
Ultimate Gohan Absorbed Buu: Super
DBL91-03U

| Power Level1,585,418 | Boost | Total |
|---|---|---|
| Health | +329,001 | 2,528,329 |
| Strike ATK | +41,760 | 278,820 |
| Blast ATK | +40,635 | 257,094 |
| Strike DEF | +38,254 | 189,386 |
| Blast DEF | +37,510 | 186,963 |
| Critical | +2,254 | 5,049 |
| Ki recovery | +0 | 2,455 |
- Vanish recovery
- 2,000
- Slash resist
- 100
- Pierce resist
- 100
- Impact resist
- 100
- Explode resist
- 100
- Change cooldown
- 10s
Main ability
・Draw Ultimate Arts next ・Health +40% ・Ki +50 ・Nullify Element disadvantages (5 counts) ・Cancel enemy Buff Effects *Requirement: 25 timer counts elapsed
Ultra ability
▼When Leader
・Damage +30% (uncancellable)
・Ki Recovery +30% (uncancellable)
▼When Not Leader, Per
Regeneration Battle/Support Member
・Damage +5% (uncancellable)
・Ki Recovery +5% (uncancellable)
*Up to 3 support members will be counted
Unique abilities
・Damage +330% ・Damage Guard +250% ・Draw Speed +1 ・Nullify Paralyze ・Nullify Immobilize/Heavily Immobilize ・Special Dokabaki Impact VS Super Vegito (DBL92-01L) *All uncancellable
▼Every 10 Timer Counts Elapsed from Battle Start ・Health +5% ・Damage +30% (up to 180%) ・Special Move damage +10% (up to 60%) ・Damage Guard +5% (up to 30%) ・Ki Recovery +20% (up to 120%) ・All Arts costs -1 (up to -6) ▼On Battlefield Entry ・Destroy 1 card, then draw Special Arts next (1 time) ・Draw 1 card if hand has 3 or fewer ・Ki +40 ・Nullify Special Cover Changes (5 counts) Also, if enemy health is 50% or more: ・Draw 1 card if hand has 3 or fewer ・Protect hand (3 counts) ・All enemy Health Restoration -40% (10 counts) ▼When Hit by Enemy Strike/Blast Arts (1 Time) *Activations reset on switch or Autocounter activation ・Enemy Ki -35 ・All enemy Special Move/Ultimate/Awakened Arts costs +15 (5 counts) ・All enemy Special Move/Ultimate/Awakened Arts power -40% (10 counts) ▼When Hit by Enemy Special Arts (3 Times) ・Enemy Ki -70 ▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush ・Ally sub counts -5 ・Cancel enemy Buff Effects (3 times)
[Effective Against]
[Comboable Into]
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Counter Type ⇒ Release Type
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*Starts as Counter Type
▼[Counter Type] When Unique Gauge Reaches 0%
・Switch to Release Type
・Unique Gauge +100%
・Ki +50
▼[Release Type] Until Unique Gauge Reaches 0%
・Health Restoration +40% (uncancellable)
・Protect Ki (uncancellable)
・Nullify damage received Element disadvantage (uncancellable)
・Nullify Attribute Downgrades (uncancellable)
*[Counter Type] Consumed:
By 35%, on Autocounter activation
*[Release Type] Decreases:
Very slowly, when on battlefield
Autocounter Type A
▼After Special Arts Activation, When Hit by Counterable Attack
・Destroy 1 card, then draw Special Move Arts next (2 times)
・Health +20%
・Ultimate damage +20% (uncancellable)
・Ally sub counts -3
・Enemy Dragon Balls -1
・Enemy sub counts on switch +4 (10 counts)
[Counterable Attacks]
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[Comboable Into]
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Z abilities
If
Regeneration
・Base Strike Attack +28%
・Base Strike Defense +28%
If
Regeneration or
Powerful Opponent
・Base Strike Attack +30%
・Base Strike Defense +30%
If
Regeneration or
Powerful Opponent
・Base Strike Attack +38%
・Base Strike Defense +38%
If
Regeneration
・Ultimate/Awakened damage +3%
If
Regeneration or
Powerful Opponent
・Base Strike Attack +42%
・Base Strike Defense +42%
If
Regeneration
・Ultimate/Awakened damage +5%
Arts cards held
Strike damage +50% on use (2 counts)
No additional effects
Added to your deck during battle and usable by other battle members.
Arts effects
Strike (Impact) On activation, health +3% *Blast Armor when charging forward



Blast (Impact) On activation, health +3%

Based on Special Arts uses:
[1st]
・Draw 1 card
・Ki +40
・Unique Gauge +100%
・Nullify Special Cover Changes (5 counts)
Also, after Special Arts activation:
・Autocounters available +3
[2nd and on]
*Change to ranged Special Arts
▼On Activation
・Draw 1 card
・Ki +40
▼On Hit
・Nullify Special Cover Changes (5 counts)
・Nullify Endurance (10 counts)
・Cancel Attribute Downgrades
・All enemy damage received +20% (10 counts)
[Comboable Into]
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Massive Damage (Impact) ▼On Activation ・Special Move damage +20% (3 counts) ・Nullify Element disadvantages (5 counts) (3 times) ▼On Hit ・Draw Special Arts next ・Ki +30 *Blast Armor when charging forward



Supreme Damage (Explode) ▼On Activation ・Ultimate damage +20% (3 counts) ・Nullify Endurance (10 counts) ▼On Hit ・Deal half of the damage to enemy standby members *Blast Armor when charging forward



Usable equipment











































































































































































