
Super Kaioken Goku
DBL24-13S

| Power Level1,504,503 | Boost | Total |
|---|---|---|
| Health | +326,729 | 2,469,666 |
| Strike ATK | +40,939 | 249,074 |
| Blast ATK | +41,073 | 259,240 |
| Strike DEF | +36,393 | 165,141 |
| Blast DEF | +36,389 | 163,954 |
| Critical | +2,146 | 4,943 |
| Ki recovery | +0 | 2,518 |
- Vanish recovery
- 2,000
- Slash resist
- 95
- Pierce resist
- 101
- Impact resist
- 101
- Explode resist
- 103
- Change cooldown
- 10s
Main ability
Draw the Ultimate Arts Card "Super Kaioken Dragon Fist" next. Restores own Ki by 30. +50% to Blast damage inflicted for 60 timer counts. Requirements: 25 timer counts must elapse.
Unique abilities
Applies the following effects to self when this character enters the battlefield: +40% to damage inflicted (cannot be stacked). -5 to own Arts costs for 15 timer counts. Reduces damage received by 40% for 10 timer counts every time own attack is evaded with a Vanishing Step (cannot be stacked).
Applies the following effects to self when battle starts: +40% to damage inflicted (cannot be cancelled). +70% to Ki Recovery (cannot be cancelled). Increases Arts Card Draw Speed by 1 level for 20 timer counts. The following effects occur if own remaining health is 50% or below after enemy attack is over (activates once): Randomly destroys 1 of your Arts Cards and draws a Special Arts Card next. Increases own Arts Card Draw Speed by 1 level for 20 timer counts.
Z abilities
+19% to "Tag: Son Family" base Blast Attack during battle.
+22% to "Tag: Son Family" or "Element: RED" base Blast Attack during battle.
+25% to "Tag: Son Family" or "Element: RED" base Blast Attack & Defense during battle.
+28% to "Tag: Son Family" or "Element: RED" base Blast Attack & Defense during battle.
Arts cards held
No additional effects
Blast damage +20% on use (2 counts)
Added to your deck during battle and usable by other battle members.
Arts effects
Strike (Impact)



Blast (Impact)

Restores own Ki by 40. +20% to damage inflicted for 15 timer counts. Applies the following effects to self if own health is 50% or below: Restores health by 20% only once when it reaches 0 (activates once) (cannot be cancelled). Reduces next damage received by 30% (cannot be stacked). This applies until enemy combo is finished.

Deals major Impact damage. +20% to Blast damage inflicted for 20 timer counts upon activation. Additional +20% to Special Move damage inflicted for 3 timer counts if own health is 50% or below.

Deals massive Impact damage. Inflicts enemy with Attribute Downgrade "+15% to Damage Received" for 20 timer counts on hit. 30% chance to inflict Faint on hit.



Usable equipment



























































































































































































