Goku (Mini)

DBL76-01S

Lv5,0009,999/9,999Arts Boost99/9999/9999/99
Awakening Rank
Awakening Z Power7,000/7,000
Power Level1,658,727BoostTotal
Health+614,3742,751,227
Strike ATK+66,964290,516
Blast ATK+65,112274,041
Strike DEF+60,161207,602
Blast DEF+58,766203,203
Critical+2,2585,100
Ki recovery+02,311
Vanish recovery
2,000
Slash resist
100
Pierce resist
100
Impact resist
100
Explode resist
100
Change cooldown
10s

Main ability

Adapting to an Unfamiliar Body

Draw a Special Arts Card next. Randomly draws 1 new card when you have 3 or fewer cards. Restores own Ki by 50. +40% to damage inflicted (cannot be cancelled). -5 to own Strike & Blast Arts costs (cannot be cancelled). Applies Buff Effect "Nullifies enemy's 'Reduce Ki' effects" to self for 20 timer counts (cannot be cancelled). Requirements: 5 timer counts must elapse.

Unique abilities

Start of a Great Adventure

Applies the following effects to self when battle starts: +100% to damage inflicted (cannot be cancelled). +30% to Strike damage inflicted (cannot be cancelled). Reduces damage received by 70% (cannot be cancelled). +60% to Ki Recovery (cannot be cancelled). Applies the following effects to self when this character enters the battlefield: Restores Ki by 30. +80% to damage inflicted (cannot be cancelled) (activates once). Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" for 5 timer counts. +10% to Health Restoration for 10 timer counts. Applies the following effects to self every time this character uses a Strike or Blast Arts Card: Randomly draws 1 card (activates twice). Activation count resets after character switch. Restores health by 3% and Ki by 5. +10% to damage inflicted for 10 timer counts. The following effects occur upon landing a Strike or Blast Arts hit: -3 to own Special Move Arts cost for 15 timer counts. Inflicts all enemies with 2 substitution counts (activates once). Activation count resets after character switch. The following effects occur when this character performs a Vanishing Step: Randomly draws 1 new card when you have 3 or fewer cards. Restores own Ki by 20. Increases own Dragon Balls by 1 (activates once). +10% to damage inflicted by allies (cannot be cancelled) (activates once). Shortens allies' substitution counts by 2.

Fighting Veteran Instincts

Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists). [Comboable Arts] Special Move Arts The following effects occur when changing cover: Increases own Dragon Balls by 1 (activates once). Randomly destroys 1 enemy card. Reduces enemy Ki by 20. Applies the following effects to self when performing a special cover change (activates during assists) (activates once): Randomly destroys one of your own cards and draws a Special Move Arts Card next. Restores Ki by 20. The following effects occur every time when hit with an enemy's Arts attack while this character is on the battlefield: Restores own health by 3%. Nullifies own unfavorable Element factors for damage sustained for 5 timer counts (activates once). Activation count resets after character switch. Shortens allies' substitution counts by 2 (activates once). Activation count resets after character switch. The following effects also occur if own remaining health is 50% or below (activates once): Restores own health by 25%. Destroys all of your enemy's cards. The following effects occur when this character is switched to standby: Increases own Dragon Balls by 1 (activates once). Restores ally health by 5%. +15% to damage inflicted by allies for 20 timer counts.

Z abilities

Z Ability I
0★

+22% to "Tag: Saiyan" base Strike & Blast Attack during battle.

Z Ability II
3★

+26% to "Tag: Saiyan" or "Tag: DAIMA" base Strike & Blast Attack during battle.

Z Ability III
6★

+30% to "Tag: Saiyan", "Tag: DAIMA", or "Tag: Son Family" base Strike & Blast Attack and +15% to "Tag: DAIMA" base Strike Defense during battle.

Z Ability IV
14★

+35% to "Tag: Saiyan", "Tag: DAIMA", or "Tag: Son Family" base Strike & Blast Attack and +18% to "Tag: DAIMA" base Strike Defense during battle.

Zenkai abilities

Zenkai Ability I
Zenkai 1

Increases the following stats of characters that are both "Element: GRN" and "Tag: DAIMA" during battle: +20% to base Strike Attack. +15% to base Blast Attack. +20% to base Strike Defense. +15% to base Blast Defense.

Zenkai Ability II
Zenkai 3

Increases the following stats of characters that are both "Element: GRN" and "Tag: DAIMA" during battle: +25% to base Strike Attack. +20% to base Blast Attack. +25% to base Strike Defense. +20% to base Blast Defense.

Zenkai Ability III
Zenkai 5

Increases the following stats of characters that are both "Element: GRN" and "Tag: DAIMA" during battle: +35% to base Strike Attack. +30% to base Blast Attack. +35% to base Strike Defense. +30% to base Blast Defense.

Zenkai Ability IV
Zenkai 7

Increases the following stats of characters that are both "Element: GRN" and "Tag: DAIMA" during battle: +40% to base Strike Attack. +35% to base Blast Attack. +40% to base Strike Defense. +35% to base Blast Defense.

Arts cards held

Strike

No additional effects

Blast

No additional effects

Added to your deck during battle and usable by other battle members.

Arts effects

Strike
Lv 10/10Cost 18

Strike (Impact)

Blast
Lv 10/10Cost 28

Blast (Impact)

Fighting Style From Days Past
Lv 5/5Cost 11

Draw a Strike Arts Card next. Restores own health by 15% and Ki by 50. +40% to damage inflicted (cannot be cancelled) (activates once). Increases own Arts Card Draw Speed by 1 level for 20 timer counts (cannot be cancelled). Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts. Cancels own Attribute Downgrades and Abnormal Conditions. Seals enemy's Strike Arts. The sealed Arts cannot be used for 5 timer counts.

Power Pole Rush
Lv 5/5Cost 49

Deals massive Impact damage. +30% to Special Move damage inflicted for 3 timer counts upon activation. Cancels enemy Attribute Upgrades on hit. *Blast Armor when charging forward.

Z Abilities buff these characters

Super Saiyan God SS VegetaGokuSuper Saiyan God SS Kaioken GokuSuper Saiyan Trunks (Teen) & GohanSuper Saiyan God ShalletBroly: FurySuper Saiyan Rosé Ultra Supervillain Goku BlackBardockSuper Saiyan 3 Goku (Mini)Super VegitoSuper Saiyan 3 & Super Saiyan 2 Goku & VegetaSuper Saiyan God SS GogetaSuper Full Power Saiyan 4 GokuSuper Saiyan 4 VegetaSuper Saiyan GokuBeast GohanMajin VegetaTurlesSuper Saiyan 4 GogetaSuper Saiyan 2 Gohan (Youth)Ultra Instinct -Sign- GokuSuper Saiyan God SS VegitoSuper Saiyan Rosé Goku BlackSuper Saiyan God SS Gogeta
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Zenkai Abilities buff these characters

Tamagami Number OneSuper Saiyan 3 Vegeta

Buffed by Zenkai characters

Gohan (Kid): Piccolo (Assist)Super Saiyan 3 Goku

Usable equipment

Once again, you have returned.Take your time, you're getting sloppy.Ready to do this for real?Right, then!Absolute Defense in a Single FingerEven if I have to do it with my own two hands...!It's flowing in from every living thing in this world!Stop building it up and show me your power.No, Pan, don't worry.Why don't you pipe down and get busy!All you are is a bunch of talk.HAAAAaaaa!Ready for BattleVegeta on the AttackGlorio, Locked and LoadedGoku Gets It Done!Miniaturized GokuHello? Are you napping?Kakarot...Ultimate Gohan AwakensUnleash your true power!It's impossible, I tell you. Impossible.Gohaaaaaan!Hee-hee-hee-hee!
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