
Super Saiyan Trunks (Adult)
DBL93-01U

| Power Level1,593,857 | Boost | Total |
|---|---|---|
| Health | +329,001 | 2,528,120 |
| Strike ATK | +41,483 | 280,703 |
| Blast ATK | +41,194 | 260,985 |
| Strike DEF | +38,017 | 191,931 |
| Blast DEF | +38,017 | 190,497 |
| Critical | +2,254 | 5,029 |
| Ki recovery | +0 | 2,407 |
- Vanish recovery
- 2,000
- Slash resist
- 100
- Pierce resist
- 100
- Impact resist
- 100
- Explode resist
- 100
- Change cooldown
- 10s
Main ability
・Draw Ultimate Arts next ・Health +30% ・Ki +40 ・Vanishing Gauge +100% ・Cancel Attribute Downgrades *Requirement: 25 timer counts elapsed
Ultra ability
▼When Leader
・Damage +30% (uncancellable)
・Ki Recovery +30% (uncancellable)
▼When Not Leader, Per
Future Battle/Support Member
・Damage +5% (uncancellable)
・Ki Recovery +5% (uncancellable)
*Up to 3 support members will be counted
Unique abilities
・Damage +350% ・Damage Guard +270% ・Ki Recovery +50% ・Draw Speed +1 ・Endurance (50% recovery) *All uncancellable
▼On Battlefield Entry ・Health +10% ・Ki +50 Also, when Unique Gauge is full: ・Nullify Element disadvantages (5 counts) ▼On Strike/Blast Arts Use *Activations reset on switch ・Draw 1 card (2 times) ・Nullify Special Cover Changes (5 counts) (1 time) ▼When Hit by Enemy Arts ・Nullify damage received Element disadvantage (5 counts) (uncancellable) (1 time) *Activations reset on switch ・All enemy Arts costs +10 (5 counts) ▼On Endurance Activation ・Unique Gauge +100% ・Seal enemy Strike/Blast/Special/Special Move Arts (3 counts) ・Seal enemy Rising Rush (15 counts) ▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush ・Cancel Attribute Downgrades ・Ally sub counts -5 ・Cancel enemy Buff Effects (3 times)
[Effective Against]
[Comboable Into]
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Ki Consumption Type
▼When Unique Gauge Becomes Full
・Active Gauge +100%
・Damage +70% (uncancellable)
・Gradually restore health (uncancellable)
・Ally health +30%
・Ally damage +30% (30 counts)
・Cancel ally Attribute Downgrades/Abnormal Conditions
*Charges:
On ally Arts use, according to Ki consumed
▼With 100% Active Gauge, on Tap ・Enter "Final Hope Slash" preparation mode ・Nullify Abnormal Conditions (15 counts) (uncancellable) ・Enemy Ki -100 ・Enemy Dragon Balls -2 ▼[Preparation Mode] When Active Gauge Reaches 0% ・Activate "Final Hope Slash" ・Nullify Element disadvantages (5 counts) ・Nullify Endurance (3 counts) ・Revive Disruption: revival health -70% (2 counts) ▼On Hit ・Deal supreme damage to enemy (Slice) ・Limit enemy healing to 60% *Charges: To 100%, when Unique Gauge becomes full *[Preparation Mode] Decreases: Gradually, when on battlefield *Active Gauge Disappears: When "Final Hope Slash" activates *If character is sealed, temporarily sealed, or receives an attack that would cause it to be defeated while in preparation mode, it will be cancelled and the Active Gauge will disappear *This attack cannot be evaded with a Vanishing Step and cannot be cover changed against *On attack, cancels all Abnormal Conditions that restrict this character's movement
Z abilities
If
Future
・Base Strike Attack +28%
・Base Strike Defense +28%
If
Future or
Vegeta Clan
・Base Strike Attack +30%
・Base Strike Defense +30%
If
Future or
Vegeta Clan
・Base Strike Attack +38%
・Base Strike Defense +38%
If
Future
・Ultimate/Awakened damage +3%
If
Future or
Vegeta Clan
・Base Strike Attack +42%
・Base Strike Defense +42%
If
Future
・Ultimate/Awakened damage +5%
Arts cards held
Inflict enemy with Bleed on hit (100% chance)
Ki Recovery +30% on use (10 counts)
Added to your deck during battle and usable by other battle members.
Arts effects
Strike (Slice) On activation, damage +20% (10 counts) *Blast Armor when charging forward



Blast (Impact) On activation, damage +20% (10 counts)

・Draw 1 card ・Ki +50 ・Damage +30% (10 counts) ・Nullify Special Cover Changes (5 counts) ・All enemy Slice damage received +10% (10 counts) (non-stacking) Also, when Unique Gauge is full : ・Nullify Attribute Downgrades (10 counts) ・All enemy sub counts +2

Massive Damage (Slice) ▼On Activation ・Special Move damage +40% (3 counts) ▼On Hit ・Inflict enemy with Heavy Bleed ・Limit enemy healing to 60% (20 counts) *Blast Armor when charging forward



Supreme Damage (Slice) ▼On Activation ・Ultimate damage +40% (3 counts) ・Nullify Endurance (3 counts) ▼On Hit ・Limit enemy healing to 60% (20 counts) Also, when Unique Gauge is full : ・All enemy Health Restoration -100% (30 counts) *Blast Armor when charging forward



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