
Bardock
DBL94-01L

| Power Level1,590,226 | Boost | Total |
|---|---|---|
| Health | +330,628 | 2,668,276 |
| Strike ATK | +41,483 | 281,556 |
| Blast ATK | +40,901 | 249,402 |
| Strike DEF | +38,517 | 195,112 |
| Blast DEF | +38,017 | 191,521 |
| Critical | +2,252 | 4,978 |
| Ki recovery | +0 | 2,329 |
- Vanish recovery
- 2,000
- Slash resist
- 100
- Pierce resist
- 100
- Impact resist
- 100
- Explode resist
- 100
- Change cooldown
- 10s
Main ability
・Destroy 1 card, then draw Ultimate Arts next ・Health +30% ・Ki +50 ・Cancel Attribute Downgrades/Abnormal Conditions ・Seal all enemy Main Abilities (10 counts) Also, if there are 2 defeated battle members: ・Nullify Element disadvantages (10 counts) (uncancellable) ・Enemy Vanishing Gauge -100% *Requirement: 25 timer counts elapsed
[Activation Area]
・Low Area
▼On LEGEND Action Activation
・Ki +50
・Cancel enemy Buff Effects
Also, if there is a defeated battle member:
・Draw Special Move Arts next
[Comboable Into]
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Unique abilities
・Damage +340%
・Damage Guard +290%
・Ki Recovery +70%
・Draw Speed +1
・Other ally
Team Bardock or
Goku damage +30%
*All uncancellable
▼On Battlefield Entry ・Draw 1 card if hand has 3 or fewer ・Health +15% ・Ki +40 ・Destroy 1 enemy card ▼On Strike/Blast Arts Use ・Draw Special Arts next (1 time) *Activations reset when ally is defeated ・Nullify Special Cover Changes (5 counts) (1 time) *Activations reset on switch ・Critical Rate +25% (10 counts) (up to 50%) ▼When Hit by Enemy Arts or on Area Change ・Damage +30% (15 counts) ・All enemy Arts costs +10 (5 counts) ▼When Ally Is Defeated ・Unique Gauge +100% ・Damage +40% (uncancellable) ・Unique Gauge charge rate +15% (uncancellable) ▼While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush ・Unique Gauge +30% (3 times) ・Ally sub counts -3 ・All enemy Special Move/Ultimate/Awakened Arts power -30% (3 counts)
[Effective Against]
[Comboable Into]
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Sustained Damage Type ⇔ Release Type
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*Starts as Sustained Damage Type
*Starts with 50% charge
▼[Sustained Damage Type] When Unique Gauge Becomes Full
・Switch to Release Type
・Cancel Attribute Downgrades/Abnormal Conditions
・Ally sub counts -3
▼While Release Type
・Indestructible state (uncancellable)
・Damage +70% (uncancellable)
・Nullify damage received Element disadvantage (uncancellable)
・Nullify Abnormal Conditions (uncancellable)
▼[Release Type] When Unique Gauge Reaches 0%
・Switch to Sustained Damage Type
・Health +20% (fixed healing)
・Damage +50% (15 counts) (uncancellable)
*[Sustained Damage Type] Charges:
Slightly, when hit by enemy Arts
When other ally is hit by enemy Arts
*[Release Type] Decreases:
When on battlefield
Z abilities
If
Saiyan
・Base Strike Defense +22%
・Base Blast Defense +22%
If
Saiyan
・Base Strike Defense +26%
・Base Blast Defense +26%
If
Saiyan
・Base Strike Defense +30%
・Base Blast Defense +30%
If
Team Bardock
・Base Strike Attack +19%
If
Saiyan
・Base Strike Defense +38%
・Base Blast Defense +38%
If
Team Bardock
・Base Strike Attack +22%
Assault Z abilities
Increases the following stats of allies when this character is a battle member: +3% to base Strike Attack. +3% to base Blast Attack. +3% to base Strike Defense. +3% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +5% to base Strike Attack. +5% to base Blast Attack. +5% to base Strike Defense. +5% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +7% to base Strike Attack. +7% to base Blast Attack. +7% to base Strike Defense. +7% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +10% to base Strike Attack. +10% to base Blast Attack. +10% to base Strike Defense. +10% to base Blast Defense.
Arts cards held
Enemy Ki -50 on hit
No additional effects
Added to your deck during battle and usable by other battle members.
Arts effects
Strike (Impact) On activation, Damage Guard Penetration +20% (10 counts) *Blast Armor when charging forward



Blast (Impact) On activation, Damage Guard Penetration +20% (10 counts)

・Draw 1 card ・Health +10% ・Ki +50 ・Damage +20% (10 counts) ・Nullify Special Cover Changes (5 counts) Also, per defeated battle member: ・Draw 1 card if hand has 3 or fewer ・Damage +20% (10 counts)

Massive Damage (Impact) ▼On Activation ・Special Move damage +50% (3 counts) Also, per defeated battle member: ・Special Move damage +40% (3 counts) (uncancellable) ▼On Hit ・Enemy Dragon Balls -1 (2 times) *Blast Armor when charging forward



Supreme Damage (Impact) ▼On Activation ・Ultimate damage +50% (3 counts) ・Nullify Endurance (3 counts) Also, per defeated battle member: ・Unique Gauge +25% ・Critical damage +15% (3 counts) *Blast Armor when charging forward



Usable equipment




















































































































