017 | 189,064 |
| Blast DEF | +38,251 | 189,375 |
| Critical | +2,250 | 4,916 |
| Ki recovery | +0 | 2,329 |
- Vanish recovery
- 2,000
- Slash resist
- 100
- Pierce resist
- 100
- Impact resist
- 100
- Explode resist
- 100
- Change cooldown
- 10s
Main ability
・Destroy 1 card, then draw Ultimate Arts next ・Health +30% ・Ki +40 ・Vanishing Gauge +100% ・Cancel Attribute Downgrades *Requirement: 25 timer counts elapsed
Unique abilities
・Damage +320% ・Damage Guard +250% ・Rising Rush damage +50% ・Ki Recovery +50% *All uncancellable
▼On Battlefield Entry ・Draw Special Move Arts next (3 times) ・Health +10% ・Ki +20 ・Nullify damage received Element disadvantage (5 counts) ・Remove Rising Rush seal ▼On Strike/Blast Arts Use (1 Time) *Activations reset on switch ・Draw 1 card ・Nullify Special Cover Changes (5 counts) ▼On Special Move Arts Draw ・Ki +30 (3 times) ・Damage +30% (uncancellable) (3 times) ・Critical Rate +30% (10 counts) (non-stacking) ・Nullify Element disadvantages (5 counts) ▼On Rising Rush or Overdrive Attack Activation (2 Times) ・Destroy entire hand, then draw 1 each of Strike/Blast/Special/Special Move Arts ・Nullify Endurance (3 counts) (uncancellable) ▼When on Battlefield and Enemy Uses Vanishing Step ・Destroy all enemy Strike/Special/Special Move Arts (3 times) ・Seal enemy Rising Rush (3 counts) ▼When on Battlefield and Ally Is Prevented from Switching ・Seal enemy Rising Rush (3 counts) ・Seal all enemy Main Abilities (5 counts) (3 times)
[Effective Against]
[Comboable Into]
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Sustained Damage Type
▼When Unique Gauge Becomes Full
・Health +25%
・Next activated Special Move damage +50% (non-stacking) (uncancellable)
・Ally sub counts -3
・Enemy Ki -60
・All enemy sub counts +2 (2 times)
・Seal all enemy Main Abilities (5 counts)
*Charges:
Greatly, each time when hit by enemy Arts
*Consumed:
Entirely, on Special/Special Move/Ultimate Arts use with full Unique Gauge
Z abilities
If
DAIMA
・Base Blast Attack +22%
・Base Blast Defense +22%
If
DAIMA,
Vegeta Clan, or
Saiyan
・Base Blast Attack +26%
・Base Blast Defense +26%
If
DAIMA,
Vegeta Clan, or
Saiyan
・Base Blast Attack +30%
・Base Blast Defense +30%
If
DAIMA
・Base Strike Attack +15%
If
DAIMA,
Vegeta Clan, or
Saiyan
・Base Blast Attack +38%
・Base Blast Defense +38%
If
DAIMA
・Base Strike Attack +18%
Assault Z abilities
Increases the following stats of allies when this character is a battle member: +3% to base Strike Attack. +3% to base Blast Attack. +3% to base Strike Defense. +3% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +5% to base Strike Attack. +5% to base Blast Attack. +5% to base Strike Defense. +5% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +7% to base Strike Attack. +7% to base Blast Attack. +7% to base Strike Defense. +7% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +10% to base Strike Attack. +10% to base Blast Attack. +10% to base Strike Defense. +10% to base Blast Defense.
Arts cards held
No additional effects
Special Move damage +40% on use (5 counts)
Added to your deck during battle and usable by other battle members.
Arts effects
Strike (Impact) On activation, damage +15% (15 counts) *Blast Armor when charging forward



Blast (Impact) On activation, damage +15% (15 counts)

・Draw 1 card ・Ki +40 ・Damage +50% (15 counts) (non-stacking) ・Nullify Special Cover Changes (5 counts) ・Dragon Balls +1 (2 times) ・Cancel Attribute Downgrades/Abnormal Conditions ▼When Unique Gauge Is Full ・Draw Speed +2 (10 counts) (non-stacking)

Massive Damage (Impact) ▼On Activation ・Destroy all Special Move Arts ・Special Move damage +40% (3 counts) (uncancellable) ・Special Move Arts cost -5 (uncancellable) (3 times) Also, when Unique Gauge is full: ・All enemy Health Restoration -50% (15 counts) ▼On Hit ・Draw Special Move Arts next ・All enemy damage received +20% (10 counts)

Massive Damage (Impact) ▼On Activation ・Ultimate damage +30% (3 counts) ・Nullify Endurance (3 counts) Also, when Unique Gauge is full: ・Nullify Element disadvantages (5 counts)

Usable equipment



































































































































































































