
Sanji
Roaring Diable Jambe
Straw Hat Pirates cook. He confronts the Animal Kingdom Pirates at Onigashima with his Diable Jambe.
Special
Deals 80x character's ATK in non-type damage to one enemy, reduces crew's Bind/ATK Down duration by 5 turns, and locks crew's slots for 1 turn. If crew has [ATK Up] status when Special is launched, further increases crew's ATK boost by +0.3 and extends its duration by 1 turn (boosts Fighter and Free Spirit characters' ATK by 2.25x for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 16 turns |
| Level 2 | 16 turns | 15 turns |
| Level 3 | 15 turns | 14 turns |
| Level 4 | 14 turns | 13 turns |
| Level 5 | 13 turns | 12 turns |
| Level 6 | 12 turns | 11 turns |
| Max | 11 turns | 10 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Fighter characters' ATK by 3.5x (by approximately 3.75x if crew lands 3 PERFECT strikes in a row, and by approximately 4x after 5 in a row)
Crewmate Ability
Sets all slots to TND slots at start of quest (no stacking identical abilities)
Reduces character's Special charge time by 1 turn every time another Fighter or Free Spirit character uses a Special
Unlocks at Limit Break 12
Support Ability
PSY Fighter characters
Once per quest, if supported character uses a Special to boost ATK, changes supported character's slot to character's own type and further increases crew's ATK boost by +0.1
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special to boost ATK, changes supported character's type slot to character's own type
- Level 2
Once per quest, if supported character uses a Special to boost ATK, changes supported character's type slot to character's own type
- Level 3
Once per quest, if supported character uses a Special to boost ATK, changes supported character's slot to character's own type
- Level 4
Once per quest, if supported character uses a Special to boost ATK, changes supported character's slot to character's own type
- Level 5
Once per quest, if supported character uses a Special to boost ATK, changes supported character's slot to character's own type and further increases crew's ATK boost by +0.1
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,563 | 821 | 91 |
| Lv 99 | 3,125 | 1,642 | 182 |
| Lv 150 | 4,687 | 2,463 | 273 |
| Limit Break | 3,325+200 | 1,742+100 | 232+50 |
| Limit Break+ | 3,525+400 | 1,942+300 | 332+150 |
Limit Break
Boosts base HP by 10
Boosts base HP by 10
Boosts base RCV by 25
Potential Ability 1: Pinch Healing
Boosts base RCV by 25
Show all 25
Boosts base HP by 30
Boosts base HP by 40
Add 1 Power Slot
Boosts base ATK by 30
Boosts base ATK by 70
Boosts base HP by 50
Add Crewmate Ability 2: Reduces character's Special charge time by 1 turn every time another Fighter or Free Spirit character uses a Special
Boosts base HP by 60
Reduces Special charge time by 1 turn
Potential Ability 2: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 100
Potential Ability 3: Limit Special Uses Resistance
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Reduces Limit Special Uses duration by 2 turns
Show all 5 levels
- Level 1
Reduces Limit Special Uses duration by 1 turn
- Level 2
Reduces Limit Special Uses duration by 1 turn
- Level 3
Reduces Limit Special Uses duration by 1 turn
- Level 4
Reduces Limit Special Uses duration by 1 turn
- Level 5
Reduces Limit Special Uses duration by 2 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,308 | 1,738 | 192 |
| Lv 110 | 3,461 | 1,819 | 201 |
| Lv 120 | 3,768 | 1,980 | 219 |
| Lv 130 | 4,074 | 2,141 | 237 |
| Lv 150 | 4,687 | 2,463 | 273 |
How to get
Featured · Jan 1, 2023 – Jan 28, 2023
Featured · Jan 1, 2023 – Feb 19, 2023
Featured · Dec 31, 2022 – Feb 19, 2023
Featured · Dec 29, 2022 – Feb 19, 2023
Featured · Dec 27, 2022 – Feb 19, 2023


























































































