
Vinsmoke Sanji
Germa Kingdom
Third son of the Vinsmoke family. He fought off Luffy when he arrived to retrieve him. While he was unnerved by the way Luffy never attempted to fight back, he saw their "duel" through to the end. The injured captain kept yelling after him while the carriage moved on, and he was moved to tears.
Special
Deals 150x character's ATK in non-type damage to one enemy and doubles Powerhouse characters' ATK for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 30 turns | 29 turns |
| Level 2 | 29 turns | 28 turns |
| Level 3 | 28 turns | 27 turns |
| Level 4 | 27 turns | 26 turns |
| Level 5 | 26 turns | 25 turns |
| Level 6 | 25 turns | 24 turns |
| Level 7 | 24 turns | 23 turns |
| Level 8 | 23 turns | 22 turns |
| Level 9 | 22 turns | 21 turns |
| Level 10 | 21 turns | 20 turns |
| Level 11 | 20 turns | 19 turns |
| Level 12 | 19 turns | 18 turns |
| Level 13 | 18 turns | 17 turns |
| Level 14 | 17 turns | 16 turns |
| Level 15 | 16 turns | 15 turns |
| Max | 15 turns | 14 turns |
−1 turn at Limit Break 9
Captain Ability
Boosts Powerhouse characters' ATK by 2.75x until a character lands a non-PERFECT strike, and heals 300 HP at end of turn
Crewmate Ability
Makes crew's RCV slots have matching slot effects
Unlocks at Limit Break 14
Support Ability
Powerhouse characters
Adds 5% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 1% of character's base ATK to supported character's base ATK
- Level 2
Adds 2% of character's base ATK to supported character's base ATK
- Level 3
Adds 3% of character's base ATK to supported character's base ATK
- Level 4
Adds 4% of character's base ATK to supported character's base ATK
- Level 5
Adds 5% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,099 | 677 | 157 |
| Lv 99 | 2,267 | 1,468 | 346 |
| Lv 150 | 3,400 | 2,202 | 519 |
| Limit Break | 2,452+185 | 1,558+90 | 426+80 |
Limit Break
Boosts base HP by 20
Boosts base HP by 30
Boosts base ATK by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 40
Show all 15
Boosts base HP by 45
Boosts base ATK by 30
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Boosts base RCV by 50
Add 1 Power Slot
Boosts base HP by 50
Boosts base ATK by 40
Add Crewmate Ability 1: Makes crew's RCV slots have matching slot effects
Potential Ability 2: Slot Bind Resistance
Potential Abilities
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 20 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 40 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,400 | 1,554 | 366 |
| Lv 110 | 2,511 | 1,626 | 383 |
| Lv 120 | 2,733 | 1,770 | 417 |
| Lv 130 | 2,955 | 1,914 | 451 |
| Lv 150 | 3,400 | 2,202 | 519 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 156
- SPD
- 150
- Cost
- 30
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets 1 enemy for ATK x 0.95 damage; targets Powerhouse class teammates for Critical % Up Lv.5 (30 s)
Charge time: 32 s
Show all 10 levels
- Level 1
Targets 1 enemy for ATK x 0.45 damage; targets Powerhouse class teammates for Critical % Up Lv.2 (20 s)
Charge time: 32 s
- Level 2
Targets 1 enemy for ATK x 0.5 damage; targets Powerhouse class teammates for Critical % Up Lv.2 (21 s)
Charge time: 32 s
- Level 3
Targets 1 enemy for ATK x 0.54 damage; targets Powerhouse class teammates for Critical % Up Lv.2 (22 s)
Charge time: 32 s
- Level 4
Targets 1 enemy for ATK x 0.59 damage; targets Powerhouse class teammates for Critical % Up Lv.2 (23 s)
Charge time: 32 s
- Level 5
Targets 1 enemy for ATK x 0.64 damage; targets Powerhouse class teammates for Critical % Up Lv.3 (24 s)
Charge time: 32 s
- Level 6
Targets 1 enemy for ATK x 0.69 damage; targets Powerhouse class teammates for Critical % Up Lv.3 (25 s)
Charge time: 32 s
- Level 7
Targets 1 enemy for ATK x 0.73 damage; targets Powerhouse class teammates for Critical % Up Lv.3 (26 s)
Charge time: 32 s
- Level 8
Targets 1 enemy for ATK x 0.78 damage; targets Powerhouse class teammates for Critical % Up Lv.4 (27 s)
Charge time: 32 s
- Level 9
Targets 1 enemy for ATK x 0.83 damage; targets Powerhouse class teammates for Critical % Up Lv.4 (28 s)
Charge time: 32 s
- Level 10
Targets 1 enemy for ATK x 0.95 damage; targets Powerhouse class teammates for Critical % Up Lv.5 (30 s)
Charge time: 32 s
When remaining time is less than 40 s, Powerhouse class teammates ATK Up Lv.7
Show all 5 levels
- Level 1
When remaining time is less than 40 s, Powerhouse class teammates ATK Up Lv.3
- Level 2
When remaining time is less than 40 s, Powerhouse class teammates ATK Up Lv.4
- Level 3
When remaining time is less than 40 s, Powerhouse class teammates ATK Up Lv.5
- Level 4
When remaining time is less than 40 s, Powerhouse class teammates ATK Up Lv.6
- Level 5
When remaining time is less than 40 s, Powerhouse class teammates ATK Up Lv.7


























































































