
Half-Corrupted Fusion Zamasu
DBL88-01U

| Power Level1,578,152 | Boost | Total |
|---|---|---|
| Health | +337,289 | 2,635,266 |
| Strike ATK | +41,483 | 266,240 |
| Blast ATK | +41,194 | 258,983 |
| Strike DEF | +38,017 | 187,728 |
| Blast DEF | +38,017 | 190,567 |
| Critical | +2,254 | 5,070 |
| Ki recovery | +0 | 2,321 |
- Vanish recovery
- 2,000
- Slash resist
- 100
- Pierce resist
- 100
- Impact resist
- 100
- Explode resist
- 100
- Change cooldown
- 10s
Main ability
・Destroy 2 cards, then draw 1 each of Special/Ultimate Arts ・Health +40% ・Ki +40 ・Damage +30% (30 counts) (uncancellable) ・Cancel Attribute Downgrades/Abnormal Conditions *Requirement: 25 timer counts elapsed
Ultra ability
▼When Leader
・Damage +30% (uncancellable)
・Ki Recovery +30% (uncancellable)
▼When Not Leader, Per
Future Battle/Support Member
・Damage +5% (uncancellable)
・Ki Recovery +5% (uncancellable)
*Up to 3 support members will be counted
Unique abilities
・Damage +300% ・Damage Guard +200% ・Ki Recovery +50% ・Draw Speed +1 ・Sub counts on switch -2 *All uncancellable
▼On Final Counter ・Deal major damage to enemy (Explode) Also, deal 100% of the damage to enemy standby members ・Inflict all enemies with Heavy Bleed ・Inflict all enemies with Strong Poison ・Inflict all enemies with Paralyze ▼On Battlefield Entry ・Draw 1 card if hand has 3 or fewer ・Ki +30 ・Nullify damage received Element disadvantage (5 counts) ・Nullify Attribute Downgrades (5 counts) ・All enemy Draw Speed -1 (5 counts) ▼On Arts Use *Activations reset on switch ・Unique Gauge +20% (1 time) ・Damage +30% (10 counts) ・Nullify Special Cover Changes (5 counts) (1 time) ▼When Hit by Enemy Arts (1 Time) *Activations reset on switch or when Unique Gauge is full ・Damage Guard +30% (10 counts) ・Enemy Ki -30 Also, if health is 50% or lower: ・Unique Gauge charge rate +200% (20 counts) (non-stacking) ・Ally sub counts -2 ・Destroy 2 enemy cards (1 time) *Activations reset on switch ▼When on Battlefield and Ally Is Prevented from Switching (2 Times) ・Seal enemy Strike/Blast/Special Move Arts (3 counts) ▼While Not Defeated and Enemy Activates Ultimate/Awakened Arts or Rising Rush ・Sub counts -10 ・Cancel enemy Buff Effects (1 time)
[Effective Against]
[Comboable Into]
![]()
Counter Type ⇒ Time Type
![]()
![]()
*Starts as Counter Type
*Starts with 50% charge
▼When Unique Gauge Becomes Full or on Autocounter Activation
・Health +20%
・Ki +30
・Critical Rate +20% (10 counts) (uncancellable)
・Draw Speed +1 (10 counts) (uncancellable)
・Nullify Element disadvantages (5 counts)
・Nullify Attribute Downgrades/Abnormal Conditions (5 counts)
・Cancel Attribute Downgrades
*Charges:
While on the battlefield
*Consumed:
Entirely, on Autocounter activation
Entirely, when Unique Gauge is full
Autocounter Type B ▼[Counter Type] When Hit by Counterable Attack ・Deal massive damage to enemy (Impact) ・Switch to Time Type [Counterable Attacks] ・Forward-charging Ultimate/Awakened Arts ・Rising Rush
Z abilities
If
Future
・Base Strike Attack +28%
・Base Strike Defense +28%
If
Future or
Powerful Opponent
・Base Strike Attack +30%
・Base Strike Defense +30%
If
Future or
Powerful Opponent
・Base Strike Attack +38%
・Base Strike Defense +38%
If
Future
・Ultimate/Awakened damage +3%
If
Future or
Powerful Opponent
・Base Strike Attack +42%
・Base Strike Defense +42%
If
Future
・Ultimate/Awakened damage +5%
Arts cards held
Enemy Health Restoration -40% on hit (15 counts)
No additional effects
Added to your deck during battle and usable by other battle members.
Arts effects
Strike (Impact) Inflict enemy with Faint on hit (5% chance) *Blast Armor when charging forward



Blast (Impact)

▼On Activation
・Ki +50
・Damage +30% (10 counts)
・Protect hand (5 counts)
▼On Hit
・Draw Strike Arts next
・Nullify Special Cover Changes (5 counts)
[Comboable Into]
![]()
![]()
![]()
![]()
*Blast Armor when charging forward



Massive Damage (Impact) ▼On Activation ・Special Move damage +60% (3 counts) ・Enemy Dragon Balls -1 (2 times) ▼On Hit ・Inflict enemy with Heavy Bleed ・Inflict enemy with Strong Poison *Blast Armor when charging forward



Supreme Damage (Explode) ▼On Activation ・Ultimate damage +50% (3 counts) ・Nullify Endurance (5 counts) ▼On Hit ・Destroy entire enemy hand ・Prevent all enemy switching (5 counts) *Blast Armor when charging forward



Usable equipment




















































































































































































































































































































