Super #17

DBL67-05S

Lv5,0009,999/9,999Arts Boost99/9999/9999/99
Power Level1,569,184BoostTotal
Health+332,3032,575,540
Strike ATK+41,194257,408
Blast ATK+41,621265,840
Strike DEF+37,510188,250
Blast DEF+38,017191,784
Critical+2,2404,957
Ki recovery+02,339
Vanish recovery
2,000
Slash resist
100
Pierce resist
100
Impact resist
100
Explode resist
100
Change cooldown
10s

Main ability

It's meaningless. Let me show you what I mean...

Randomly destroys one of your own cards and draws the Ultimate Arts Card "Flash Bomber" next. Restores own health by 30% and Ki by 50. Inflicts all enemies with Attribute Downgrade "+20% to Damage Received" for 50 timer counts. Inflicts all enemies with Attribute Downgrade "-1 Arts Card Draw Speed level" for 20 timer counts. Also applies the following effects to self according to the number of remaining enemy battle members: 3 battle members: Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" for 10 timer counts. 2 battle members: Applies Attribute Upgrade "-40% to enemy's 'Sustained Damage CUT' effects" for 10 timer counts. 1 battle member: Applies Attribute Upgrade "-70% to enemy's 'Sustained Damage CUT' effects" for 10 timer counts. Requirements: 25 timer counts must elapse.

Unique abilities

Ultimate Android Steeped in Evil

Applies the following effects to self when battle starts: +100% to damage inflicted (cannot be cancelled). Reduces damage received by 70% (cannot be cancelled). Increases Arts Card Draw Speed by 1 level (cannot be cancelled). -10 to Blast, Special Move & Ultimate Arts costs (cannot be cancelled). Applies the following effects to self when this character enters the battlefield: Restores Ki by 30. +90% to damage inflicted (activates once) (cannot be cancelled). +400% to amount Unique Gauge is charged by the next Arts Card used (cannot be stacked) (cannot be cancelled). Applies the following effects to self every time this character uses a Blast Arts Card: Restores Ki by 10. +15% to Special Move damage inflicted (cannot be cancelled) (activates three times). +20% to Ki Recovery (cannot be cancelled) (activates four times). The following effects occur upon landing a Blast Arts hit: Seals 1 enemy card slot randomly (up to 1 slot simultaneously). The sealed card slot cannot be used for 10 timer counts. Inflicts all enemies with Attribute Downgrade "-80% to Health Restoration" for 3 timer counts. The following effects occur upon landing a Tap Attack (3rd attack), Tap Shot, or Quick Attack hit: +50% to own Unique Gauge charge rate for 10 timer counts. Seals enemy's Strike and Special Move Arts. The sealed Arts cannot be used for 2 timer counts.

Infinitely Increasing Energy

Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists). [Comboable Arts] Special Move Arts Ultimate Arts Randomly destroys one of your own cards and draws the Ultimate Arts Card "Flash Bomber" next when performing a special cover change (activates once) (activates during assists). Charges own Unique Gauge every time this character uses an Arts Card while they are on the battlefield. Once the Unique Gauge is full, it resets to zero and the following effects occur: Draw a Blast Arts Card next. Restores own health by 10% and Ki by 40. +25% to damage inflicted for 50 timer counts (cannot be cancelled). Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 5 timer counts. Cancels own Attribute Downgrades and Abnormal Conditions. Reduces enemy's Dragon Balls by 1 (activates three times). The following effects occur every time the enemy uses an Arts Card while this character is on the battlefield: Randomly draws at most 3 new cards when you have 3 or fewer cards. Restores own health by 3%. Inflicts all enemies with Attribute Downgrade "+2 to all Arts costs" for 15 timer counts. The following effects occur when enemy switches characters while this character is on the battlefield: Draw a Blast Arts Card next. Restores own Ki by 30. Nullifies own unfavorable Element factors for damage sustained for 5 timer counts. Reduces enemy Ki by 20. +2 to all enemies' substitution counts. Cancels enemy Buff Effects every time the enemy uses a Special Move Arts Card while this character is on the battlefield (activates three times). The following effects occur when enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield: Shortens allies' substitution counts by 5. Inflicts enemy with Attribute Downgrade "-50% to Ultimate & Awakened Arts Power" for 3 timer counts. Cancels enemy Buff Effects.

Z abilities

Z Ability I
0★

+22% to "Tag: GT" base Blast Attack & Strike Defense during battle.

Z Ability II
3★

+26% to "Tag: GT" or "Tag: Android" base Blast Attack & Strike Defense during battle.

Z Ability III
6★

+30% to "Tag: GT", "Tag: Android", or "Tag: Powerful Opponent" base Blast Attack & Strike Defense and +15% to "Tag: GT" base Blast Defense during battle.

Z Ability IV
14★

+38% to "Tag: GT", "Tag: Android", or "Tag: Powerful Opponent" base Blast Attack & Strike Defense and +18% to "Tag: GT" base Blast Defense during battle.

Assault Z abilities

Assault Z Ability I
0★

Increases the following stats of allies when this character is a battle member: +3% to base Strike Attack. +3% to base Blast Attack. +3% to base Strike Defense. +3% to base Blast Defense.

Assault Z Ability II
3★

Increases the following stats of allies when this character is a battle member: +5% to base Strike Attack. +5% to base Blast Attack. +5% to base Strike Defense. +5% to base Blast Defense.

Assault Z Ability III
6★

Increases the following stats of allies when this character is a battle member: +7% to base Strike Attack. +7% to base Blast Attack. +7% to base Strike Defense. +7% to base Blast Defense.

Assault Z Ability IV
14★

Increases the following stats of allies when this character is a battle member: +10% to base Strike Attack. +10% to base Blast Attack. +10% to base Strike Defense. +10% to base Blast Defense.

Arts cards held

Strike

No additional effects

Blast [Paralyze]

Inflict enemy with Paralyze on hit (50% chance)

Added to your deck during battle and usable by other battle members.

Arts effects

Strike (Sustained Damage UP)
Lv 10/10Cost 18

Strike (Impact) Inflicts all enemies with Attribute Downgrade "+10% to Damage Received" for 10 timer counts on hit.

Blast (Anti-Armor)
Lv 10/10Cost 28

Blast (Impact) +170% to Blast damage inflicted against enemy's armor.

Energy Absorption
Lv 5/5Cost 6

Absorbs enemy Ki Blast attacks. The following effects occur upon activation: Nullifies own unfavorable Element factors for 10 timer counts. Reduces enemy Ki by 50. Seals all enemies' Main Abilities for 5 timer counts. Seals enemy's Rising Rush for 5 timer counts. The following effects occur when absorption is successful: Restores own Vanishing Gauge by 100% (activates three times). +100% to own Unique Gauge charge rate for 5 timer counts. +50% to Blast Arts damage inflicted for 10 timer counts. Reduces enemy Ki by 50. Reduces enemy Vanishing Gauge to 0%. Inflicts all enemies with "No Switching" for 3 timer counts (activates twice).

Hell Blitz
Lv 5/5Cost 49

Deals massive Impact damage. The following effects occur upon activation: Restores own Ki by 30. Seals 1 enemy card slot randomly (up to 1 slot simultaneously). The sealed card slot cannot be used for 10 timer counts. The following effects occur on hit: Draw a Special Arts Card next (activates once). Inflicts all enemies with 3 substitution counts. *Blast Armor when charging forward.

Flash Bomber
Lv 5/5Cost 19

Deals massive Impact damage. Applies the following effects to self upon activation: Restores Ki by 30. Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts. Also applies the following effects to self according to the number of remaining enemy battle members: 3 battle members: +20% to Ultimate damage inflicted for 3 timer counts. 2 battle members: +40% to Ultimate damage inflicted for 3 timer counts. 1 battle member: +70% to Ultimate damage inflicted for 3 timer counts. The following effects occur on hit: Draw a Special Arts Card next (activates once). Half of the damage inflicted will also be dealt to enemy members on standby (this cannot cause them to be defeated). *Blast Armor when charging forward.

Z Abilities buff these characters

1st Form Frieza: Dodoria & Zarbon (Assist)Android #17 & Golden FriezaBroly: FurySuper Saiyan Rosé Ultra Supervillain Goku BlackFinal Form CoolerUltimate Gohan Absorbed Buu: SuperSuper Full Power Saiyan 4 GokuHalf-Corrupted Fusion ZamasuSuper Saiyan 4 VegetaFinal Form Frieza: Full PowerPerfect CellTurlesSuper Saiyan 4 GogetaGolden FriezaSuper JanembaBuu: KidSuper Saiyan Rosé Goku BlackHitLegendary Super Saiyan BrolyOmega ShenronBulla: Vegeta (Assist)HitParagus: Broly (Assist)Turles
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Buffed by Zenkai characters

Perfect Form CellOmega ShenronVegetaSuper Saiyan Rosé Goku BlackFusion Android #13GokuSuper GogetaAndroid #21VegitoAndroid #17

Usable equipment

10x Kamehameha!Not exactly a dignified stand since you're no longer standing.You will know the power of the gods!Raining OnslaughtWhat the heck happened?!Why don't you pipe down and get busy!Quite the color, huh?If you haven't figured it out yet, you can't win.Hello? Are you napping?Was that too much? I'm still getting used to this...I'll slow 'em down so you can count them this time!Earth's EnergyHmph!!Your divine power's not looking so "wondrous" now!Uncontrollable AngerWrooooahhh!!!Undetectable MonstersBe perfect in hell!I'm Surprised at My StrengthGive up, Buu.Instant TransmissionNngrhhh!Too Bad, #16Cell in his Perfect Form.
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